VGChartz's Reviews
Despite the gameplay tweaks, Kirby's Return to Dream Land Deluxe feels more like a prettier Kirby-copy than a complete remake.
Dead Cells fans will find a lot of value in the add-on, as will any Castlevania followers willing to tolerate a considerable amount of repetition and randomness.
Owlchemy Labs doesn't fully capture the potential complexity and polish of this VR template, but your first day at Cosmonious High is still a worthwhile treat.
Terminal Velocity: Boosted Edition is an interesting experiment. On one hand, the re-release shines a light on the mediocrity of the original game. On the other hand, it revives a niche title, augments it while retaining its authentic core, and brings it to modern players who might have gone their whole gaming lives without ever encountering it.
While it doesn’t feel like it quite reaches the heights of Yakuza 0 or 7, it still stands out as another fun romp through an insane story with an entertaining batch of characters.
Wo Long is fun and well made, but the features that allow it to shine aren't quite as developed as they should be.
Wanted: Dead captures the spirit of schlockier action blockbusters that've been long forgotten, but doesn't successfully argue why they deserve a comeback.
A surprisingly refreshing and extremely solid title that feels substantial in size, scope, and variety without ever wearing out its welcome.
WHALIEN is a reasonably entertaining puzzle-solving game with tools that have a lot of potential, but it probably won’t tax your head or your fingers.
While the game's poor sign-posting and insistence on replaying levels inevitably introduces a feeling of tedium, it doesn't undo the good things Demon Purge is able to achieve in mechanics, controls, content, and art.
There's more creative thrust in KeokeN's sophomore effort - especially in terms of storytelling, but not quite enough to match its stellar ambitions.
Motive reignites what makes Dead Space stand out in the survival-horror genre; it’s not in just the Resident Evil 4 design similarities, nor the stylistic inspirations of The Thing or Event Horizon, but the whole gestalt of soaking in so many identities while still being unique in its own right.
While the core shooting mechanics and elemental weapons deliver the goods by setting up engaging, open-ended tactical battles, all of the elements that surround that core are lacking in some way.
It’s pretty evident this is the team’s first action title in a while - there are more than a few mistakes on display - but it’s hard not to applaud the ingenuity and sheer fun-factor.
I certainly respect the desire to create something different and the courage to tell a story with challenging themes, but I don’t feel like the game's components ever quite mesh and work together well.
With Engage, the series continues to be the ultimate jewel in the Japanese SRPG crown.
I can appreciate strapping popular indie horror game templates to The Great War, but when my overriding thoughts vary from boredom to unintentional laughter then appreciation can only go so far.
The revamped visuals are, for the most part, breathtaking, and the new control schemes allow just about anyone to enjoy the experience. Even without sequence breaking opportunities it’s still an exceptional game.
There are plenty of reasons to be boisterous about Silentown, not all of them positive.
Spotty connection of certain design & narrative choices aside, Headware Games' retro-horror title will do just enough to keep fans from changing the channel.