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Motive reignites what makes Dead Space stand out in the survival-horror genre; it’s not in just the Resident Evil 4 design similarities, nor the stylistic inspirations of The Thing or Event Horizon, but the whole gestalt of soaking in so many identities while still being unique in its own right.
While the core shooting mechanics and elemental weapons deliver the goods by setting up engaging, open-ended tactical battles, all of the elements that surround that core are lacking in some way.
It’s pretty evident this is the team’s first action title in a while - there are more than a few mistakes on display - but it’s hard not to applaud the ingenuity and sheer fun-factor.
I certainly respect the desire to create something different and the courage to tell a story with challenging themes, but I don’t feel like the game's components ever quite mesh and work together well.
With Engage, the series continues to be the ultimate jewel in the Japanese SRPG crown.
I can appreciate strapping popular indie horror game templates to The Great War, but when my overriding thoughts vary from boredom to unintentional laughter then appreciation can only go so far.
The revamped visuals are, for the most part, breathtaking, and the new control schemes allow just about anyone to enjoy the experience. Even without sequence breaking opportunities it’s still an exceptional game.
There are plenty of reasons to be boisterous about Silentown, not all of them positive.
Spotty connection of certain design & narrative choices aside, Headware Games' retro-horror title will do just enough to keep fans from changing the channel.
Heart Shaped Games shows that even meaningful context baked into standard Strategy/RPG fundamentals can only go so far with inconsistent execution.
Thanks to the inclusion of six games, 21 total game variants, quality-of-life upgrades, and bonus features, this feels like the definitive compilation of Wonder Boy titles, unlikely to be dethroned anytime soon.
A mostly competent Soulslike, but hard to praise beyond that.
Through creative world-building and earnest emotion, SEASON makes you appreciate the marvelous sights and sounds amidst a crumbling world.
While Wavetale's elegant surfing/platforming foundation is engaging, choppy waters within its design & storytelling keep it from being a huge splash.
Squanch Games is certainly onto something when it comes to the satirical motifs laced with chaotic action, but the formula could use some refining and further fleshing out.
The moment-to-moment combat is pretty fun, and the enemy variety is solid, but the lack of weapon swapping and the same old arena do hamper the experience.
Delivers that crunchy, stylized arcade action that helped make the Genesis generation so memorable.
A modern RPG classic; a game that would have made a splash on SNES, even surrounded by all-time greats like Final Fantasy VI and Chrono Trigger.
While it's not difficult to surpass the dreadful original, Hello Neighbor 2 too often feels satisfied with the bare minimum, while also implementing avaricious launch-day DLC elements.
Hindsight occasionally harmonizes mechanics with meaningful themes, but the overall impression feels hollow the more I look back.