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It doesn't thoroughly unpack its good ideas, and relies too heavily on repetitive combat scenarios and fetch quests. Still, the game's focus on character swapping and backtracking exploration delivers decent results and the quirky characters of the RWBY franchise go a long way. Ultimately, Arrowfell is neither a good licensed game nor a bad one; it sits squarely in the middle of the pack.
Kao's first expansion barely packs any punch.
Rough launch-window bugs and some design faults hinder VestGames' otherwise commendable first stab at the social deduction genre.
Echoes of the Eye’s surprising deviations wind up enhancing both the main game and its own identity.
Overwatch 2 sought to fix the deficiencies of the original game, and prior to release it really seemed like it might do that, but not only has it failed to do so, in many ways it's made the game worse.
A timeless classic.
I'm left walking away with a somewhat bitter taste in my mouth for what was one of my most anticipated games coming into 2022, even if I still largely enjoyed most of my time with it. Bayonetta 3 ultimately feels like a solid action game, but not one that was worth waiting eight years for.
On a technical level, it represents one of the better 1v1 fighters on the market, due to its approachable controls, tactical action, and balanced system of offensive and defensive maneuvers. Regrettably, the single player content and character roster that surround that strong mechanical core are lacking.
Grounded's quirky concept and adventurous personality will win over survival genre fans, but certain design and launch-window issues shrink my enthusiasm.
It suffers from clichéd situations, recycled environments, and overly-guided gameplay. That said, it's a fairly good DLC that wraps up some loose ends, provides closure, and introduces some interesting mechanics and monsters.
I certainly can’t claim Prodeus is a bad game, it just left me thoroughly underwhelmed. Perhaps this encapsulates the underlying issue with the desire to create a game whose primary ambition is to recreate the feeling of playing older titles.
Shovel Knight Dig isn't the best game in the ever-expanding indie series, but it's a solid addition nonetheless. It delivers a remarkable rogue-lite experience with tight controls, enjoyable bite-sized stages, enticing risk-versus-reward gameplay, and lovely graphics and sound. Only a short running time and an unsatisfactory sense of progression hold it back.
It’s more fun, more refined, and more accessible in every way, while somehow managing to surpass the previous games in style and presentation. Evolution, not revolution, is the catch of the day, and that’s fine by me if it’s served up as exquisitely as Splatoon 3.
Spiders' middle-market Soulslike harnesses plenty of soul and style, but several rusty gears impair its greater potential.
Compared to Persona 5, Atlus delivers equally great characters, solid storytelling, mostly attractive design, and compelling battle and progression systems here, but the content is clearly lighter, the world much less elaborate, and the pacing a bit awkward.
Some unforced errors and a lack of polish keep it from reaching its full potential, but top-down Zelda fans will find a lot to like, especially if they can move past the shaky early hours.
While there are legitimate value contentions to make about this quasi-remake, Part I earns the crown as the definitive edition of this seminal title.
This probably isn’t a bad game if you approach it as its own thing, independent of any of the expectations created by previous entries. But as a Saints Row title it leaves a very bitter taste.
Ultimately, a combat game has to be judged by how good its combat is, and in that respect Soulstice passes with flying colors.
We Are OFK's glitz and glamour can only do so much for a game so insecure about its format and inauthentic in its intent.