TechRaptor
HomepageTechRaptor's Reviews
While Blade Strangers is a perfectly competent fighting game it will struggle to find an audience. Too simple for fighting fans, too niche for kids and not enough story for fans of the source material, it simply fails to meet the mark.
Gene Rain is a combination of so many terrible elements that at times it's genuinely, completely, baffling. At one point a character says "Existence has long been considered the only value in humans." I'm not sure I agree with him, because the other value in humans is their ability to not play Gene Rain.
The Messenger succeeds in just about everything it does. It's a masterful retro throwback with challenging action-platforming and a charming story to tell. At the same time, its mastery of revealing itself over its ten-hour runtime and pushing the player forward is something that every modern game could learn from.
Donut County's initial ideas are fun, and the game is quite hilarious. I just wish it did more with its concepts.
Strange Brigade oozes personality and has a strong in-game aesthetic, capturing the charismatic essence of 1930s pulp adventure stories. Sadly, it suffers heavily from mediocre controls and repetitive gameplay, making it a hard sell for even the most intrepid explorer.
Death's Gambit shows moments of potential, but they're undercut by bad storytelling, flat combat, and a nagging sense that it's all been done better elsewhere.
World of Warcraft: Battle for Azeroth delivers the best storytelling and world design yet, but doesn't make any additional significant improvements to the World of Warcraft formula.
As a remake of a sequel, it's no surprise that Yakuza Kiwami 2 has a lot more on offer than the first title. However, the choice to stick with Yakuza 6's convoluted stats system is an unfortunate blip in what could have been an ideal remake.
The King's Bird captures a freewheeling spirit in its aerial platforming but doesn't do enough to leave a mark with anyone but the most hardcore.
WarioWare Gold brings together the best from three earlier entries in the franchise and combines it with just the right amount of new Wario weirdness.
Instead of pulling off a perfect heist, Thief of Thieves: Season One was tackled at the door by a 6ft tall cockroach wearing a security guard uniform. It may looks nice, but no single element of gameplay works properly.
What Beast of Winter lacks in content it makes up for in depth with an intriguing plunge into the history of Eora.
The Walking Dead: The Final Season's first episode, Done Running, shows that Telltale can still tell fantastic stories while adding in new gameplay elements.
Phantom Doctrine is a life-consuming espionage simulator that offers a deeply complex cluster of systems to explore. Its turn-based tactics gameplay is a feat of engineering that will offer players many hours of combat thrills and stealth schemes.
State of Mind's setting and story, once they get going, do a lot to really sell the game. Some fun puzzles and a fantastic art style help too. This is a world I want to spend more time in.
Tiny Hands Adventure practically mimics the Crash Bandicoot franchise, but instead of playing as a bandicoot, you take control of an adorable and young T-Rex. Though Borti's journey to better his life with enhanced arms is quite touching and some stages show originality, the awkward controls make the experience more frustrating than entertaining.
We Happy Few has a pristine narrative vision, but it feels layered on top of a wholly different game. Much like the famous visage of the Wellington Wells citizenry, the story is a mask that tries to hide a buggy open world and needless procedural generation.
Unavowed succeeds as a mature point-and-click adventure set in an urban fantasy world, though it falters in some of the fine print.
Motion Twin maximized Dead Cells' potential early on and has polished the game ever since. This is a splendid roguelite that everyone should play.
18 Floor's two puzzles are fantastic, and left me wondering where on Earth the rest of the game is.