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Rock, Paper, Shotgun's Reviews

TL;DR: Life Is Strange is really, really good.

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Unscored - Downwell
Oct 19, 2015

That I love the game even with a Virtual Boy palette is testament to how lovely it is. Very lovely. And very smart.

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Unscored - Mushroom 11
Oct 15, 2015

It's rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It's glitchless, which is a rare treat, especially for a game that lets you break your blob into many parts and jam them in between rotating cogs and swinging platforms. It's one of the best puzzle games in a very long time.

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The whole thing can be polished off in a long day (that's what I did), and in certain sections I was enjoying the old-school run-n-gunning. But just as often I was being frustrated by glitches, poor enemy AI (which is pretty unforgiveable after they mock it for being such in the early levels, and then never improves), or aching repetition.

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Hearts of Stone reminded me exactly what I loved about it the first time around, and all I could think when the credits rolled was how much I look forward to firing this game up in a few more months and concluding both Geralt's final adventure, and one of the PC's finest RPGs. Give or take a few giant bloody spiders. Grr.

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It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it's without doubt less anodyne than before. Diplomacy, however, seems to me like a significant misfire even without the bugs – the question of your place in this new world, and in relation to your rivals, remains unresolved. I suspect Beyond Earth's road to recovery has only just begun.

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Oct 7, 2015

As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast punchy-shooty game in its own right. It's dumb as a box of Dinobots of course, but it's not even trying to be otherwise – and that's why its simple, colourful enthusiasm for robot-bashing is so infectious.

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Unscored - Sublevel Zero
Oct 7, 2015

So there Sublevel Zero lies, this peculiar mix of instantly entertaining and disappointingly hollow. Tidying up the crafting, and making it meaningful, would add a lot. And gosh, it desperately needs a rethink about those unexplained, unpredictable dead-ends. But heck, I want to keep on playing anyway. I feel like so much more could be added to it, and I rather hope to see that happen. As it is, I'm suspicious it won't hold people's attention long enough for the £11 entry fee.

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Unscored - Prison Architect
Oct 6, 2015

[T]hose who haven't got it by now may be quite happy to continue ignoring it. I think this would be an enormous shame. If this is you, I want to tell you that it is a game worth playing.

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Unscored - Armikrog
Oct 1, 2015

There's a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one – some of the most lovely animation I've ever seen in a game – but just so poor.

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Oct 1, 2015

So did I enjoy it? Kind of. I think I appreciated it more than I enjoyed it, and then that appreciation was tinged with a wish that it could have been more. More clever, more surprising, more deep. But more importantly, it made me think, made me worry about people I care about, made me uncomfortable. And for that, I think, it deserves praise.

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Life Is Strange is still a strong candidate for my game of the year but this episode raised a bunch of problems.

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Sep 24, 2015

After Dark is, I think, the best possible outcome for Skylines: successfully sticking its hand out for more cash but doing nothing to puncture goodwill in the process. Cue more swearing at EA HQ, perhaps.

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Unscored - Blood Bowl II
Sep 22, 2015

I wish there were more, particularly relating to team management and the persistency of the world, but this will do. It's not as clean and clever as fellow fictional ball-handler Frozen Cortex, but the messiness and violence really do add something. There's nothing quite like recognising that you're not going to score in the last turn of a half and concentrating all of your efforts toward obliterating the opponent team instead. Especially when they're High Elves.

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Unscored - Undertale
Sep 22, 2015

The brilliance of Undertale, its delicate balance that it manages for most of the time you'll spend playing it, is that it understands how to be scary and funny all at once. Inside the Snowdin library there are leather-bound books that contain strange prophecies, books that say profound and disconcerting things about the human soul.

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Unscored - SOMA
Sep 21, 2015

While it is an enormously satisfying and well-crafted game, SOMA never managed to convince me that its themes and plot were in tune with its more traditional first-person frights. It scared me and it gave me cause to think about some of the issues raised, but now that I'm done, I doubt it'll stay long in my mind, or plucking at my nerves.

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Unscored - Bedlam
Sep 16, 2015

I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.

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Unscored - Dropsy
Sep 15, 2015

It's entirely possible that you'll respond much more kindly to Dropsy than I have. I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I'd felt more of a connection with Dropsy himself and I have no doubt that some people will.

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Unscored - Mad Max
Sep 10, 2015

What you have here is a decent, if flawed game. And it's been released into a market with some really stunning games in the same genre. If you've bought it, and are playing it, the chances are you're having fun and not regretting the purchase. You would, of course, tick Yes when asked if you like it. So would I.

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It's charming and evocative, but the more I play it, the less substantial it gets.

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