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Trinity Fusion is built around a combat system that’s easy to understand but hard to master. I like the focus on picking the best mix of weapons and Amplifiers, creating synergies that make handling both groups and individuals easy. The rogue-lite elements are not very deep, but they offer players extra options to tweak their playstyle. Choice matters and there’s plenty of space for experimentation.
Born of Bread is joyful, designed to appeal to a wider range of audiences, with a quirky narrative that can draw some laughs and mechanics that are easy to understand. The story holds few surprises, but I liked the characters, even the background ones.
Soul Tolerance: Prologue manages to come close to the classic immersive sim idea of creating a city block filled with characters and mysteries. Sapporo is a good location for this kind of science-fiction story and the premise, built around the meaning of consciousness, is intriguing.
A Highland Song looks good and has plenty of impressive moments. Moira is a great character, able to take her love for her uncle and Scottish legends to imbue the world around her, harsh as it might be, with magic.
Against the Storm is an engrossing and fun game. Its focus is on moment-to-moment settlement management but with a ton of gameplay ideas that make each new expedition feel unique. I love the unpredictable nature of the glades as well as the many ways to interact with the Queen’s requests and the dangerous ruins.
Shadow Gambit: The Cursed Crew is a complex and very open game that will mainly appeal to players who loved Mimimi’s previous entries in the stealth action genre. All the mechanics are refined, and character choices open up a ton of options for each mission. Success requires patience and good planning, but improvisation often creates more memorable moments.
Knuckle Sandwich is clearly a love letter to classic 8-bit role-playing games but with a twist. Bright City has some interesting characters and interactions (I particularly love the washing machine save points). The story goes places. And the core mechanics are easy to learn and varied.
This Bed We Made is a pleasant crime mystery game, maybe a bit short and not as polished as it could be, but a solid experience overall. The atmosphere and the story are great, and I encourage every fan of adventure games to try it.
Wizard with a Gun creates an effective mix of action combat, building, resource management, and rogue elements. The narrative has just enough mystery and quirks to keep players engaged but the focus is squarely on exploration and combat, which involve a lot of repetition but remain engaging.
Backpack Hero has a unique core mechanic that works. I liked constantly thinking of what I wanted to pick up and how I could create combos by placing items just right. There are a ton of possibilities, even if combat itself often feels limited and repetitive.
Worldless shines when players enter battle with a new opponent for the first time, discovering its moves and weaknesses. It’s fun to watch for patterns and create attack combos, with plenty of tension added when trying to perform the Absorption move. Platforming isn’t as complex as combat but adds variety.
If you like walking simulators and deep stories, this game is right up your alley. The atmosphere and the visual style will engulf you completely, making it feel natural to ponder the philosophical questions raised by your trek through Regis III.
Howl is very good without being too complex. It’s turn-based tactical gameplay has depth, designed to satisfy fans of this genre, but is accessible enough for newcomers. And the narrative elements are strong enough to keep both groups engaged, trying to collect as much confidence and skulls to open up new options.
Slay the Princess takes the adventure game’s classic mechanics, including loads of dialogue and player choices, and uses them in cool new ways. It quickly becomes clear that killing the scion of royal blood is not what the experience is all about. And the story delivers interesting moments, tough choices, and satisfying revelations.
Jusant is a bit hard to be included in a genre, but truth to be told it does not really need to. It is a breath of fresh air, an artistic production that is not scared to break away from the norm and the standard to walk its own path.
Football Manager 2024 is a great experience for anyone who has played the series in the past 10 years. It refines all the core gameplay, adds some interesting new ideas, and gives players a lot of freedom to engage with the mechanics they like and delegate the rest.
Paper Cut Mansion makes a great first impression, with its original environments and characters. The adventure game mechanics, mostly linked to the NeoCortex, are also well-implemented, although a little more clarity in room layout would have helped. The ideas for the other two dimensions are less interesting but add important variety. The entire experience starts off a little slow but there’s plenty of intrigue to keep players engaged after a few hours.
The four-five hours of poor nostalgia will actually be much longer, if you can resist the urge to look up the solutions in some walkthrough. But that is the beauty of Unusual Findings: it treats you like a creative (young)adult that can figure out things on their own and does not need to be guided.
Growth is a very relaxed but also complex puzzle game that expertly uses a limited number of mechanics to create interesting scenarios. Sending out animals is intuitive, and the game gradually adds new creatures and associated abilities.
Monorail Stories is a small game with one big narrative idea. I finished my first run in a little more than one hour and there’s enough mystery left that I might try another one, simply to learn more about the setting and about the elements that influence the protagonists' fates.