VGChartz's Reviews
A feast for the eyes and a famine for everything else.
I was mostly enthralled exploring Sanctuary, dungeon-crawling, and wreaking havoc. However, the experience was marred by some spotty online issues, bouts of repetition, and uninspired lore.
Some illogical gameplay decisions and presentation fumbles aside, Dramatic Labs crafts an exhilarating Trek story closer in spirit to Rodenberry than Kurtzman.
Updating the series with fresh mechanics, game modes, and resources to learn the game's intricacies, Street Fighter 6 not only raises the bar for the series, but the genre as a whole.
The results speak for themselves: solid shooting, interesting scoring mechanics and level designs, and carefully curated experiences at each difficulty setting.
I appreciate System Shock for laying the groundwork for future immersive titles, but it definitely feels dated now, and the few changes made in the remake are a mixed bag that don’t do enough to fix its problems, while also adding new ones of their own.
Even without console ports or the mysterious R-Gear, Ray'z Arcade Chronology is a remarkable collection. It features three entertaining arcade games, including one of Taito's very best, surrounded by a bevy of options, special features, and settings that make those games more accessible and interesting than ever before.
Humanity's confident blend of abstract visuals and ever-evolving puzzle design make it a fantastic example of the medium.
It should be removed from physical & digital shelves until it can be finished without resorting to banging your skull against sheetrock.
Returning to A Wonderful Life after 19 years is a comforting, warmly nostalgic experience. The colorful characters and climactic moments in Forgotten Valley stand the test of time, even if the mechanics and gameplay possibilities compare unfavorably to modern takes on the farming/life simulation model.
Loop8: Summer of Gods had the potential to be a serious outsider with an innovative approach to the JRPG genre, if only it were better executed. Instead, it's such a massive disappointment that it will make me think twice before purchasing a Marvelous game again.
The initial doldrums won’t easily sell everyone – especially with some design drawbacks and an $11.99 price point, but it makes way for a succinctly-designed adventure that plunges further and further into insanity.
The best way I think I can describe The Bunker is that it is an exceptional proof of concept. There's immense potential here, and the first couple of hours or so are genuinely great horror, but the game doesn't have enough tricks up its sleeve to maintain momentum.
Regardless of whether it’s superior or inferior to its predecessor, Tears of the Kingdom is a staggering achievement in video game design and programming, and one of the very best games of the generation.
Darkest Dungeon II reminds me of Salt and Sacrifice; both sequels to cult classic titles that tried to innovate by mashing up with entirely different genres, both significantly worse off as a result.
Redfall's grocery list of problems, from storytelling to open world design, are so extensive that it seems more humane to drive a stake through this beating heart – if you can find it.
Mia and the Dragon Princess wants to harness the spirit of a B-movie adventure serial, but forgets to have any coherence or fun.
With a new coach in his corner, Kao finds more spring in his step and gives a stronger performance than the main title.
With Jedi: Survivor, Cal Kestis might make it onto the Jedi council, but major performance issues and technical hiccups prevent him from ever attaining the rank of Jedi Master.
Benedict Fox's phantasmagorical detective work through the minds of the recently-deceased flaunts a wonderful & moody aesthetic, but unpolished gameplay left me nearly as cold as his corpses.