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Not every game is worth playing, and the online component requires a serious overhaul, but for Turtles aficionados focused on solo and couch co-op play, this collection is like a pepperoni pie from Antonio's, the turtles' favorite pizza joint — a must-have.
Iron Galaxy's grand entrance into the Battle Royale arena gets knocked out by a soulless aesthetic, launch-window technical issues, and mismanaged design.
Its mixture of fast-paced rogue-like action and deliberate cult management works wonders, delivering crunchy, high-stakes combat and rewarding, open-ended simulation gameplay.
Kuro no Kiseki represents, at its fullest, that invaluable joy of diving into a new world.
South of the Circle feels akin to frostbite: it's difficult to feel anything for the characters after continued exposure to suffocating game design & mismanaged narrative.
Although it only partially fixes Falcom's woes in terms of story pacing, Trails Through Daybreak is nonetheless a journey full of wonders.
Third time's the charm, as they say, and Monolith Soft has proved this with a game that builds upon its predecessors in every way.
Ultimately, Kirby’s Dream Buffet consists of a lot of good ideas unfortunately hampered by Nintendo’s continued online bugaboo and what I suspect are technical limitations.
By connecting gameplay & storytelling in such meaningful ways, Giant Sparrow's second title still remains a classic.
This deadly discotheque of a game is an experience for sure.
Blossom Tales II: The Minotaur Prince is bigger and bolder than the first installment and even approaches the greatness of the better top-down Zelda titles.
Long story short: it's worth digging your claws into BlueTwelve's debut hit.
Azure Striker Gunvolt 3 is arguably the best the series has offered up so far, harbouring fun, tight gameplay that’s at its best when you’re transfixed by a wonderfully kinetic Kirin Arc Chain display on screen.
When I compare Sword and Fairy: Together Forever to the heavy-hitting JRPGs of the 8th generation such as Persona 5, Final Fantasy XV, Tales of Beseria, and Xenoblade Chronicles 2, not only is the outcome favorable, it can flat out surpass them at will.
Imagine MADiSON akin to liking a nice picture that's out of focus: there's still a special attribute for genre fans to appreciate, but others will be put-off by the inconsistent craftsmanship.
While this collection has more individual experiences and many more customization options, the line-up is arguably inferior to Turrican Flashback. As a result, last year's collection would be easier to recommend to general players, while this first volume would be better suited for collectors and Turrican super fans.
Altogether, Vol. II falls into the same category as Vol. I: a collection of deep cuts better suited to completionists and Turrican loyalists than the everyday player.
There's lots to love: the characters are great, especially Mizuki, and exist just that right side of quirkiness; the side narratives are impressive; the Somnia are great fun; and the gradual dripping of reveals and revelations has you deducting and reasoning where AI is heading, like a budding Sherlock, all the way through. Heartily recommended.
t takes just enough from Fire Emblem: Three Houses to please fans of the renowned strategy RPG, but dubious writing and a wobbly progression system darken the mood.
Spidersaurs doesn't have the staying power of the great run-and-gun games, but it's decent fun while it lasts.