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It’s ironic that a game all about breathing life into pictures can’t breathe life into its own core mechanic. Witnessing a flat picture expand into something tangible or using photography to reposition the existing stage is a technical marvel that hardly goes beyond being just a visual spectacle. These systems deserve much more than that, but, like film lacking contrast, it’s underdeveloped and only a faint outline of what it should be.
It seemed like Alex was damned to wallow in limbo until the end of time, but it’s Oxenfree 2 that ended up being caught in a loop. Some of those replicated features work in its favor, like its fluid dialogue and cast of decently well-realized characters, yet it’s too heavily anchored to its predecessor. The aforementioned dialogue system is mostly the same and hasn’t been further streamlined or upgraded. Traversal is still too slow. And even though its narrative builds on what came before, it struggles to provide a comprehensive summary of that first game and contextualize those all-important events. All of these stumbles mean that Oxenfree 2’s signal isn’t lost, just full of unnecessary static.
Synapse’s roguelite elements are too light, but it’s a well-designed shooter that empowers players in ways only a VR game can. Developer nDreams has taken PSVR2’s eye-tracking and adaptive triggers and built them into the game’s mechanics without turning them into gimmicks. Snatching a barrel and detonating it over a group of hostiles is as gratifying as instinctively throwing back an incoming grenade while dumping submachine gun rounds with the other hand. It all combines to make for a thrilling VR shooter that excels for how it takes advantage of the hardware
AEW: Fight Forever tries its best to invoke one of the most beloved wrestling games, but it’s a pale imitation that doesn’t live up to that legacy.
With an inconsistent story, total absence of scares, and clunky combat, Final Transmission makes for a shallow last gasp of air for The Callisto Protocol. This new franchise has been lost in space since launch and an onslaught of patches and DLC hasn’t made it any less of a disappointment. Final Transmission just highlights what was already bad about The Callisto Protocol, and ensures that it has ended as poorly as it began.
Ghost Trick’s cohesion is why it is so special. The gameplay connects cleanly into its story, which ties together neatly and wraps up so well with an unforgettable, heartstring-pulling twist.
Yet not every game has to become a new obsession, and Crash Team Rumble is content to be just another, if comparatively brief, addition to you and your friend’s game night routine.
Not even an intermittent crash or clunky load screen can minimize what Amnesia: The Bunker does so well. The intimate world, wonderfully interwoven mechanics, and semi-random nature make The Bunker a nerve-racking experience that’s a natural evolution of its landmark first entry. On a surface level, it’s still about creeping through a dimly lit hellhole and evading unspeakable horrors, but Frictional has spent the last decade advancing that formula to create the best version of it so far.
Street Fighter 6 simply lives up to the hype. From its smooth graphics and fresh presentation to its approachable controls and intricate fighting system, pretty much everything is on point. Not only is the Battle Hub a fantastic multiplayer venue for online play, but World Tour is a revelation. It’s clear Capcom has learned many lessons from Street Fighter 5 and has poured everything it could into this sequel. And in today’s age of modern, live-service gaming, it’s rare to see a game like this come out of the gate swinging with tons of content. In what marks a triumphant comeback for the series, Street Fighter 6 sets a new standard for all future fighting games to come.
Humanity’s presentation only augments the satisfying puzzle mechanics at its core. Leading around an array of humans through a series of shrewdly planned commands is open enough to lead to many different types of brain-teasers that consistently challenge players. A handful of these ways can be a little frustrating, especially near the end, but they’re outnumbered by the copious amount of stages that push players to think creatively as the most important Shiba Inu to ever live.
During the course of Tchia’s tropical adventure, players will experience many great, carefully-implemented ideas. The open world influenced by New Caledonia remains sensitive to its cultural inspirations, the unique soul-jumping mechanic is a joy to use and explore, the boat controls and fully-functional ukulele are overkill in the best kind of way, and the story has both unexpected darkness and humor. Unfortunately, a handful of good ideas can’t save Tchia from running out of steam before the finale and crumbling beneath a wave of performance issues.
The Resident Evil 4 remake is a remarkable achievement that walks the fine line between action and horror, appealing to both old and new fans of the series.
Wo Long: Fallen Dynasty is a challenging romp through a dark fantasy version of Romance of the Three Kingdoms and works well as a Soulslite. Each level is a bite-sized Souls experience to be conquered and moved past. The tight, challenging combat will thrill fans of the genre, but the lack of an interconnected world might turn off those that love the thrill of exploration.
Pinball FX is a top-tier pinball game with some growing pains inherent in switching development platforms. Having to re-buy your favorite tables is a pain, but considering these represent the best versions of dozens of tables, it is a good value overall. The Pinball Pass is Zen Studios’ first attempt at something approaching a season pass, but thankfully it is not required and you can simply purchase the tables that you prefer using regular money. The core game remains solid, and hopefully Pinball FX is supported by Zen Studios into the next generation of consoles.
Deliver Us Mars is engaging enough, and flinging yourself around Mars with a pickaxe is a great deal of fun. However, its puzzle-solving becomes dull far too quickly, while its serviceable story is hurt by jarringly animated and voiced characters. This isn’t a game I’ll go back to in a hurry, but as a six-hour distraction, there are worse ways to spend a day.
These are just some of the many signs that suggest the game was rushed past the finish line (including a reference to game crunch), but its problems run deeper than something that can be fixed with a couple of patches. The story isn’t explained well, the dialog is over the top, the tutorials don’t do their job, and the open world is just a boring place to be. While the combat and the linear facilities go some way to redeeming Atomic Heart, it’s not a game that I can faithfully recommend right now.
Wild Hearts seems to have the right ideas about what a modern monster-hunting game needs. If it could inject some of the flashier bits from their other games, then Omega Force would definitely have a fierce competitor on its hands in the monster hunting genre of games. Right now, it does of course stand in Capcom’s shadow, but suddenly this subgenre has started heating up. Competition breeds innovation, and it’s exciting to wonder what we’ll see next.
Wanted: Dead is going to annoy a lot of players. It’s also going to please plenty more. Soleil has made a game that leans heavily into its PS2-era inspirations, and that includes an unforgiving difficulty level. Without any real way to make things easier, some players may never see the ending of an otherwise enjoyable campaign, outside of watching a streamer perhaps. For those who can manage to hone their skills, however, the time put into Wanted: Dead will be worth it because this slasher-shooter offers so much visceral joy when things go your way that it makes all the painful death worth it.
Hogwarts Legacy is the game Harry Potter fans have dreamt of since the first book was released. It puts you firmly in the shoes of a student and turns you loose to find your place in the world of wizardry. Unfortunately, its biggest issue is that it often feels like you’re just visiting.
Some changes in the remake work better than others, but the important thing is that, like the original, it’s survival horror at its best and a worthy successor to the beloved series.