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1650 games reviewed
72.5 average score
80 median score
56.1% of games recommended

Eurogamer's Reviews

Sep 15, 2014

Don't get me wrong. I do still think that featuring a Death Star in an RTS is a fantastic achievement. I just wish they'd also included something worth fighting for.

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Sep 14, 2014

If that sounds too much like hard work then you may be right and Hack 'n' Slash won't be the game for you. If the concept behind it elicits even the slightest flicker of interest, however, you should definitely give it a try. You may even learn something.

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6 / 10 - Flockers
Sep 10, 2014

Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept. While that adherence to a classic template yields considerable amusement, over time the features that should have lifted it higher start to become frustrating. Not only does it not move beyond the 1991 formula in any meaningful way, in the long term it struggles to match it. Flockers is not without its appeal for the patient and nostalgic, but Team 17 is ultimately just grazing on DMA's old patch when it could be striking out for pastures new.

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7 / 10 - The Sims 4
Sep 9, 2014

The Sims 4 is both fresh and yet also predictable, pleasant, comfortable and rarely overstimulating. It's wobbly, and you can still see some of its joins, or hear the creaks as new parts settle into place. It's not likely to win over any new players, but it will satisfy a lot of its old ones. For many of its fans, it will feel like moving into a new home. They'll settle.

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8 / 10 - Velocity 2X
Sep 1, 2014

Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.

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Overall, The Curse of Naxxramas seems well worth owning, then. The solo content has its ups and downs, but it is most often fun, and also offers some welcome environmental refreshment. Things like a new game board, new music, new enemy emotes and all the trappings of Blizzard's typically lavish production values might sound trivial to some, but for those of us who have spent hundreds of hours playing Hearthstone already they are as much a part of the experience as anything else, and that shouldn't be overlooked. As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.

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7 / 10 - Madden NFL 15
Aug 28, 2014

Madden 15 a step forward, then, yet still a year behind schedule. There's a good game here, but there's still work to do to bring it up to the level of many of its sports game peers.

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It remains a shame that Clementine never quite became the truly different kind of lead that the first episode promised, but in the final analysis, what The Walking Dead offers still more than makes up for its occasional stumbles. It's definitely a road trip worth taking - as long as you don't mind its highs being its most devastating lows, its good endings being little but the trap where optimism goes to die.

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Aug 25, 2014

First Light's weird, limbo nature makes it a hard one to pin down. Considered as a DLC add-on, it's pretty generous and fans of Second Son will certainly appreciate the extra backstory and another chance to romp around Seattle. As a standalone game, it earns points for trimming the fat from the open-world template, but is also as generic as they come. First Light is an adequate diversion for fans but unlikely to dazzle anybody else.

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9 / 10 - Hohokum
Aug 17, 2014

The combined effect of this maze of vivid, diverse, shifting scenes is memorable. You are Alice, touring wonderland, seeing how deep the rabbit hole goes. In Hohokum, it goes an awfully long way: it's deep, it's wide and, perhaps most importantly, it's temporally long. This is a game that sticks with you long after you switch it off.

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Aug 13, 2014

It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly hefty chunks of Risen 3 I was drawn in and entertained, at least until another clumsily staged battle soured me again. For those who have been able to cut through the clutter and clumsiness of the series so far, this may well be a small hurdle, and you'll discover a commendably deep and full RPG for your trouble. It's just a shame that such a fundamental feature as combat takes the shine off what could have been the sequel to make Risen popular beyond its small audience of devotees.

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Ultimate Evil feels like a good place to stand back and see what Diablo 3 actually looks like now, with the auction house dead and the first expansion bedded in. There has been time, hopefully, for players to set aside the game they wanted Diablo 3 to be and understand the game that it is.

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6 / 10 - Firefall
Aug 10, 2014

There's plenty to like in Firefall, but not much to love - and that's the passion it needs to evoke in order to get you spending on those Red Beans that will open up the game's more interesting tools and let you progress faster, both upwards through the levels and through the world itself.

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Aug 6, 2014

These reservations aside, Road Not Taken is fresh, interesting, beautifully presented and demonstrates an intricacy of design that will obsess a certain type of player. It's an acquired taste, though, despite its popular ingredients.

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8 / 10 - Wayward Manor
Jul 28, 2014

There's something worthwhile here, even if it's the unusual power fantasy of being able to haunt an aristocratic family from the safety of the rafters.

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Jul 27, 2014

In Gods Will Be Watching, I feel bad not because of what I've done in the game, but because I feel like I'm the one at somebody else's mercy, and I have no idea what that person wants. This may well be deliberate, and if so this failure to communicate its intentions either makes Gods Will Be Watching a work of unusually cruel genius, or a work of astonishing clumsiness. Maybe even both at the same time. Either way, it's impossible to recommend to anyone but the most masochistic players.

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Among the Ruins is The Walking Dead doing what The Walking Dead does well, but it's spinning its wheels when it should be racing towards the finale. As far as Clem's story goes, it's hard to fight the feeling that what began as an exciting opportunity for the writers has now become something of a millstone when it comes to plotting. Can the final episode recapture the power and drive of her brutal first episode, as well as plot its way to a send-off as beautifully appropriate as Lee's at the end of the first season? We'll find out in a couple of months, when The Walking Dead: Season Two concludes in "No Going Back".

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8 / 10 - Abyss Odyssey
Jul 23, 2014

And yet if Abyss Odyssey stumbles, it at least does so while attempting a genuinely thrilling, high-wire juggling act of game design rather than simply milking obvious and proven gameplay features. For all its missteps, it remains utterly unique, absolutely gorgeous and delightfully eccentric. If you can stick around long enough to understand what's going on and what's expected of you, and make your peace with Abyss Odyssey's slightly over-reaching nature, you're left with a game that more than repays your patience.

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New 'n' Tasty! is angry because it holds a cartoon mirror up to the injustices of the modern world: to every clothes factory that falls down or blows up because corners were cut in the race to make 99p T-shirts, and to every water supply privatised in the name of hamburgers or fizzy drinks. Graphics lose their luster. Design tricks become predictable and then forgettable. Injustice, it turns out, rarely goes out of fashion.

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3 / 10 - LIGHT
Jul 16, 2014

Light should be better than it is, but it was doomed from the start. Very few great stories have come from such an uninspired setting, and hiding all empathy and humanity behind a haughty desire for a slick minimalism doesn't help. Light is admirable insofar as its visuals and music create a sharp world with a brilliant artificiality about it. That works, in a way, with its narrative, but it can't stop the whole thing from being just plain boring. You go where you're told and do what you're told even while you're told that the thing you want most is your own freedom. It doesn't make sense on any level.

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