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Killa Penguin

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216 games reviewed
64.4 average score
70 median score
49.5% of games recommended

Killa Penguin's Reviews

Feb 27, 2018

There are numerous rough edges that can make learning how to play truly infuriating, and having to take certain things into consideration to avoid being killed by something stupid that shouldn’t be possible really isn’t fair to the player. That having been said, this is one of those “short burst” games designed in a way that’s ideal for speedrunning, and while I’ve never delved very far into that world outside of one or two exceptions, there’s a certain je ne sais quoi to Hellmut that pushed me to do a little better each time.

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Unscored - SYMMETRY
Feb 22, 2018

To put it bluntly, this is a game that completely loses its pull once you figure it out because there’s only one efficient way of succeeding, and while you can technically engage in some of the game’s superfluous, almost decorative mechanics, there’s no real reason to do so.

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Unscored - Crossing Souls
Feb 18, 2018

Much of this game is simply bad—the platforming is bad, the puzzles are bad, the combat is passable at best, and even the graphics manage to create real problems. That’s to say nothing of the minigames and boss fights, either, which range from trivial to outright infuriating. Sometimes you’ll play a game and notice it fraying at the edges, but Crossing Souls is in a more advanced state of disrepair.

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Unscored - Lost Sphear
Feb 8, 2018

It starts to feel similarly passive-aggressive in the way it does things, too, including a fake ending that plays out countless hours of busywork prior to the real ending. That means we’re dealing with pacing issues in a game that, like its predecessor, still agonizes fruitlessly over how it can best pay homage to Chrono Trigger’s legacy while blatantly ignoring the things that were actually good about that game.

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Unscored - Wulverblade
Jan 30, 2018

[W]hile the controls and general mechanics take a little getting used to at first and lend themselves to moments so frustrating that the thought of throwing a controller through a window suddenly doesn’t seem so crazy anymore, it doesn’t take long before your muscle memory adapts. Wulverblade is a gem, then, though one occasionally marred by some questionable design decisions that seem to prioritize style at the expense of the gameplay.

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Unscored - Iconoclasts
Jan 26, 2018

A book could be written about the numerous meandering, intermittently functional conversations that at first seem to exist solely to create needless drama, but quickly pivot to take on a confessional tone. It’s ironic for a game that pushes oppressive-religion themes so vigorously to eventually devolve into what appears to be a self-pitying writer vicariously self-flagellating using their stand-ins, denying anyone real closure or redemption because everyone is written to be deserving of punishment. At the end of the day, though, it just makes me tired. This game is draining in all the wrong ways.

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Jan 20, 2018

When Candleman first released as an Xbox One exclusive in January of 2017, it ended suddenly and without warning on a seriously depressing note entirely at odds with the whimsical tone it had maintained up to that point. You can still find comments about this in reviews of the time. Flash forward ten months and it received a free expansion called "Lost Light" that not only added several more levels, but also continued the story so that it ended on a much more uplifting note. Having now played through the "Complete Journey" version for PC that includes both the base game and Lost Light's content, I can't help but suspect that the original ending was the result of the developer or publisher rushing the game out to meet a deadline. It's incredibly difficult to imagine the Lost Light expansion not being an originally planned part of the game given how much more naturally it ends the story, but if it truly was something tacked on to address concerns about the bleakness of the original ending, then its quality is laudable in its own right.

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Unscored - Omega Quintet
Jan 13, 2018

I went around looking for reviews to see if it was worth my time, only to discover a vast canyon separating those who enjoy the game and those who hate it. Some people were sanctimoniously finger-wagging, of course, while others more familiar with the niche spoke favorably of it because of course they did. Lost in all of that noise was the answer to the single nagging question I had: is Omega Quintet actually a good game or not? Having now played through it for myself, I can confidently answer that question with a “sometimes yes, sometimes no.”

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Jan 10, 2018

All I knew going into the Xbox One version of Flying Tigers: Shadows Over China was that it was an arcade-style flying game originally released for the PC, and one that Steam’s user reviews were decidedly split on for whatever reason. A significant number of the complaints seemed to be focused on various errors impeding the ability to play, however, or invoked other arcade-style flying games (which is generally code for “I went in expecting something different and this thumbs down doesn’t actually reflect anything but those original expectations”). I always relish the opportunity to drill deep into unfamiliar territory and figure out which criticisms are valid and which aren’t, and right off the bat, the fact that I finished the campaign in something like 3 hours suggests that those centered around Shadows Over China’s length have merit.

