GameSpew's Reviews
The world of Gransys is certainly not as large as Skyrim nor as dense as From Software's Souls series, but it feels lived in and filled with sights and mysteries that beg you to step outside your comfort zone
[The planning phase] of Fat City is easily the most fun but, to be fair, it’s never really a challenge
The puzzles are incredibly well thought-out and varied. Of course there are the obligatory hidden object puzzles.. but these are bolstered by much more brain-intensive puzzles that really do require you to think
The two-player co-op mode puts the rating up a notch and makes the game even more fun to play
With its realistic handling, impressive physics and accurately modelled tracks full of dips, ridges and undulations, Sebastien Loeb Rally Evo demands you to drive sensibly within each car's limits, yet always push yourself to achieve the best time you can
The Preposterous Awesomeness of Everything is dull because there's no coherent narrative and no real gameplay. Add to that a non-existent soundtrack, horrendous graphics and a game interface which is prehistoric.
Whilst the combat sounds functional on paper, in reality it is undoubtedly the worst part of Dogchild
It's clear a lot of TLC has gone into sprucing up the console version of Sparkle 2 to make it, well… extra sparkly
It's a widely held belief that good sound design can make a good game great, but the sound design in Homeworld: Deserts of Kharak makes a great game incredible
Like an RPG, there must be ways of giving the player a customisable experience that you can continuously tweak and invest in. But this isn't the case here. It just doesn't have enough variety to separate itself from seeming like a free flash game
In an attempt to frame the antagonistic nature of the designer/player dynamic and ask why a game can't be simple, uncomplicated fun, Mullins has saddled his creation with an incredibly tedious third act
There are no points for playing Rogue State like a Lib-Dem backbencher
Some may find the act of manoeuvring their space-car a little unwieldy – which admittedly, it is – but with all players in the same boat, it's fair, and generally adds to the hilarity of the whole experience
Punch Club looks colourful, atmospheric and gorgeous. It's almost like playing an 80's cartoon approximation of Rocky
If you're up for a quirky puzzle adventure title and think you can manage the task, Albedo: Eyes from Outer Space can certainly scratch that itch, but there are much better titles out there that can do the same
It's unfair to say that Act It Out! isn't fun; it did provide plenty of entertainment – but then, a game of charades generally provides entertainment by itself
It's like the developers assumed everyone would know the game as well as they did, and decided instructions wouldn't be needed. G Prime really is a confusing mess for new players
Sure, sometimes the travel sequences can be boring and the combat isn't quite as fleshed-out as other games in the genre, but it still has that certain je ne sais quoi that makes you want to push on until you make it to the end
An RPG wouldn't be complete without some kind of character development, and UnEpic does not falter, allowing you deeply customise abilities to suit your playing style
Image & Form should be commended for rewarding players seeking a challenge without penalizing those just looking for a good time