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When it comes down to it, Triangle Strategy really impresses with its deep battle and party system, storytelling and clean visual presentation aside from some performance issues. While some of the voice acting is somewhat weak, the cast is up to the task to deliver on the well written and engaging tale. However, oftentimes the scales weigh too heavily in favor of the story over the major battling moments, removing quite a bit of player engagement. Even though time spent between gameplay and story is unbalanced, the overall experience is well worth a look for tactics fans.
GRID Legends does an admirable job of keeping pace with its rivals with a steady title offering all a racing fan would expect. Every aspect is done to an admirable standard from graphics, modes and handling. This is recommended for fans of the genre but also for newcomers looking for an arcade feel mixed with their realism. With the excellently cheese fest of story mode and fun integration of the nemesis system, there's something for everyone here.
WWE 2K22 certainly hits different, go check the score again, it certainly has not come out a perfect ten. The redeemable qualities, thankfully, are the wrestling mechanics themselves, which ironically might not be everyone's cup of tea, and MyRISE mode which offers a good amount of content to keep the average WWE gamer going. It has taken over 2 years for the game to finally release and while it is an improvement on WWE 2K20 it still serves up disappointment in other ways, such as an outdated roster, a pathetic attempt at recreating General Manager mode, and a disgusting ethical issue of microtransactions in MyFACTION mode, albeit optional. MyFACTION mode is enjoyable, and can be played without using real-world money to progress, but the fact of the matter is that this mechanic should not exist in a full priced game. If you came to play then there is certainly a price to pay.
With beautiful and accurate presentation as well as great gameplay, the basics are done fantastically well. It is such a shame then to see the rest of the package convoluted with endless menus and unnecessary, incomplete feeling modes. Madden 21 is certainly heading the right direction, here's hoping the newest iteration 'pads' everything out.
Will you like PowerSlave Exhumed? Well, if you have played the genre's greats, or even its cult classics, you won't find it to be something special. It's a good shooter, no doubt about it, and the fact that it sort of plays like Metroid Prime many years before the latter saw the light of day is quite the feat, but at the end of the day it's just a decent-to-good FPS. If you view it strictly as a remaster, though, it's something more. It combines the best elements from all its versions, beautifies it a bit for the modern era, and adds all the typical buttons and levers that Nightdive tends to include in its fantastic repackagings. More like a collector's item than a great blast from the past, but boy, what a collector's item!
Super Monkey Ball: Banana Mania is a surefire sign that the series was and still is great to play. The change in game engine adds a vibrant coat of paint while tweaking the physics to a slightly faster alternative. However, this does not change the fact that some levels are too stuck in the past. Topped off with some very welcome accessibility options, this package is well worth playing even if the mini games and customization have some notable downsides.
Subway Midnight's great, semi-creepy aura and neat, spookycute art-style isn't enough to save this from its paper-thin, and, in all honesty, very tedious gameplay, which revolves around walking, walking, walking, and more walking, with a little bit of puzzle-solving thrown into the mix.
Deeply emotive, well written, respectful of player choice, and with a great look and atmosphere, Life is Strange and Life is Strange: Before the Storm are must-haves for anyone interested in narrative-driven adventures that focus more on the characters than the plot itself - even when taking their flaws into consideration. When it comes to the remastered collection, though… better wait for a generous bargain if already in possession of the original instalments, as the upgrades are not that strong, and the package isn't devoid of a few technical issues. If a total newcomer, however, be sure to check it out - although you can expect a bug or two if unlucky.
Pokémon Legends Arceus is a successful attempt at making something new and fresh with the same concepts and ideas that have driven the franchise for thepast nigh on three decades. It is addictive, has charming characters and scenes, and has plenty of content to savour for fans of collectathons. It is a cohesive package on every front. This game is, however, embarrassingly clumsily put together from a graphical standpoint. This does not make it less enjoyable on a pure gameplay level, but during quiet times when little action is happening and players will want to take in what is presented on screen at face value, it is especially jarring. We loved the gameplay loop of Pokémon Legends Arceus, it has been one of the most engaging experiences to come out of Nintendo or Game Freak of the past few years, but it is well past time for either of those actors to finally take the right steps to solve this recurring lack of technical finesse from the series.
Forget the utterly nonsensical story, the unbalanced combat mechanics, the aggravating insta-deaths, the glitches, bugs, translation errors, and so on. Bright Memories: Infinite's biggest issue is that it's not a complete package. It's a two-hour tech demo, and not even an impressive one. The general idea behind it is great (one-woman army who is both a gunfighter, a ninja, and a high-tech wizard), but the execution is subpar to say the least.
