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783 games reviewed
66.2 average score
70 median score
48.5% of games recommended

Slant Magazine's Reviews

Oct 27, 2023

The score, composed by Chris Detyna, Jakub Gawlina and Leszek Górniak, impresses with fresh instrumentation and variations on Brad Fiedel’s powerful theme. Of particular note is a gorgeous acoustic rendition scoring the credits and one of multiple sex scenes, calling back to the original film. But Resistance is more than just hollow fan service or wish-fulfilment for a worn-down fanbase, as it stands out as an engaging first-person action-adventure. And, with this remaster, it gets a second wind as a truly “complete” experience.

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Thankfully, every inch of Wonder is bursting with personality, from Mario squeezing through a pipe after eating an Elephant Fruit to your being able to place cardboard cutouts to mark a path for others online and in co-op. That this short and relatively easy game never forces you to master (or even use) abilities like a grappling hook or gliding cap speaks to just how much it’s trying to do, but such minor flaws don’t come at the expense of joy. Wonder is a platforming playground for all ages that, at its best, redefines Mario’s world as one of unlimited potential.

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Oct 24, 2023

In Spider-Man 2, we have the most elevated idea of what a AAA open-world game could be. Insomniac’s New York City isn’t an empty place for the player to destroy at will, Peter and Miles aren’t audience ciphers, and the story isn’t there for padding. Great power has been employed to bring this world to life on a scale unprecedented, even for AAA games. Insomniac’s great responsibility was in filling that world with life, love, and something even Peter’s Uncle Ben forgot to imbue his nephew with, and most games of this type must aspire to emulate: Insomniac’s Spider-Man sequel is a game driven by great purpose.

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Oct 23, 2023

At its most mundane, Jack’s travels let players float through beautifully rendered sci-fi hellscapes with steps light enough to walk on water. And at its most astonishing and electric, this is a game of balletic death-dealing that may demand perfection but rewards persistence like very few other games in recent memory.

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Umbral is a beautiful dark twisted fantasy, and then there’s all of Axiom to explore as well. The developers have made the most of these realms, layering distinct challenges atop one another. And the result is the best of both worlds: Axiom’s dense, gothic world (and its interconnected twin in Umbral) and a second life with which to better appreciate the masocore combat.

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Oct 12, 2023

Compared to just how expansive MK11 felt even at launch, MK1 feels a bit like Street Fighter V at launch. At least this game has a full-fledged campaign and Arcade style modes with fully voiced endings, but there’s a similar feeling of emptiness about it. That’s a bad vibe to get, especially for the first major fighting game to launch in Street Fighter 6’s shadow. There’s plenty of room for MK1 to expand, but as it stands, Mortal Kombat just tested its might on another reboot and may have broken something unnecessarily in the process.

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Oct 4, 2023

That El Paso, Elsewhere works at all as a drama is a huge achievement. It tackles weighty topics with a maturity that’s rare in gaming, and which is all the more impressive given that it does so within the framework of a shooter that suggests a Halloween attraction as curated by John Woo. It’s emblematic of the game as a whole—a bizarre amalgamation of parts that shouldn’t work yet manages to form something cohesive, soulful, weird, and deeply personal.

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Mirage ought to have been more than the dim illusion of where the series has already traveled.

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Oct 4, 2023

Every step of the way is littered with details big and small that absolutely sing, from the way that you can see the solution for a problem reflected in a puddle at your feet, to the ways the aphids and fireflies floating through these strange new worlds coalesce into funny little helpers along the way. Even with a phobia of everything this world was made to embody, it’s hard to not become transfixed by the beauty and enormity of it all.

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Sep 29, 2023

Trepang2’s default control scheme even neglects to map the crucial slide maneuver to any button, only triggering when you crouch while sprinting. This can be changed in the options menu, but the oversight speaks to how the game, which launched on PC back in June, hasn’t been rebalanced particularly well for its console release. As frustrations mount with the final level’s poor autosave and maddening boss fight, it becomes clearer than ever that a console is far from the ideal venue to experience this flawed yet inspired shooter.

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Sep 28, 2023

On the other hand, Lies of P’s refusal to dish out any significant discomfort lowers the stakes considerably, so that you’re never pushed to engage with the game’s mechanical limits. As a result, everything from its level layouts to its boss fights to its jump scares don’t get seared into your brain out of repetition or necessity. It’s why, unlike Dark Souls, Lies of P is so easy to stick with. But it’s also why, unlike Dark Souls, you might forget it in a year.