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Unscored - Madcap Castle
Dec 29, 2017

By the time you reach the final 150th stage, you’ll have died thousands of times, and not all of those deaths will be your fault. Again, this is typical of a Game Boy game, but misleading hit boxes and miscellaneous eccentricities that cause you to instantly die minutes into a tedious level are the type of cheap difficulty best left in the past, and this cheapness has a way of overshadowing all of the good things Madcap Castle does.

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Unscored - Battle High 2 A+
Dec 18, 2017

There are enough positives here that it feels like a few fresh eyes could come in and polish this into an amazing 2D fighting game for beginners, but it’s not there yet.

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The story and characters are on the thin side, but nevertheless a step up from Pirate Queen’s Quest. The mechanics, meanwhile, are interesting, but the usual Shantae endgame difficulty spike (this has become a pun over time as each endgame incorporates more and more literal instant-death spikes) pushes them further than they can comfortably go.

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Dec 9, 2017

A Walk in the Park is a slightly hesitant but undeniably enjoyable step in a direction the burgeoning genre has yet to explore, and one that hopefully sends a message that games like this don’t need to be crushingly dark (tonally and visually) to be enjoyable.

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Unscored - SOMA
Dec 6, 2017

Safe Mode changes the game in subtle ways, causing many of the game’s monsters to ignore your presence until you go out of your way to antagonize them, though a few enemies toward the middle of the game are strangely aggressive regardless. Of course, SOMA is still a thoroughly creepy experience that retains its general atmosphere of there being something horrible just around the next corner, so it’s worth mentioning that this isn’t a “make the game accessible for those who detest scary games” mode. Instead, it’s more akin to a “speed up gameplay by eliminating the need to slowly creep around monsters” mode. Even for gamers like me who avoid most horror-type games, though, SOMA delves into various consciousness and identity issues that you’re not likely to experience in any other game out there, and is well worth fighting through for that reason.

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Unscored - Tower 57
Nov 16, 2017

Hey, speaking of legs, this is a game where enemies can remove yours, leaving you to flail around helplessly as a torso in a desperate bid to fend off enemies with whatever crazy weaponry you have. Of course, that’s assuming that your arms haven’t been removed by a dinosaur, because that’s also a possibility, and you’re not going to be shooting anyone without arms. The fact that such sentences can be written in complete seriousness speaks to the utter absurdity of Tower 57, but it should also be mentioned that the game isn’t so wrapped up in craziness that it doesn’t do anything else.

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Unscored - Ayo: A Rain Tale
Nov 13, 2017

It feels like Ayo was so concerned with establishing itself as a game and gradually ramping up the difficulty that it forgot to ensure that all of the things it does to those ends are fun and fair.

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Nov 5, 2017

Then there’s Bubsy: The Woolies Strike Back, a game that breathes fresh life into the series in the same sense that characters being ripped to shreds in a zombie movie before returning as members of the undead technically have fresh life breathed into them. This is an abomination, and that’s coming from someone who could be considered a bit of a Bubsy apologist.

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Unscored - Cuphead
Oct 5, 2017

First, a little context that most people will be aware of, but that’s bound to be lost over time: a game journalist was recorded struggling to get past Cuphead’s tutorial level in the runup to its release, something that caused much embarrassment as well as questions about what kind of playing proficiency it’s reasonable to expect/demand from those in the industry. Now that it’s finally out, there’s been a veritable flood of outlets putting out videos of employees making it through levels unscathed and reviews that are quick to mention how difficult—but fair!—most of the game is. I imagine many of these people genuinely liked it, and that’s nice for them, but let’s not pretend that the overwhelming praise has nothing to do with the fact that the game has become a litmus test for reviewer competency as far as the gaming public is concerned. Let me tell you about my decidedly less positive Cuphead experience.

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Oct 2, 2017

The reason I bring this up is that the same thing seems to happen every so often with modern developers, leading to surprising, quality games that are instantly familiar and yet totally unique. That’s Battle Chasers: Nightwar in a nutshell.

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Unscored - Maize
Sep 14, 2017

Maize is a weird little game that blends a bunch of genres together while defying their individual norms. It’s an adventure game, but it either hints at or blatantly tells you what items will later be used for. It’s a walking simulator, but you actually do stuff other than walking (including a bizarre dancing minigame at one point). It’s a comedy game, but there’s also an underlying sense of mystery in the early parts of the game. It’s character-driven, but you never actually meet several of the more important characters beyond reading their passive-aggressive post-it exchanges littered throughout levels. Really, it’s all of these things and none of them.

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