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Fury Unleashed is a fantastic distraction title that may have released in the right real-world window while we all struggle with the staying at home setup of 2020. It’s also an easy game to just pick up and play with mechanics easy enough to master, but packed with a layer of challenge that is subtle and rewarding.
Proving that the series' music has aged better than any bottled grape juice, whilst re-affirming that there's still room for a solid beat-em up in today's crowded market.
From the rushing melee-based Creepers to exploding Tickers to enemy snipers that can pin one of your squad members into place, there’s diversity in how each firefight plays out.
Some of these surprises come in the form of setting, narrative tone, and a more simplified pre-battle management system.
The ability to strafe adds a touch of the modern videogame, one that gels nicely with the somewhat traditional turn-based combat.
Perhaps it's the result of the current state of things, but with all the vibrant and adorable charm that permeates Animal Crossing, I almost wish there was a slightly more sinister secondary storyline to contrast with the saccharine world.
For now, this is the best Cloud gaming experience money can buy.
The <b>Combine</b> structures contrast against the old-<b>Europe</b> buildings to showcase the alien occupation without ever needing to say it out loud.
It’s hard to shake the feeling that most of the Nemesis encounters and big action beats highlight the limitations of the simple and somewhat dated classic Resident Evil design of the first few entries in the series.
You won’t be disappointed in any way shape or form with this as a complete product.
Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations. To ‘Rip and Tear’ through.
An experience where you begin to question if such a traversal move is possible, can it be done – is that really the way forward? The answer is almost always yes, and in this regard the sheer speed, fluidity, and scope of Ori's fundamental movement – that is moving the analogue stick so the glow-y spirit thing can do its thing – is phenomenal.
Where the new dynamic weather system can see a bright and sunny afternoon walking through the ruins of Wall Street turn into a thunderstorm of unpredictability and volatility – reminiscent of the marketplaces the location once held.
It grew the universe and helped define that high-fantasy art-style we've come to know of as “hey, that looks like a Blizzard game”.
The final dragon punch to our collective genitals: 2018 saw in-game advertising come along and it still irritates us in this version. Prepare to marvel at your screen as SFV tries to up-sell you the very content that's come free with your copy of Champion.
The tutorials set out have you moving and cloning shapes, adding in objects and tinkering with lighting and sound, which really does set you up for success -- it celebrates the small victories, and you feel like you're crafting something quite neat.
Unfortunately the novelty wears off far too quickly and you're left with a shame pile title likely to keep collecting dust, unless you're really in to Katy from HR.
And all without taking a break.
At a glance Journey to the Savage Planet might have the air of an action or survival game, which is a fair assumption to make when seeing its first-person viewpoint and main character walking around with ray-gun in hand. And sure, this is a well we visit far too often at AusGamers, but Journey to the Savage Planet is more Metroid Prime with light combat or even Super Mario 64 than No Man's Sky.
Nothing too groundbreaking, except for the attacks breaking the ground.