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Rock, Paper, Shotgun

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Rock, Paper, Shotgun's Reviews

Dec 4, 2015

For all of the wonderful craft on show, Siege doesn't contain any surprises. It executes its plan to perfection but there's no room for deviation.

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Unscored - Just Cause 3
Dec 1, 2015

It's a triumph of a game despite some flaws, and certainly one of my peak gaming moments of 2015. Bright, cheerful, ridiculous, and most of all, absolutely determined to ensure you have fun.

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Nov 27, 2015

The lack of improvements in areas that have stagnated, most notably dealings with the media and team talks, is frustrating though. There are seeds of good ideas in the drift toward an RPG-like system of relationships and stats, but they're slim and seem half-conceived in some areas. In fact, where the game is improved it may well benefit in Touch (formerly Classic) mode more than in the full-fat simulation. And for the first time, I'm considering spending my time there, and in the entertaining new multiplayer draft mode. I probably won't stick with the multiplayer until Christmas, let alone next season, but at least it's something new to sink my teeth into before settling into the usual decades of toil.

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Nov 26, 2015

When I reviewed the ill-fated PC port of Arkham Knight, I said that the Arkham games were my go-to AAA series. On this form, they've got stiff competition. Here's hoping Syndicate isn't an anomaly and that the future of the series will be something other than history repeating itself.

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Unscored - Hard West
Nov 25, 2015

It just adds to that sense that Hard West is a turn-based strategy game with a strong core surrounded by a fragmented, uncertain exterior. I'd say it's definitely worth picking up if your XCOM and Jagged Alliance itches currently feel unscratched, but expect something to dip in and out of, not some grand timesink opus. The best times with it will come from playing it on maxed-out difficulty in Iron Man mode, and its wounds system – whereby the injured are weaker in the short term but even stronger in the long term – turned on. Make the central battles as long as involved as possible, because that's where Hard West has the surest footing.

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Nov 19, 2015

While the destructive potential of weapons and cards alike in some cases increases as you level up, it's much more about finding the ones you like best rather than having a de facto edge. Sadly, this in turn means that unlocks can be quite underwhelming, especially as weapons are all bound to obey the movies' pew-pew and dead behaviour. A new pistol or rifle might look different, but bar a few explicitly short-range/higher damage variants, it feels broadly the same as anything else. You don't feel empowered by your new toy, but instead have to get on back out there and keep doing the same thing.

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Nov 10, 2015

In ye olde days, Call of Duty games would throw a famous quote up on the screen whenever you died, to provide a moment of reflection between attempts. Now that I've laid Blops III to rest, I've found a quote that seems like an echo of my thoughts and feelings. "The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear."

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Unscored - Rebel Galaxy
Nov 10, 2015

[T]he state of your ship is what keeps you going. You fight more to earn more to buy more. In this way it is a very transparent game. But also a repetitive one, and overall, a mixed bag. I know a game is not capturing me when, as a reviewer, I keep checking my "hours played" stat on Steam to see if I can fairly say: "OK, that's enough". Still, I recognise there are always those who want more space sauce, who won't mind fighting on a 2D plane, and who will be much more possessed by upgrading their own "Wobblenaut".

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Unscored - Fallout 4
Nov 9, 2015

Right now I feel there is still tons to mine from the game; if nothing else, despite hitting level 28 after 50 hours, I can see skill unlocks which require me to be almost level 50, and most of the in-game map remains unexplored. If I want it to, this is going to keep me busy for at least the rest of the year.

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Unscored - Skyhill
Nov 9, 2015

[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.

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Unscored - Galak-Z
Nov 5, 2015

There are plenty of upgrades and the way that you can mix and match them to create new attack types is fantastic, but enemies and objectives are locked into a handful of templates, and those dungeon-rocks all start to look the same after a while. Even so, I've had a tremendous time playing. Galak-Z is a smooth, polished and compelling arcade shooter that trades in tension and tactical awareness rather than screen-clearing power-trips.

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Unscored - Dragon Fin Soup
Nov 5, 2015

Randomly generating your locations for missions is a good idea in many games, but it carries the huge risk of creating dull spaces. In Dragon Fin Soup they're almost uniquely so, with laborious chopping of foliage leading to dead end after dead end, rather then hidden treasure or bonus finds. It's just not the sort of game that lends itself to the notion, and the result kills off just about any desire to continue playing I was left with.

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Nov 4, 2015

Some of the additions in Afterbirth break whatever thematic cohesion might have existed more than what has come before. Laser-cyborg Isaac doesn't quite fit with my reading of the game but then, what the hell, maybe it's just a game about shit, blood and tears after all. And it's a fantastic example of the form.

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Oct 30, 2015

If the game itself were as much of a mess as the port, I'd happily ignore the whole thing but Rocksteady are still capable of spectacle and style. Given the choice of one big budget collectathon series a year, and that's often all I can find time for, I'd pick Arkham almost every time.

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Unscored - The Park
Oct 28, 2015

For all of my complaints, I'd like to see more. More explorations of the weird places that we scrap, shoot and claw our way through as we play games. More short stories. More horror. If Funcom want to flesh out their Secret World with a few more side projects, I'll be a the front of the queue, even if I'm not convinced I'll enjoy the ride.

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Oct 27, 2015

It's a shame that the skaven act so much like zombies rather than having their own distinct traits. But if Vermintide can act as the catalyst for a trend whereby at least one in every three zombie games is now a Skaven game instead, it will have served a wondrous purpose. The 'tide' suffix is excuse enough to have hordes of ratbeasts running mindlessly through the streets and it could happily be attached to 'Daemon', 'Corpse' or 'Green'. That said, 'Greentide' sounds like an off-brand toilet cleaner so perhaps that one would need a bit of a rethink.

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Oct 22, 2015

else Heart.Break() helps you to see programming for the magic it is. It may have made me feel I had neglected an entire realm of the world. But it also showed me that it's never too late to learn.

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Unscored - Broforce
Oct 21, 2015

Forget your Just Causes, your Uncharteds, your Battlfields and your Call of Duties – Broforce comes closer to capturing the beautiful chaos and heroic misadventures of a big budget action movie than any of them.

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Oct 21, 2015

It's absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren't enough reasons to put much in.

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