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Hindsight occasionally harmonizes mechanics with meaningful themes, but the overall impression feels hollow the more I look back.
Sable's plethora of technical faults compels me to warn everyone about its current state on PS5, but I still sincerely hope you'll embark on The Gliding someday.
There are several reasons HOOK's freshmen title fittingly opens at a hospital: its jejune writing, vapid design, and inconsistent presentation quickly flatline any interest.
River City Girls 2 is a fairly good beat-'em-up title. It's certainly an improvement over River City Girls, although it carries with it some of the original's flaws, including tedious backtracking and repetitive enemy encounters.
As an experience it’s honestly one of the most engaging and engrossing I’ve played this year.
Scarlet & Violet bring alluring open-world gameplay and a slew of colorful new monsters to the fold, but quirks and spotty performance keep it from being the Titan it could've been.
Somerville's biggest fault isn't with Jumpship utilizing Playdead’s successful template, but rather in forgetting to incorporate the pedigree alongside it.
Chop Goblins shouldn’t be dismissed just because it looks cutesy and has a short run time; it’s genuinely fun, endearing, and, for $5, an absolute bargain for one of the most charming and enjoyable hours of the year.
Modestly-priced but misguided, Bloody Ties reflects a more restrictive design ethos without a worthwhile payoff.
A delightful RPG in its own right, rather than just a good retro-like experience.
Despite corrections making for an improved all-around package, Modern Warfare II continues the series' ongoing trend of paling in comparison to its original namesake.
The combat, when it’s clicking, is genuinely fantastic for a more action-driven horror title. But much of what is built around that combat lets it down: the pacing and atmosphere are largely non-existent; the level design, UI, and checkpoint system are very player-unfriendly; and there just aren’t enough set pieces and gameplay diversions to prevent the combat from getting somewhat repetitive by the game’s end.
Setting aside various nitpicks & critiques, Batora: Lost Haven's overarching issue is making Avril's extraordinary journey feel ordinary by the end.
By combining bullet hell shoot-'em-up gameplay, Metroidvania-style exploration, and tactical deck building, developer Super Awesome Hyper Dimensional Mega Team has crafted something original and unique.
Ragnarök’s fantastic narrative and enjoyable characters ensure that it isn’t getting out of here without a recommendation, but its gameplay shortcomings mean that it ultimately falls short of some of its loftier ambitions.
Several issues gnaw away at Requiem's greater potential, but its panoply of technical and creative positives connect consistently enough to thoroughly appreciate Amicia & Hugo's rat-ical journey.
The saving grace is that Resident Evil Re:Verse is free so long as you own Resident Evil Village, but does that really count as a point in its favor when this is such a bland, uninteresting offering to begin with?
Sequels can often find themselves in invidious positions; to follow on from what was already successful, while making enough changes to justify its existence, is a tricky balancing act in any form of media. If the necessary criteria are to be bigger, better, and more ambitious, while retaining the original's heart and soul, Mario + Rabbids Sparks of Hope accomplishes that with flying colours.
This is an extraordinary effort to preserve and cherish Atari's legacy and the history of early electronic game development in general. Despite some clunkers and a few omissions, this collection is required playing for any serious student of video games, or anyone ever moved by the magic of Atari.
Ebb Software's rigid focus will immediately put off some (for fair reasons), but also earn the respect of horror fans who can stomach this grotesque world.