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Critic Reviews for Tower 57
If you are a fan of pixel art or Amiga-style twin-stick shooters, you will probably have a nice time with Tower 57, especially if you are playing with a friend. Unfortunately, if you are playing in single-player, the title's flaws become a lot more noticeable and annoying, leaving me tepid wanting. If the game was polished up a bit more and made its way to a co-op friendly console like the Nintendo Switch, I could recommend it more, but as it stands, Tower 57 is best suited for those I mentioned above.
Even with all the issues in Tower 57, like being too easy and too short, it's still enjoyable and reminds everyone of why some old games like The Chaos Engine became classics. The graphics & animations are great, the soundtrack is well-composed and the gameplay is engaging and fun in both single player & multiplayer modes
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Tower 57 is altogether a solid game. It doesn't quite deliver twin-stick gameplay on par with its presentation, but it's still pretty enjoyable. The variety of weapons is nice, and the scenarios presented in each stage make good use of them. It's also great to a visit a world that's so lovingly crafted. The sprite work and animations are very well done. If time permits, gamers should strive to fit at least two playthroughs into their busy schedule, just to see everything.
The game is definitely being polished constantly, though, as was made apparent with a recent update that allows you to switch characters with a special meter on the fly, and I would definitely want to see more updates to the game in the future. Despite the minor issues I've had, Tower 57 is definitely one of the games I'd love to play again with a friend. It’d definitely be a good addition to your collection of co-op games.
Tower 57‘s old school approach to twin-stick shooters in the modern era failed to impress as a complete package. Parts of it on their own like the visuals, physics, upgrades, and elemental properties are all really cool, but the core combat and traversal of Tower 57 really ruined the experience. Pixwerk is comprised of two individuals, one a veteran and one newcomer to game development, and there’s some really great ideas trapped behind retro ideas. I like what’s on offer here, but it comes cautiously recommended.