The Surge: A Walk in the Park
Top Critic Average
Publishers: Focus Home Interactive, Deck13
Forget your cravings for cotton candy though – CREO World was not spared from the disaster. The entire park is a death trap, where roaming rescue teams have gone insane and robotic mascots patrol freely, patiently waiting for new visitors to offer a deadly welcome.
CREO World presents a wealth of fresh challenges for players. Originally built to celebrate CREO and its mission, the park is a radically different setting from the rest of the complex, full of branching paths and secrets to discover. Survive the raging mascots and explore the park's attractions, before taking on a fearsome boss in the devastated park. Face this new threat, cutting and equipping 16 all-new weapons, new sets of armor, and new implants to upgrade and further customize the way you want to play.
The Surge: A Walk in the Park - Launch Trailer
The Surge: A Walk in the Park - Teaser Trailer
Despite not adding anything new to the gameplay of The Surge or providing many rewards to returning players, A Walk in the Park provides more of the wickedly fun combat and detailed environments that we saw in the main campaign. The juxtaposition of the family-friendly funtime setting and technological horror is at times goofy and genuinely chilling, and even with a fairly basic set of objectives, exploring the ruined park was a fun way to spend a few hours back in this world.
A Walk in the Park is indispensable for those who have played the base game. It feels in no way out of place, is an interesting locale to explore, and has plenty of new enemies to overcome. It's just a shame there's barely anything there for players who have completed the game in terms of challenge.