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As it stands, Shadowlands feels a little lost in translation. Blizzard spent the better part of the last year saying how it wanted its juggernaut MMO to feel more like an RPG again — where choices matter and rewards and plentiful. Yet, oddly enough, Shadowlands feels more bereft of that than ever before, becoming something of a jumbled experience that sits awkwardly between being an open-world “sandbox” MMO and a more linear “theme park” one.
Empire of Sin delivers a clever, genre-melding experience that perfectly marries the world of 1920s organized crime with strategy gameplay. Bugs and a lack of combat speed or automation options can grind its pace to a halt, but it does a stellar job of putting the player in the mindset of a mob mastermind (or a gun-toting buffoon) with streamlined speakeasy management.
Immortals Fenyx Rising merges the best and worst of Ubisoft games with The Legend of Zelda: Breath of the Wild.
Hyrule Warriors: Age of Calamity sets the bar for both Nintendo spinoffs with A+ storytelling that enhances Breath of the Wild’s world and deceptively varied, character-driven combat. It’s still a Dynasty Warriors game at heart, for better or worse, but the game makes that feel like less of a backhanded caveat and more of a fresh start for a polarizing genre.
Vanguard Games gives Halo fans something to cheer about in 'Halo: Spartan Assault,' distilling the essence of the first-person series into fun top-down shooter play.
Starbreeze's collaboration with first-time game director Josef Fares is a soaring success, joining wholly unique and effective controls with a vivid visual language.
Gone Home is a game that can be played by anyone, and should be played by everyone.
Harebrained Schemes and Shadowrun co-creator Jordan Weisman serve their faithful Kickstarter audience well with the launch of 'Shadowrun Returns' for PC/Mac.
Dynasty Warriors is still gracing consoles with enormous, repetitive, glorious video game brawls.
"The denizens of Deus Ex : The Fall need to learn to memorize their pass codes without first emailing them to everyone they know."
Dragon's Crown, George Kamitani's latest game made for Vanillaware, is a soup of his very favorite ingredients
"Saint's Row IV is an important game, because it ignores convention in order to be insanely fun – emphasis on the "insane""
'Splinter Cell: Blacklist' succeeds more than it fails, with an uneven story the only sore spot in an otherwise impressive and content-rich game.
Killer Is Dead is a fresh concept wrapped around a generic core, and flavored with a helping of misogyny
VectorCell's 2.5D take on the PC classic Flashback amounts to a good remake, but not a great one.
Destiny 2: Beyond Light is a slimmer offering than fans might have hoped for thanks to its disappointing campaign, but there’s still enough intrigue beneath Europa’s surface to warrant a return to orbit. The new stasis subclasses freshen up years-old experiences and make parts of the game feel new again, even if the honeymoon feeling melts away in a few weeks.
The Last of Us Part II is a gut punch in the best way.
Godfall's dazzling visuals and promising combat are held back by repetitive dungeon crawling.
Valhalla marries the best combat in the series with a more organic world.
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.