Hu3br's Reviews
Daemon X Machina’s biggest issue is trying to please very different crowds and playstyles. While its single player campaign can be a bit lackluster, the amazing coop and exploration missions more than make up for it.
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Bad Seed perfectly balances appealing to newcomers and veterans alike. The new mechanics brings new weapon / equipment synergy and its new (albeit few) levels are striking and deepen the lore of Dead Cells. A must for fans.
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New mechanics, enemies and a much more fluid campaign revitalizes what – to me – felt like a dead (no pun intended) franchise. Rebellion might have taken three games and a big gamble with Strange Brigade, but its foundations turn Zombie Army 4 one of the best games they’ve ever created.
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When ideas such as “survival” and “for the greater” good turns into vapid promises. All that’s left in The Last Autumn is tyranny. There is no way to avoid it. 11Bit Studios shows, once again, that there aren’t simple answers to complex issues. More management games should follow suit.
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AO Tennis 2 can often feel like reaching Top Spin 4 levels of quality, but it still lacks on one of the most important ones: gameplay. Imprecise controls and an awful AI makes this game really hard to recommend.
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Mandate of Heaven shows how powerful Creative Assembly’s narrative team can be when given the proper tools. An amazing DLC that fits perfectly into the main campaign, offers new ways to play and unexpected challenges.
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What should’ve been an interesting conflict between two very aggressive factions turns into a cakewalk due to Warhammer II’s lack of diplomacy nuance. This coupled with expansions such as “The Prophet and The Warlock” makes “The Shadow & The Blade” a solid, albeit disappointing entry in the Total War: Warhammer II saga.
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CI Games venture into a game that’s more akin to IO Interactive’s HITMAN structure fails to provide the tools for the player to create their own narrative. It often feels disjointed, overly punishing and restrictive for no reason. A notch above Ghost Warrior 3, but not by much.
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MechWarrior 5 revigorates the franchise not only with its new visuals and procedurally generated maps, but also gives you a glimpse of the hardships faced by mercenaries that are treated not too different from gig workers that rose up in the last couple of years. A fantastic game through and through.
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If anything, Rise of the Cartels shows that doing turn-based games in which every unit moves in its own turn instead of the traditional team-based mode is a bad idea. Tactical battles turn into a back and forth between two or three units, it lacks depth the genre is known for.
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Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.
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WRC 8 is the biggest improvement the franchise saw in years. A revamped career mode along with some great track selection makes it a worthy competitor for DiRT Rally 2.0.
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Mistover biggest mistake is being overly punishing in places it doesn’t need to be. If you can deal with difficulty spikes in random battles, you’ll find one of the best games inspired by the likes of Etrian Mystery Dungeon and Darkest Dungeon.
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The team at Megagon Industries nailed the feeling of climbing down a mountain. It’s not only about the challenge – its about the nooks and crannies, the wind, the birds. A game that’s both equally charming and very inviting for those who are into leaderboards challenges.
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The Surge 2 is still clunky, still has issues with boss fights and it still needs a bit more polish overall. Nevertheless, it poses interesting questions about power projection and how a city can fall into despair – and if it’s right or wrong to judge those affected by it.
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GRID does what it always did best: pure and unadulterated arcade fun. It doesn’t have an elaborate career mode, nor it needs to. It’s a breath of fresh air in a generation filled with open world racing games.
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Breakpoint might feel like a step down from Wildlands at first with its gear level, but when the survival mechanics – as shallow as they might be – kicks in and you’re fighting your way through the jungle, it’s the best one since Advanced Warfighter.
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While Stygian offers wealth in its lore and worldbuilding, it falls short with bugs, a rushed ending and very frustrating combat encounters.
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Lovely, charming, with enough simplicity to offer creative freedom and expression. Cat Quest II is a must for those looking for relaxing and cute moments and some great coop action.
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Cold War could’ve been a huge improvement to Assault Squad 2. Instead, it delivers a very bland dynamic campaign and very few unique units. It’s better stick to the original for now.
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