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Until Then has an interesting art style and some decent writing, but mundane pacing, limited interactivity and contrived, poorly delivered drama make for a forgettable adventure.
Although not quite the triumphant homecoming fans hoped for, Homeworld 3 is still a sleek and at times spectacular space RTS.
Aided by its magnificent setting, purposeful suspense, and slick pacing, Still Wakes the Deep is a nicely crafted first-person horror game that needed more complexity.
XDefiant is a solid multiplayer shooter that may not surpass the leaders of the genre anytime soon, but it proves to be a notably alluring, free alternative.
Duck Detective: The Secret Salami is a charming adventure, with a good art style and some fun but occasionally wily puzzling. It may be very brief, but it's also quite lowly priced.
Read Only Memories: Neurodiver feels like a step back from its predecessor on just about every level. The plot is lacking in intrigue and severely underbaked, while the simplistic gameplay offers little challenge. While it's nice to get further detail on the universe of the series, this sequel severely disappoints.
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
More a brief collectathon than a worthwhile adventure, Little Kitty, Big City is a somewhat charming but ultimately forgettable feline trek to get back to taking a nap.
With neat retro visuals, smart puzzles, and an interesting theme park location, Crow Country is an appealing survival horror game that suffers a little from clumsy action and minimal challenge.
TopSpin 2K25 is a solid return to the court for the veteran franchise. It's a bit lacking in content, from the limited roster to the repetitive modes, but the excellent gameplay mechanics offer a lot of hope for the future.
With dull gameplay, conflicting art styles, stiff dialogue and a weak ending, Indika is a philosophy-infused discussion of religion that's unable to carry its burdens.
Harold Halibut overstays its welcome like a free diver that descends too far. Its painfully boring gameplay consists of walking back and forth as the story unhurriedly transpires. Still, the oddball characters and sublime stop-motion aesthetics may hook a few gamers who are happy to wade in the shallows.
The video game adaptation of Sand Land brings one of Akira Toriyama's lesser-known works into the spotlight. It follows the source material well and cleverly expands on the story, but the gameplay is lacking.
Stellar Blade is a mostly enjoyable action game with solid combat, strong presentation, and good enemy designs. Its scantily clad heroine is not very interesting, and neither is the story, but there is enough here to warrant a peek.
Pepper Grinder is highly enjoyable, but a touch too short. It's a very unique platformer that manages to stand out in a very crowded genre, even if it fumbles during the final levels a little bit.
Although the Australian setting is good, and it occasionally shows potential, Broken Roads is a clumsy party-based RPG with mediocre combat, pacing issues, and bland fetch quests.
Close quarters action games are already stressful enough - but piling on roguelike elements, and having to watch basic AI try to execute on your elaborate plans, makes for a tactical game that's often as frustrating as it is satisfying. There is plenty of content here, but only for a rather specific audience.
Children of the Sun is a dark and engaging puzzle that successfully transports familiar mechanics into a fresh setting at the speed of a flying bullet.
The first mainline game for Princess Peach in nearly two decades is a charming adventure with some solid ideas and excellent boss battles. Princess Peach: Showtime demonstrates that the heroine is worthy of being a leading protagonist on her own merit, despite a few performance issues.
While some walking sims have evolved, Open Roads is stuck in the past. Its two good characters cannot offset the bland interactivity and mystery that is as flat as the game's 2D conversations.