PC Gamer's Reviews
Oddworld: Soulstorm's charm, characters, and sincere narrative are imprisoned within buggy, erratic software.
Crash 4 is the kind of retro throwback that actually earns its spot as a successor to the original trilogy. There's the occasional bandicoot stumble, but it's a responsive, precise platformer that looks as good as it plays.
Trials of Fire's list of features may read like a videogame word salad, but the resulting combination makes for a fine RPG feast.
Buried by an unsatisfying combat loop and bad campaign, Outriders is a forgettable loot game that ends right as it's getting started.
Deedlit in Wonder Labyrinth feels like the first half of a fun, if simple, metroidvania.
A little abstract in nature, but Genesis Noir is an all-around stunning audio-visual adventure.
What makes the previous Shelter games shine is their ability to show nature as both awe-inspiring and completely terrifying, but Shelter 3 fails to capture that. It breaks my heart since you can see the ideas and concepts of a great survival game, but the execution just isn't there.
Narita Boy's digital twist on a classic fantasy tale is engrossing if a bit disorientating.
A superbly stylish and surprisingly challenging management game, Evil Genius 2 is let down only by its tendency to bloviate.
Spacebase Startopia is a missed opportunity to meaningfully build on a classic, but it's still an entertaining management sim.
The setting of Onomichi proves that the long-running series still has some tricks, making Yakuza 6 a worthy finale for its main protagonist.
An excellent co-op adventure that doesn't take itself too seriously, and that's the only place it falls short.
A decent if generic strategy game that lacks the big personality and siegecraft of earlier entries.
Maquette has enough interesting ideas to push any adventure gamer past the finish line.
Not the finest physics simulation ever, but good enough to convey a uniquely challenging discipline-plus, all the customisation items in the world.
A tense, atmospheric game tangled in the tendrils of poor pacing and grind.
The spirit of early-'90s fantasy games, cleverly revived in an original and digestible form.
Valheim might be the rare exception. The game as a whole is not complete, but the parts that are there do feel complete, if that makes sense. I can see the areas in which I'd like it to grow, but Valheim feels refined and satisfying as it is right now. I've put 70 hours into it so far, and I fully expect to at least double that, and it's a $20 game. No matter what happens in Early Access, it's hard not to feel like I've already gotten my money's worth.
Old School RuneScape is a massive but compelling time sink, and even after all these years, there's simply nothing else like it.
Classically styled and rich in detail, Nebuchadnezzar's city-building fun is hindered by micromanagement and trading issues.