Move It!’s fun factor doesn’t quite reach the heights it could, thanks to occasionally spotty controls, ambiguous commands, and brief microgames that vary wildly in toughness. Still, the series has always thrived on this balance of simplicity and unpredictable microgame chaos - traits that Move It! unapologetically leans on.
Ultimately, Blaze in the Deepblue isn't as enjoyable as Gal Guardians, or the better Inti Creates games out there. It's still a fairly good Metroidvania, though, with diverse biomes, tight controls, an interesting set of upgradeable abilities, an approachable crafting system, and striking graphics
Thanks to its multi-genre approach, engaging diving and business simulation mechanics, wealth of content, and striking 2.5D visuals, it's one of the best indie titles of the year. It's not a perfect game — its crowded, everything-but-the-kitchen-sink philosophy makes sure of that — but it's one that's absolutely worth diving into.
Super Mario Bros. Wonder couldn't have a more appropriate name. It's filled with beautiful sights, lovely music, unexpected mechanics, unfamiliar enemies and power-ups, and, thanks to Wonder Seeds, revelation after revelation after revelation. Not everything new about the game works, and it suffers slightly from easy levels and boss battles, but it delivers everything you'd expect from the series, and more.
Instead of being a title that defines the generation - and perhaps even the medium - Ghostrunner II has to settle for being 'merely' great. Hopefully a third entry in the series can strike a better balance between mixing things up and maintaining the well-refined gameplay as the centerpiece of attention.