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The most disappointing part of The Bradwell Conspiracy is the illusion of choice at the ending, where there's only one outcome despite how things are worded to you. I enjoyed a lot about my time: unraveling the mystery, interacting with my NPC partner, and solving puzzles that felt innovative. The game is clever, interesting, full of style, and most of all, flawed. It lacks polish in a lot of areas that I think can be patched, but for the time being I'm reserved to recommend. I liked The Bradwell Conspiracy more than it would let me, and this is an intriguing universe that I hope we haven't seen the last of.
It’s a different kind of EARTH DEFENSE FORCE, but not necessarily a bad one. IRON RAIN carries on the B-movie schlock in a new series, all in good fun. It’s like the newer Starship Troopers movies, they have newer CGI but it’s still not that great, and it has changed many things about it that you’re used to. You still watch of course, because it’s a good time. EARTH DEFENSE FORCE: IRON RAIN is bug-squashing fun at its finest, with some changes to core systems you may or may not like.
The Ninja Warriors is reborn in this latest installment and I couldn’t be happier. I would have loved to see some new levels or bosses. Maybe even a boss rush mode. Yet I feel like that’s just being greedy. The fact this new release has come with its already added features is a treasure. This was a game I played at the very tail end the SNES life. I recall just thinking it was an amazing arcade like experience transferred to my home console. While it might not have the same impact for players today, it’s great to see it preserved and enhanced. We could all do with more old classics re-vitalized just like this one.
The formula of this game is excellent for so many other applications in game that just isn’t John Wick. Slowing down a film series known for violence, speed, and momentum to thoughtful violence doesn’t work. John Wick Hex is far from a bad game, it’s just not as well… executed. Dissonance aside, the game offers a challenge through to the end, and isn’t insurmountable. The replay mode should be the highlight of John Wick Hex, but the stilted movement makes it a gag reel instead. So, if you can get past its issues and oddness, you’ll find an engrossing game of strategy and tactics where every bullet counts, and actually matters.
Ghostbusters: The Video Game Remastered is absolutely worth the play, even though there systems and mechanics in it that are dated, and the remastered updates on PC aren’t as significant as I would have thought. For the moment, this is the closest we’re going to get to Ghostbusters III, and it’s just really fun experience. There’s some genuinely spooky moments sprinkled throughout that make the comedy the perfect mix the films were. Ghostbusters: The Video Game Remastered is a rare kind of game that should be played, owned, and experienced despite its flaws.
Killer Queen Black is more or less everything you'd hope it to be. It's a faithful adaptation of the original arcade release, properly scaled for home play and with all of the tools necessary to play it and find your match ups however you want.
Ori and the Blind Forest is a truly beautiful game that plays amazingly, features an excellent musical score, and is fine-tuned down to the absolute tiniest details. It's a masterclass in game design, and its presence on Switch in the form of Definitive Edition only adds to the long list of compelling reasons to buy into the platform. If this is any indication of Microsoft's plans for releasing any of its first-party back catalog on Switch, then the future looks extremely bright.
A Knights Quest started off a bit rough for me and I thought perhaps my expectations were set a bit too high after having watched the trailers. Luckily over time, the best elements of its world, exploration, and it stellar music won me over. The combat is so close to feeling good, but just can’t quite get there. Overall I’d still recommend fans of this genre to check it out. A Knight’s Quest has a great adventure in store, only missing the mark just barely.
GRID (2019) is a game where you have to play both defensively and offensively, more so than in any other racing game. Races feel rather aggressive, especially from other drivers. Attacking drivers has consequences, like spinning you out. When these systems are fully in play, it makes each race feel like it matters. GRID doesn’t take too many risks this time, but the racing is intense, beautiful, and a lot of fun.
Trine 4: The Nightmare Prince is a fantastic adventure top to bottom. There’s collectibles to find, a prince to save, and a lot of puzzles to solve. While combat is the biggest damper, it does break up the puzzle-solving enough to warrant its own existence. This has been the case for the combat in every entry so far, but it’s always been the weakest element. If you can get past that, you’ll find a really great game that surpasses all of Frozenbyte’s games before it. Do not sleep on Trine 4: The Nightmare Prince.
AER: Memories of Old makes a strong first impression with its lovely art style and lofty goals, but the experience often has its wings clipped by a shallow premise, serious performance issues, and not enough content in the areas at which it excels.
