Rock, Paper, Shotgun's Reviews
The life that InZOI offers for simulation is pared down to an endless series of vapid, corporate-feeling interactions that never lend themselves to interesting storytelling.
A hack 'n' slash soulslike with an uninspiring plot and tedious level design but its satisfying combat and tough boss fights might make it worth trying.
Atomfall looks and sometimes plays like a middling survival shooter, but its passions truly lie in exploration and investigation – and it's much better at both.
A beautiful recreation of 16th century Japan is stained with the clumsy ink of an uninspiring revenge tale, but take your time sneaking through castles and visiting temples to get the most from an impressive open world.
A 1920s golden age mystery in which you plot your own path through the scheming world of an all-girls boarding school, told with energy and some bugs.
Konami's remasters make Suikoden I & II easy to own and play. That's all they needed to do.
A meticulous exploration of the cozy game genre that weaves its story of burnout and trauma into every aspect, but might have just a little bit too much to do.
A cinematic co-op full of novelties that might keep you thoughtlessly entertained for a weekend - just don't count on the author heroes to write an interesting story.
Two Point's third management outing is more impressive for its detail and sheer amount of new ideas than it is fun to play, but robust new customisation tools and novely details make for a good time in short bursts.
A mostly successful effort to address major criticisms of previous Civilization games - with some drawbacks and terrible combat UX.
A hungry gullet of a game, Monster Hunter Wilds will devour your time if it gets its claws in. But an overbearing story might make you impatient to ride straight to the moreish endgame.
A well-wrought but draining and frustrating study of grief, recovery and rock music at the heart of Jakarta.
A Young Adult novel turned video game about four friends and one magical summer, which takes too long to get to the good stuff.
Pirate Yakuza is frequently funny and charming, but this Gaiden entry doesn't feel lean as much as it feels thin.
A modern control scheme and HD textures clash awkwardly with the boxy old levels of Lara's past, in three of her least interesting adventures.
Avowed is not the Obsidian fantasy RPG I wanted, but the decently fun spell-slinging parkour FPS I didn't expect.
A free-wheeling RPG road trip that pushes all the right buttons. Manage spare tires and drink endless coffee while you trundle to the other side of a pixel pleasant country.
Despite some janky controls and bland characters, this colourful tour through a ruined city is consistently surprising and enjoyable.
Warhorse's historical open world RPG makes Elder Scrolls feel shallow, but its deft feudal portrayal is checked by the routine boy's fable at its core.
With more dicey systems and crew management than the first Citizen Sleeper, this sequel risks losing some of its storytelling heart, even if it remains a well-crafted sci-fi world.