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STONE's writing can swerve between fantastic and terrible at the drop of a hat. Considering this is the most important part of the game, it's a shame it couldn't be more consistent in its quality.
While it may seem like nothing more than a Braid clone, The Gardens Between is anything but. Creative and evocative, other than the length, there's little to dislike here.
New Gundam Breaker has more bad than good, the fascinating story and characters are overshadowed by repetitive gameplay, pricey Gunpla parts, and sloppy controls.
Marvel's Spider-Man delivers off the wall combat and a fresh take on the Spider-mythos that should have fans of all stripes pumped. However, if you've already tired of games in the Arkham mold, you'll find little reason to get excited.
Ninjin: Clash of Carrots is an absolute joy to play. With a sharp sense of humor, surprisingly deep gameplay, and a wealth of content to enjoy, this is one giant leap for bunnykind.
Immortal Unchained is a bad third-person shooter and a boring Souls-like. Its execution is poor enough to make you realize that Dark Souls-with-guns isn't actually as cool as it sounds.
Frozen Synapse 2's combat will keep pulling you back in, and the open world is a fun sandbox that looks and sounds fantastic. The turtling A.I. is still a pain, though.
A great detective game, it's not for the faint-hearted. Well-written and with multiple character paths to choose from, Lamplight City isn't for puzzle seekers but will satisfy those looking for a great mystery.
Two Point Hospital keeps the spirit of Theme Hospital and improves on the gameplay, but buggy pathfinding and missing quality-of-life features brings the whole experience down.
Playing more like a massive expansion to Rise of the Tomb Raider rather than a new entry in the series, Shadow of the Tomb Raider is still a solid, if derivative, game.
Forsaken is what Destiny 2 should've been at launch, featuring a new PvP mode, a serious story filled with intrigue, and fairly compelling characters. While this is the best that Destiny has ever been, improvements can still be made
With very little going for it, Far Cry 5: Dead Living Zombies closes out Far Cry 5's Season Pass with a third and final stinker.
Guacamelee 2 is a very safe sequel that does little to innovate or surprise, but it's still a solid action-platformer with satisfying combat, tight controls, and an undeniable charm.
While Blade Strangers is a perfectly competent fighting game it will struggle to find an audience. Too simple for fighting fans, too niche for kids and not enough story for fans of the source material, it simply fails to meet the mark.
Gene Rain is a combination of so many terrible elements that at times it's genuinely, completely, baffling. At one point a character says "Existence has long been considered the only value in humans." I'm not sure I agree with him, because the other value in humans is their ability to not play Gene Rain.
The Messenger succeeds in just about everything it does. It's a masterful retro throwback with challenging action-platforming and a charming story to tell. At the same time, its mastery of revealing itself over its ten-hour runtime and pushing the player forward is something that every modern game could learn from.
Donut County's initial ideas are fun, and the game is quite hilarious. I just wish it did more with its concepts.
Strange Brigade oozes personality and has a strong in-game aesthetic, capturing the charismatic essence of 1930s pulp adventure stories. Sadly, it suffers heavily from mediocre controls and repetitive gameplay, making it a hard sell for even the most intrepid explorer.
Death's Gambit shows moments of potential, but they're undercut by bad storytelling, flat combat, and a nagging sense that it's all been done better elsewhere.
World of Warcraft: Battle for Azeroth delivers the best storytelling and world design yet, but doesn't make any additional significant improvements to the World of Warcraft formula.