Yooka-Laylee and The Impossible Lair is such a surprise hit. Featuring challenging platforming, the pacing of it keeps up. It’s allows players to consistently push against the challenge. The design of no traditional lives counter really keeps things flowing. Meanwhile the exploration aspect of the hub world offers a totally new experience all on its own, even if it’s not the focus, it’s an addition I ended up loving. While some spin off games from franchises come off feeling like an incompletely experience or lesser experience of the original, I find The Impossible Lair an excellent addition to the franchise. A platformer that clearly takes inspiration from one of the best side scrolling games ever, Donkey Kong Country Tropical Freeze, and molds it into its own. As a side scrolling fan, this is one I recommend folks not pass up. Charming, colorful, and runs extremely well on the Nintendo Switch, a perfect companion piece to the original game.
This expansion uses many retired philosophies about adding landmasses that wasn’t there before. The expansion feels too isolated from the main game in a lot of ways. It doesn’t really add anything to the experience, and the time away has not done the game good, despite its updates. With Borderlands 3 now out, and DOOM Eternal around the corner, RAGE 2 doesn’t quite fit anymore. It’s still a really fun game, but it’s starting to feel like it has worn out its welcome. I wouldn’t recommend you go out of your way to pick this up, but if you bought the Deluxe Edition or have the RAGE coins, Rise of the Ghosts is an okay way to spend your time.
Creature in the Well’s genre-blending experiment is conducted within a well-worn framework, so that the risky parts are contained, which is part of what empowers it to be successful more often than not. It falters from time to time, and there are moments where the pinball conceit makes some of the challenges more difficult than they really ought to be, but for the majority of the experience everything works well and feels good, which is more than enough reason to take the plunge.
The massive amount of guns, quality of life improvements, planets you travel to, and proper endgame are all a recipe for satisfying even the hungriest among us. But the performance issues are a detriment to the enjoyment that should be had. Due to it being so much fun (especially in coop), that you can look past some of the issues. Borderlands 3 represents the best of the genre by again offering ‘Diablo with guns’ to such a satisfying degree that’s been so sorely missed.
My wish for the end game of Ancestors is to have our character evolve into what we know as the common man, but I honestly have not made my way far enough to know if this is where things go yet, but I’ll keep playing and enjoying my time in the world. I only wish I could make my progression more enjoyable. I have no clue what to expect as I evolve further and I guess that’s the point, to be curious and excited about what’s next.
Power Rangers: Battle for the Grid is the first good Power Rangers game in so long. While I’ve enjoyed the mobile-only Power Rangers: Legacy Wars for some time, I was really only wanting a story and more offline modes, and this has that in full. I recommend this game to any Power Rangers fan past or present, but let it be known that at this time the story mode is the best thing on offer, and its roster is rather lacking for such a rich and established history to draw from. That said, Power Rangers: Battle for the Grid is a love letter to the franchise, and just needs time to mature to be something great with more additions.
I like what Invader Studios is trying to do here, but if the actual Resident Evil 2 remaster didn’t exist, this could’ve filled that gap more substantially. But Resident Evil 2 this is not, no matter how hard it tries. There’s a fundamental and unacceptable lack of polish here. Daymare: 1998 is mostly just unimaginative and unfun, and for a game that is primarily a shooter, it doesn’t even do that well enough. I’m trying to think of a place for Daymare: 1998, and while it certainly has one in survival-horror, it’s going to be mostly at the bottom.
My time in Jericho City has been a combat fueled, cyberpunk nightmare come true. What we have here is a sequel that sticks to what it the series does well and expands on it. The bigger maps and hub like city have been an absolute joy to explore. The fighting is as visceral and engaging as ever. The boss battles are demanding and sometimes towering. The defeats will be devastating, the victories bitter sweet. The Surge has returned and it’s time to put on the exosuit, start the body modification, and figure out what happened to Jericho City.
Somehow, peering into the world of SUPERHOT‘s text terminals and stark environments through my Switch’s LCD screen feels very correct, as though it was always meant to be this way. In a probably accidental but happy parallel, it feels like I have gotten my hands on some kind of special prototype that I’m not supposed to see. SUPERHOT almost works too well on Switch, and being able to play it on a system that fits in my hands with near-perfect accuracy is an almost magical experience.