Thomas Pillon
Super Meat Boy Forever is far from achieving the same result as 2010's classic. With a ton of hardcore but mostly random levels, the game especially suffer from questionnable one-button-does-it-all handling, and a lack of finished features. Too bad, because the Dark Worlds and manu secrets still offers to hardcore players a true challenge.
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Despite its charming story and truly endearing characters, Haven does not deliver the adventure it once promised. Between its cryptic mecanics, redundant environments and rough battles, it seems like the game does not want to player ton pursue the adventure or have a pleasant time. Too bad, because Danger's soundtrack and the story of Yu and Kay should have need a better treatment.
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Immortals Fenyx Rising is a nice adventure at the crossroads of Nintendo's Breath of the Wild and the Assassin's Creed saga. By using elements form both series, Ubsioft delivers a colorful and diversed experience, which still suffers from some inaccuracies, within the many fights of puzzles scattered all around the world. Too bad the Switch version do not offers the same visual confort as the other ones.
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Hyrule Warriors : Age of Calamity delivers yet another Musou X Zelda experience, but fails to offers a great experience beyond the hardcore fans of Breath of the Wild. Pretty rough, the game lacks precision and variety, despite very good direction and musical score. For a few colorful cinematic moments, players with have to brawl they way through way too many similar fights, even with such iconic characters.
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With Assasin's Creed Valhalla, Ubisoft tries to synthesize a decade-long series, thanks to clever adjustments on its RPG rhythm. With a brilliant lightning, the game visually stands out on Xbox Series X, and offers a more flexible adventure as well as a real stable narrative. Rich, dense, but also time-consuming, Assassin's Creed Valhalla still is a good run, thanks to its historical setting and beautiful landscapes.
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Sackboy : A Big Adventure is a beautiful yet very classic platformer. Sumo Digital delivers a decent game mostly made for children : with a repetitive gameplay and a lack of real challenge, it still offers to a younger audience an unharmful and colorful adventure. Too bad the DualSense wasn't used more on PS5.
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Carto is a nice, very clever puzzle-game which offers brand new mecanics to change the world by twisting map pieces. Thanks to beautiful landscapes and very well thought enigmas,Sunhead's game only suffers from a lack of clues, which might drive the most impatient players crazy.
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As fun and refreshing as it was on the original Wii U, Pikmin 3 Deluxe offers a second chance to a very good strategy game. Despite the loss of a second screen, this Switch port add many extras, like an entire bonus arc with well tied challenges, but also very interesting difficulty modes.
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As expected, ScourgeBringer is a well-balanced and dynamic Rogue-lite. Thanks to a fast-paced action and a complete set of moves, Kyhra's adventure through this sometime repetitive but nervous environment makes us want to go for another run almost everytime.
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Ricky Haggett's I Am Dead offers a nice walk on a fictional island through the eyes of the recently deceased Morris Lupton, hoping to find a new Keeper to prevent a volcan's eruption. With it's dog Sparky and a clever mecanic of zooming into almost every item, house or people you can see, I Am Dead is a short but relaxing puzzle-adventure. We simply hoped the extra challenge was more rewarding.
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