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Initially meant to be released in 2011, Disaster Report 4 was not worth the wait. The Switch version of the game is a complete mess (old-timey textures, frequent FPS drops...) and the experience is not very captivating overall, gameplay-wise. The only appeal of the game is in its atmosphere, paradoxally slow-moving and contemplative.
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Azure Lane Crosswave is a poor 3D shooter, with a lot of grind to unlock everything, and poor visual novel sections. Despite the game is quite sexy, some caracters look too young to appear in it. A shame.
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One Punch Man: A Hero Nobody Knows is nothing more than a quick cash grab made with no ambition. The characters are fun and the game has a clever way of creating a gameplay system out of Saitama's power and the series' events. But that pretty much it. The game quickly becomes boring and could visually pass as a (bad) PS3 game. One Punch Man fans will unfortunately have to wait for a better game.
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As they say, hell is paved with good intentions. And with Overpass, the intention was good. But its shortcomings in the modeling of vehicle reactions unfortunately do not allow to devote to it diligently. Maybe by helping the player a little more to understand why he fails (an index of motricity for example), by offering him replays or real training in such events, there would have been room for improvement. But as it stands, Overpass is more a source of frustration than pleasure.
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A straight, if not rushed port of the Wii U version, that was already much less interesting than the 3D(S) episode in terms of content and gameplay. Thus Family Tennis SP doesn't have anything really special to offer, except its friendly style and somehow unusual "super" shots.
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Not unpleasant but without any originality except that of proposing a little tension with its part of infiltration, FRACTER is a puzzle game that takes two to three hours with its mechanics unfortunately too much seen. A basic average game but with this portage on computer, it suffers of wobbly ergonomics.
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Rebel Cops only takes the tactical part of the last This is the Police. But by the way, it does not erase its defects and removes all the narrative part that could lighten it. We end up with a game that lacks dynamism, with recurring mechanics and a feeling of growing frustration.
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Wolfenstein Cyberpilot really lacks of content, and offers boring fights that doesn't provide any good sensation. It should have been bundled with Youngblood, and not sold separately.
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If the success of Catan as a board game is more to prove, concerning this adaptation in video games, an absence is an aberration: the lack of a local multiplayer game mode. If, perhaps, the big fans of the board game will find their account between two parties in real life, it seems nevertheless that the designers of this version Switch has missed the main interest of the game.
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RAD, synonymous with "cool" in the 80s in English, is really not the appropriate title for this new Double Fine production. Difficult to understand the very proposition of this title, a rogue-like relatively tasteless while the market abounds with very successful productions of the same kind, that the 80's aesthetic worn until disgusting in recent years fails to save.
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Way too repetitive and dull in its level design and gameplay mechanics, Lapis x Labyrinth fails to be as engaging as it looks. So unless you're a loot-addict, this dungeon-crawler from Nippon Ichi Software is not worth the try.
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With Fade to Silence, Black Forest Games was undoubtedly willing to offer a title with a unique atmosphere at the crossroads of influences dear to hardcore players, eager for ruthless survival mechanisms and mute narrative. Unfortunately, by trying do to too much, this RPG survival does not convince in any of its aspects, offering a repetitive experience, technically very limited and painful.
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Dangerous Driving is like mini bikes experienced by the oldest of us. It's not super pretty, it's very simple and we still have nice moments with it. By cons, you don't want that friends see you with it. We can forgive his wanderings when we know that it is developed "in a garage" with very limited funds. But in this case, he must not claim such prestigious legacies as Burnout, for which we are still waiting for a successor to the excellent "Paradise" episode.
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Generation Zero have good ideas and had many arguments in his favour. A context that stands out from the ordinary, robots as enemies, a beautiful day/night cycle. Unfortunately, it's not enough and we clearly can't recommend the game at this stage. The game is EMPTY and the action is too rare, and alos the game have too much bugs.
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One Piece : World Seeker isn't a great open world. Some gameplay mechanics are too obsolete. The story writen by Oda is good but surrounded by a disappointing gameplay. The world is too empty to deeply involve the player.
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ToeJam & Earl : Back in the Groove is so similar to the original version released in 1991 that it fails to deliver the needed innovations that would have gave a new appeal to the game, instead of this dated gameplay that will bore any un-nostalgic gamer.
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Intruders: Hide and Seek in spite of an intriguing concept pain to establish an atmosphere, a tension, the fault to a technique too much chick, but also because of a series of missions which seems only thought to lengthen the narrative of a title which although it lasts only four hours, has already seemed very long.
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AWAY : Journey to the Unexpected can be seen as a charming, crazy, thankfully simple and short game to spend an afternoon on. Sadly, it is also a hollow, redundant and not very interesting experience.
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When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.
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With this second episode, The Legacy of the First Blade knifes all the roleplay Ubisoft spent dozens of hours to build in a three-hour short and highly questionable story. Even the great battleships and a brand new weapon wil not save Assassin's Creed Odyssey from this wrongly twisted cliffhanger that might disappoint most adventurers out there.
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