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Hu3br

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384 games reviewed
75.8 average score
80 median score
57.3% of games recommended

Hu3br's Reviews

Nov 14, 2019

Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.

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Oct 30, 2019

WRC 8 is the biggest improvement the franchise saw in years. A revamped career mode along with some great track selection makes it a worthy competitor for DiRT Rally 2.0.

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Oct 29, 2019

Mistover biggest mistake is being overly punishing in places it doesn’t need to be. If you can deal with difficulty spikes in random battles, you’ll find one of the best games inspired by the likes of Etrian Mystery Dungeon and Darkest Dungeon.

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The team at Megagon Industries nailed the feeling of climbing down a mountain. It’s not only about the challenge – its about the nooks and crannies, the wind, the birds. A game that’s both equally charming and very inviting for those who are into leaderboards challenges.

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Oct 27, 2019

The Surge 2 is still clunky, still has issues with boss fights and it still needs a bit more polish overall. Nevertheless, it poses interesting questions about power projection and how a city can fall into despair – and if it’s right or wrong to judge those affected by it.

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- Grid
Oct 22, 2019

GRID does what it always did best: pure and unadulterated arcade fun. It doesn’t have an elaborate career mode, nor it needs to. It’s a breath of fresh air in a generation filled with open world racing games.

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Breakpoint might feel like a step down from Wildlands at first with its gear level, but when the survival mechanics – as shallow as they might be – kicks in and you’re fighting your way through the jungle, it’s the best one since Advanced Warfighter.

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While Stygian offers wealth in its lore and worldbuilding, it falls short with bugs, a rushed ending and very frustrating combat encounters.

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Sep 25, 2019

Lovely, charming, with enough simplicity to offer creative freedom and expression. Cat Quest II is a must for those looking for relaxing and cute moments and some great coop action.

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Cold War could’ve been a huge improvement to Assault Squad 2. Instead, it delivers a very bland dynamic campaign and very few unique units. It’s better stick to the original for now.

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The Hunter and The Beast completely revamps the Empire faction and shows that the Eye of the Vortex campaign still has a lot left to explore. One of the finest DLCs for Total War: Warhammer 2.

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Sep 12, 2019

Sin Slayers fails to grasp what made the JRPG “classics” so great, and instead delivers a dull and predictable plot along with a combat system that drags on for far too long.

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Sep 10, 2019

Even though its bursting with a strong identity, Blasphemous struggles to find its own footing in a crowded genre. There are glimpses of what could’ve been an amazing game, but much of it its bogged down due to its over reliance on a dull skill system.

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Sep 5, 2019

Even at its lowest, Children of Morta encapsulates the struggles, challenges and joys of family. It beautifully reminds us about acceptance, loss, and to support the ones you love.

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Sep 3, 2019

Control marks a new chapter in Remedy’s history — a game that respects its influences and learns to convey its story through other means than sheer violence. Their best game since Max Payne 2.

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Aug 16, 2019

For better or worse, Rebel Galaxy Outlaw is 2019’s Wing Commander: Privateer. It has one of the most satisfying space combat of the last decade, but falls short on everything else.

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I’d like to think about Planetfall as a spin-off than a proper Age of Wonders Sequel. It enhances a lot of its strategic layer including, but not limited to new sectors, more quests and a bit more “personality” to each faction. Such changes come at a price, which in turns make the early game a bit of a slog. The tactical aspects, on the other hand, continue as sublime as ever.

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Aug 9, 2019

Even if its level design is nothing worth writing home about, Pawarumi understands what makes a treasure-esque shmup unique, doubles down on such features and offers a satisfying technical shmup that has its own twists.

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Youngblood feels like a weird mishmash of two clearly distinct design principles – the open-ended approach by Arkane and the linear and often action fueled sequences by MachineGames. The end result is a lesser game, devoid of soul and interesting mechanics.

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Seed of Evil provides answers to questions that didn’t need them, doubles down on a shallow tactical layer instead of offering Year Zero’s fine-tuned mix between stealth, strategy and story. It often feels tacked on and mostly unnecessary.

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