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Hitman 2, like most of its predecessors, is catnip for perfectionists: It rewards patience, careful preparation, and attention to detail—an obsessive-compulsive alternative to trigger-happy action gaming. But as satisfying as it can be to successfully weaponize your understanding of the game’s teeming environments, to convert chaos into control, there’s a lot of fun in watching your best laid plans go astray, too—to having your disguise fail to fool someone, to getting caught dragging a body to a hiding place, to failing to clear out of a restricted area fast enough and suddenly having five bodyguards raining hellfire onto you.
With the way Gold brings 15 years of WarioWare together and slathers them in new layers of weird, manic energy, it serves as a much-needed salute to this underrated, often genius series. More than that, it’s a fitting testament to the last 15 years of daring ideas and handheld consoles from Nintendo, an era that’s possibly coming to a close.
Like all of Quantic's games, Detroit is a big, stupid swing for the fences, yet another attempt to get Cage's dream of "playable movies" off the ground. Skeptics of the studio's previous games won't be convinced, but there are plenty of small improvements that make it Quantic's best offering to date
Montana features some of the most beautiful country in all of America, and Ubisoft has done an amazing job of capturing its rural glory. And the freedom to get credit for just f***** around in this gorgeous world, doing whatever feels most fun, is legitimately intoxicating.