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Lies of P makes it clear that developer Neowiz has a deep appreciation and understanding for FromSoftware;s games that goes beyond a surface-level copy.
Chants of Sennaar is an ingenious linguistic puzzle game that takes the right notes from genre greats like Return of the Obra Dinn.
Starfield isn’t the generation-defining video game that overeager fans might be expecting; it’s a fairly typical, though impressively constructed Bethesda RPG where depth and stability often come at the expense of scope. The surprisingly limited base adventure isn’t so much the draw here, though. The enormous intergalactic playground feels custom-made for modders who want to explore the infinite possibilities of space just as much as Constellation and Bethesda itself.
Baldur's Gate 3 is a staggering CRPG with a level of player freedom that make its possibilities feel endless.
Sabotage Studios blends aspects from Super Mario RPG, Illusion of Gaia, and Chrono Trigger to create Sea of Stars, its largest RPG yet. It incorporates combat quirks like timed hits and dual attacks that force you to pay attention way after you’ve selected a move, and keeps encounters exciting with the diverse enemies throughout the colorful, pixelated landscapes. All that, plus respectable storytelling, make it the best indie RPG that I’ve played this year.
Samba de Amigo: Party Central is a charming hit of motion-controlled nostalgia, though inconsistent controller detection can be a buzzkill.
Armored Core 6: Fires of Rubicon is a powerful mech flying with faulty thrusters. A fast-paced action game loaded with thrilling dogfights and stimulating mech customization is dragged down by all too familiar FromSoftware quirks like illegible UI and a headache-inducing third-person camera. It’s not enough to fully spoil an exciting ride, but it does leave me wondering how far a good tune-up would have gone.
I went into Immortals of Aveum expecting a linear experience akin to Call of Duty but found a game with unexpectedly vast levels, a world rich with intriguing lore, and vibrant combat that kept me on my toes. It’s a solid choice for those looking for an inventive shooter that stands out from the crowd in that genre, although boring puzzles and cloying dialogue drain some magic out of the experience.
Blasphemous 2 doesn’t break any new ground for the Metroidvania genre, but it delivers a holy trinity of important genre staples: rewarding exploration, top-notch boss design, and deep secrets. Those strengths are balanced out by a slew of sins, as tedious backtracking and some eye-rolling sacrilege make for a tough trial that’ll sift out the non-believers from the devotees.
Atlas Fallen has some ambitious ideas for a game of its scale, but its poor presentation holds back a promising combat system.
Venba delivers an elegantly nuanced story about cultural identity through sharply written dialogue and meaningful cooking interludes.
Disney Illusion Island is a charming all-ages platformer that acts as a breezy introduction to the Metroidvania genre.
It may have the brains of a dodo, but that’s what I find so endearing about it. It’s a flightless bird that carries itself with the confidence of a swan.
Though faithful fans might be put off by a more laid-back sequel that’s over-eager to hold players’ hands, Pikmin 4 is a purposeful reconstruction of Nintendo’s most niche series. A stressful comedy of errors becomes a digestible puzzle-strategy hybrid that gives players valuable organization strategies that are just as useful in real life as they are on their Nintendo Switch adventure.
Viewfinder is an ingenious puzzle game that wows at every turn, even if its sci-fi story stretches to find deeper meaning in its mind-bending photo hook.
Oxenfree II: Lost Signals is another narrative hit for Night School, delivering a slow-burn story that expertly weaves together supernatural horror with an introspective story of self-discovery. The sequel does find itself struggling with its own identity crisis though, as tedious interactivity leaves me wondering if the studio’s heart is more in movies or TV than video games.
Everybody 1-2-Switch! is a perfectly enjoyable minigame collection dragged down by what feel like obvious oversights.
Synapse is a flashy PlayStation VR2 exclusive roguelite that gets too repetitive for its own good.
AEW: Fight Forever will win over N64 nostalgists, but anyone looking for a modern wrestling experience may be let down by an unpolished, bare-bones package.
Final Fantasy XVI delivers on the “action” side of its action-RPG formula. A fierce and fast-paced combat system makes for the series’ most exciting stab at real-time swordplay yet, while its blockbuster Eikon fights rank among some of gaming’s most awe-inspiring battles. But there’s a general flatness surrounding those exhilarating highs, as shallow RPG hooks and dated design leave a promising evolution for the series stuck in the past.