A solid effort with a lot of style, weighed down by a repetitive(if occasionally engrossing) story mode and an ill-suited but flavorful OST that can wear out its welcome way too fast. Very enjoyable while it lasts, but lacks lasting appeal.
The entire package seems like a bold statement by Harmonix and Mad Catz. From the superior quality of the equipment to the shocking level of support for their past offerings, Rock Band 4 makes it very clear that the music genre can still shine as much as it did in its inception.
Guitar Hero Live introduces some really interesting ideas to the stagnant plastic-guitar genre, but the completely baffling refusal to offer piecemeal track/album/pack purchases and a reliance on a free-to-play model with, at best, rentals of songs brings it all to a screeching halt. Rock Band 4 might be more of the same, but it's the same functional, music-filled game we fell in love with. The gutted Guitar Hero Live, on the other hand, is considerably less of the same.
So, overall the gameplay of Amplitude has been quickly and easily transported to the new generation, with some nice new touches added in by Harmonix. Gamers who loved the original will be re-addicted quite quickly, but one thing will nag at the back of their mind the whole time, and that is that the songs brought in the new version of Amplitude are simply not up to par with what we've seen before.
Overall, Dance Magic is a solid title - what it offers is satisfying in bursts of gameplay, but nothing it does excels over similar rhythm game titles. It’s actually fairly involved for a rhythm game at this price point, but, at the end of the day, it is a three-year-old game and its longevity might be questionable for seasoned players of the genre. It can easily scratch the itch of someone looking to sink 3-5 hours into a reasonably-priced music title, but don't expect Dance Magic to shake up the genre.
While the original title might not have held the spotlight for long, Chime Sharp hits all the right notes to make the sequel recommended. It’s a no-brainer for those who liked Chime, and those looking for a new puzzle experience and are willing to put a short amount of time into learning the game will get a solid game experience for about the price of a music CD on a store shelf.
Klang might not be for everyone, but players looking for a true, simultaneous platforming/rhythm gameplay will find a fresh experience in the title. The great presentation is very noticeable, it's easy to get into the early gameplay's flow once you adjust, and the game's world is impressionable. It isn't the longest game experience available, but the price is reasonable for what is provided, and there are incentives to return to Klang a number of times as players uncover the game's secrets.
The Metronomicon is a new attempt at mixing the rhythm and RPG genres, and Puuba Games have largely succeeded in doing both genres justice. The game has the flow of a Harmonix title like Frequency/Amplitude and the RPG elements are deep enough to be rewarding without bogging down the experience. The developers were able to secure smart song choices that offer variety along with some known artists, and the game's presentation oozes with charm. The music and immediately recognizable rhythm elements are likely what will draw people to the game, but the sidequests and item collecting really flesh out the game. There is actually a lot to dive into given the game's reasonable price tag. While rhythm gamers might not see the highest challenge coming from the rhythm carts, The Metronomicon is a really satisfying experience when it all comes together and comes highly recommended.