VGChartz's Reviews
The core combat is slow and lacks variety, the story and artistic elements of the game don’t add much, and the mission design makes this an experience that's about as enjoyable as being thrown into the pathway of an oncoming 18 wheeler.
Unpacking is a lovely game to play, a thoughtfully crafted experience where an empathetic approach rewards the player.
While Aeon Drive undoubtedly has its good, stand-out moments, various grievances hold the game back from being more than your average platformer.
While House of Ashes may fall just short of eclipsing Until Dawn's brilliance, it's easily the best entry in The Dark Pictures Anthology, representing that significant bump needed to move the genre forward in a meaningful way.
Panorama is gorgeous and wonderfully weird, but its clunky gameplay and rail shooter format hold it back. What's more, the Switch port doesn't do much to elevate the source material.
The clever battle system and the fresh ideas introduced by the series deserved far better than this for a sequel.
Ember Lab's first concoction triumphs by succinctly shepherding and remixing older genre staples.
The most polarizing AAA game of 2019 receives a fresh coat of paint, elevating it beyond its 8th generation confines.
Afterlife is a solid entry in the Souls-like sub-genre and the very best version of Death's Gambit you can own.
By innovating and investing in Tales of Arise, as well as Scarlet Nexus earlier this year, Bandai Namco is leading the way to the next generation of JRPGs.
Between the rock solid exploration and atmosphere, the incredible boss fights, and the solid tension building of the EMMIs, Dread is probably the definitive 2D Metroidvania of the 21st century.
Lost Judgment has, perhaps fittingly, somewhat lost itself. It’s focused so much on cleaning up the gameplay that it forgot what really gave Yakuza its appeal to begin with; the charm and soul of the writing, setting, and characters.
It's a game that elicits a plethora of vivid emotions, both good & bad, but my overriding true color by the end was beige.
Lake sells itself well on its peaceful atmosphere, which makes it easy to pick up and play, although several design decisions prevent the game from shining.
This is the finest version of one of the best horizontal shooters ever made, frame rate issues notwithstanding. It retains the best elements of the original — outstanding art, mesmerizing music, and exceptional gameplay — and pairs it will new quality-of-life features and bonus options.
Deathloop is a good game that's just a little too afraid to fully take its hands off the wheel and let the player drive.
Although buoyed by pleasant presentation and a warm atmosphere, I Am Dead's lackluster main puzzles make this a more reserved recommendation.
Iki Island is a solid and vastly improved product over the base game, featuring an excellent aesthetic, some solid content, and much-needed improvements from patches made to the original material.
Overall it's a competent addition to the growing battle royale family, particularly for less experienced players.
Some reservations about The Forgotten City's game design keep it from attaining Legion-dary status among the new wave of time loop games, but its exceptional narrative ensures I won't forget it either.