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And it all leads to a new available ending for the entire game that’s both a more subtle, sad ending for V than some players may be willing to run with and a strong final statement on the game that was Cyberpunk 2077. It’s an ending with more depth than expected, about the nature of the power that this type of open world grants—both to V and the player controlling them—and the immense, soul-crushing work involved in wielding it responsibly. CD Projekt RED knows that better than any developer would now. Like all of Night City’s heroes, Cyberpunk 2077 had to be torn apart and rebuilt before it could become legendary.

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The story twists and turns, and the company Grace keeps over time is a joy to spend a few hours with. Given that Stray Gods is the child of some of the folks behind Star Wars: Knights of the Old Republic and the Dragon Age series, the game’s strengths shouldn’t come as a surprise, but it’s hard not to be disappointed at how much it fails to teach the old gods some new tricks.

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Sep 7, 2023

There’s not as much control over that as one might like. While the dialogue is good, the choices regularly given to the player during the course of that dialogue don’t really come to bear until the last chapter of the game. But the journey is still a unique, effortlessly charming one that proudly wears its heart on its sleeve. It treats its numerous marginalized characters with such love, warmth, and care, and the music they make even more so. In Goodbye Volcano High, the world end not with a bang or a whimper, but an eye roll and a middle finger.

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Sep 5, 2023

The result is an interesting and impressive game that ultimately feels more than a bit academic, where solving intricate puzzles to uncover the hidden inner workings of a strange world mostly feels like an interactive and particularly creative linguistic anthropology lesson. Which is to say, Chants of Sennaar ought to be an exciting game for fans of, well, linguistic anthropology. But if you aren’t one already, chances are that it isn’t likely to make a fan out of you.

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Aug 29, 2023

But, even then, there’s this overwhelming sense that the tricks don’t really serve much purpose until the game tells you that points and graffiti tags matter, basically driving a wedge between the best thing about the game and the activities that actually progress the story. Bomb Rush Cyberfunk is resuscitating what made Jet Set Radio so great back in the day, and it’s far from being a disgrace to the name. But it’s off-kilter in every way that the original games felt cohesive.

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But the non-linear nature of The Cursed Crew does have its virtues. There are some magnificent moments of discovery where you feel as though you’ve circumvented the level design by maneuvering the right character into the right position to bypass certain guard setups or parts of the terrain. Simply by spending so much time with the characters, you’ll hit upon certain combinations of abilities independently, fine-tuning new strategies all the way up to the end. It’s in these moments that you see what the developers are aiming for, and they suggest that The Cursed Crew could be a tentative step in an exciting new direction for the studio, even if those elements are more notable for how they might be refined in a subsequent release.

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The game, at present, isn’t without its issues, such as framerate stuttering and network dropouts, all of which will hopefully be addressed in future updates. Something, though, that isn’t likely to be addressed is the lack of variety, as there are only three maps—the Sawyer residence, the slaughterhouse, and the derelict gas station—each with a day/night variant. But don’t expect locations from The Texas Chainsaw Massacre 2, like the abandoned carnival ground and radio station, to be added, as the makers of the game only have interactive rights to the original film. At least in terms of content, this Texas Chain Saw Massacre proves that, even as it pays rock-solid tribute to a film classic, fidelity has its limitations.

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Aug 11, 2023

The chaotic adaptability in the face of whatever weird mash-up of things that Moving Out 2 throws at you is what makes it more than just a delivery machine for so many puns. The silliness of being a F.A.R.T. is predicated on enjoyable, rock-solid gameplay. If you want to see everything the game has to offer, your moving techniques will have to change right along with the dimensions themselves. That is, after all, what moving’s all about: never sitting still.

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Aug 9, 2023

Atlas Fallen only falters when it feels as if it’s slowing down its flow, as with an ill-considered sidequest that requires you to carefully follow wildlife to their buried treasures. The faster the game moves, the better it plays, whether that’s in combat or as you traverse a sunken city, occupied swamp, or desert ruin. Stick around past the sluggish first act and both the gameplay and plot get the hint, speeding ahead with the most enjoyable kind of recklessness.

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