While far from bad, Dragon Ball Z: Kakarot + A New Power Awakens is a hard sell for anyone who is not already a fan of the series. Even then, franchise diehards will likely notice the changes and omissions in adaptation to the point of annoyance. Combat also leaves much to be desired, lacking in depth and devoid of real strategy more often than not. At the same time, overworld exploration is surprisingly relaxing, side content outside of side quests is engaging, and the story mode does make for an enjoyable way to revisit Dragon Ball Z thanks to stellar cutscene direction. Those who connect with the gameplay will also be delighted at the sheer amount of content available, from the three DLC packs to new playable characters. Kakarot is a Dragon Ball love letter that often forgets to be an action RPG, but never loses the unique charm that has defined the series.
Tetris Effect: Connected is a beautiful game and a great multiplayer-focused refresh of the initial PlayStation 4 game. The visuals are gorgeous and deserve to be experienced in VR. Depending on the display, HDR or SDR colour ranges might not look right until some tweaking is done outside of the game. However, once it clicks this is one of the best puzzle games and definitely a fantastic way to play Tetris in its modern format solo or with others.
Those who are expecting 'Resident Evil with Boobs' will be disappointed. Red Colony 3, like every single installment before it, is nowhere near Capcom's classic in terms of gameplay, and no amount of jiggly digital mammaries can change that. So, no, don't come in expecting a great survival horror experience. Come in for the b-movie-esque, camp feel it has, the pleasantly bad writing, and the bonkers plot. Red Colony 3 is not a very good game, but it is still enjoyable despite that.
FILMECHANISM feels like a classic puzzle platformer at its finest. It is impressive how many clever and genuinely difficult puzzles are in it just based around one simple mechanic; it truly pushes the concept's boundaries in the best of ways. Each world adds a new gimmick that makes the puzzles more complex and challenging, and the difficulty curve is done in such a way that almost anyone can beat the main game if they put their mind to it. While some quality-of-life features could improve the game, what is already present is a great experience and is a snapshot worth remembering.
Although Sam & Max: Beyond Time and Space doesn't hit the same highs as Save the World or Hit the Road, Skunkape Games has managed to offer up yet another compelling remaster. Purists are bound to baulk at some of the changes, but nothing is to the point where Season Two outright suffers. If nothing else, Beyond Time and Space is a better remaster than its predecessor, which bodes quite well for Sam & Max. Telltale has come a long way since the mid-2000s, but Sam & Max: Beyond Time and Space Remastered radiates a sense of style, charm, and ingenuity the studio lost with time.
The 2D side-scrolling adventure is a far cry from the original NES version, which was known to be not kind to new players. The lack of tutorial, control explanation and random game crashes fail to detract too much from the overall charm of A Boy and His Blob which is a heart-warming tale of friendship, cooperation, and puzzle-solving. Game completion time will head into double digits especially if completionists want to collect all the treasure, or if player skill level for puzzles and platforming is not at expert proficiency.
Without a doubt KEMCO seems to have created its best JRPG ever in Chroma Quaternion. From start to finish it is a solid experience which never gets dull. Exploring all the eye-catching areas is a joy, the character dynamics coupled with an intriguing storyline, and easy to use, hard to master job system, makes the game's end the only true drawback.
This Is the President grows more tedious with each multiple-choice dialogue sequence, and there many of those here. The tactical aspect is almost nowhere to be found, with your choices barely affecting the game, the narrative/writing is mediocre, and the characters/story forgettable. As for the political satire on offer, it's very, very weak, as it avoids saying anything more thought provoking than "politicians suck!"
The stunning watercolour style combined with unexpected story twists and plentiful humour makes Lynn, The Girl Drawn on Puzzles utterly delightful to play. Despite an initial lack of direction on how to access the helpful advice available for each chapter, once understood it is relatively easy to work out the new mechanics introduced in each chapter. Working on obtaining all the fox orbs in order to unlock the interesting extra contact means there is more to this than simply completing the main story. It feels a perfect fit on Switch with the portability making it easy to fit in a puzzle on the go, or playing docked to appreciate the beauty of Lynn's world on a large screen.
Post-apocalyptic settings can be many things, but boring should never be one of them, and The Uncertain: Light at the End is unfortunately exactly that, with its mediocre to bad writing, forgettable world and characters, and okay-ish to lacklustre puzzles. Even the best thing on offer, which is the design of each area, fails to leave an impact. The graphics are nice, but visual appeal and atmosphere are almost non-existent.