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Dishonored 2 is an excellent stealth game bogged down by a terrible port. Consider this score provisional until Arkane fixes its myriad issues.
Planet Coaster is one of the most player-centric builder games ever made, setting you loose with its tools to create the theme park of your dreams. And then some.
Call of Duty: Infinite Warfare occasionally rubs elbows with the best moments of its predecessors, but too much tedium and half-baked multiplayer make this one hard to recommend.
Tyranny is flawed, but more in the vein of a future cult classic than a failure. It's got great ideas, just not the depth to let them shine.
The bizarre and grim world of the Rusty Lake series has quickly become one of the standouts of the modern point-and-click genre.
Titanfall's second outing has more to offer than the original, but the novelty's worn off a bit and the singleplayer campaign waffles between brilliant and boring.
Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
Battlefield 1's solemn campaign and over-the-top multiplayer may feel like polar opposites, but the complete package is all-around excellent.
Improvements to combat and a raft of new visual gags don't make up for Shadow Warrior 2's flaccid story and aimless levels.
Gears of War 4 struggles with pacing issues and a bland protagonist, but it works well as a passing-the-torch installment bridging the old and new trilogies.
Virginia's extensive use of jump and match cuts makes it the meeting point of games and film, though it's not the most successful of experiments.
The Forza Horizon series has long been the best arcade racer of the modern era, and this third iteration keeps that streak alive.
The PC adaptation of Steve Jackson's Sorcery! gamebooks has some rough edges, but it's a thrilling, sprawling adventure overall. [OpenCritic note: This review was for both parts 3 and 4.]
The PC adaptation of Steve Jackson's Sorcery! gamebooks has some rough edges, but it's a thrilling, sprawling adventure overall.
This is the expansion World of Warcraft players have been waiting for, even if your faith has been shaken by somewhat mediocre expansion packs over World of Warcraft’s 12-year history.
ReCore features adorable robot companions and snappy platforming, but a chore of an end-game, bugs, and terrible load times make it a hard sell.
I don’t want to disparage The Turing Test too much. It suffers by nature of comparisons with other similar games, but perhaps unfairly. With its lightweight puzzles and plot, The Turing Test is one of those “Great-For-An-Afternoon” games, the ones that scratch a specific itch and go down easy. In this case, it’s the “I need something like Portal, but I’ve already played Portal” itch.
The Warlock of Firetop Mountain is an excellent adaptation. Like Sorcery, it never really transcends the cheesy sword-and-board adventure-fantasy of the original adventure gamebook it sources from, but that’s not really the point is it? Hell, the archetypal characters and straightforward questing are part of the charm. Tin Man’s lovingly reshaped Steve Jackson’s work into a relaxing and lightweight RPG, perfect to run once or twice in a night and hope this time you avoid all Zagor’s traps and make it to the end.
I miss it, now that it’s over. I’ve waited a long, long time for another Myst game. There have been some substitutes, some pinch hitters that tried to emulate that style. But there’s something special to me about an honest-to-goodness Cyan game. Me, personally—meaning I’m not strictly sure whether there’s a real-life difference or if my opinions are colored by nostalgia. It doesn’t matter, really, except insofar as I felt like I should write that lengthy disclosure up top. I like Cyan’s work.
Deus Ex: Mankind Divided feels exactly like Deus Ex: Human Revolution, for better and worse.