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New Gundam Breaker had the elements to be a good game, but the technical and game design flaws drastically ruin all its potential.
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Let's be brutally honest: this new edition of Titan Quest is simply terrible. Technically it's a disaster, with a constant flow of bugs and glitches that seriously undermine the game experience (there are still references to the keyboards commands). It's too bad, because the original game was a great hack 'n slash.
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This reboot is a very big fail. The good subject is wasted becouse of a careless and a techincally poor execution. Just buy the original trilogy on GOG.com and live happy.
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The credit Konami has long enjoyed because of its indispensable role in the modern conception of soccer video games has now been exhausted. And you have to recognize eFootball 2024 for what it is, a very slight improvement on the previous version, still plagued by the same, huge problems. The music is still the same: decent gameplay, Dream Team limited by the database, other modes none to be had, cumbersome menus. The time has come for a breakthrough, because the alternative is rather bleak.
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The Lord of the Rings Gollum is a game that came out of time. the title almost never convinces in any of its aspects, resulting in many parts frustrating. the game optimization itself never manages to be stable making it difficult to play.
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Wall World is a Dome Keeper clone, but it's a fundamentally bad one. Its progression system makes little to no sense, as the success of a run is almost exclusively linked to the acquisition of random upgrades. Ultimately, Wall World is a game that doesn't respect the players' time.
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Dragon Ball: The Breakers is a crude and poor video game, but it is not lacking in inventiveness. What I'm wondering is if, unlike other similar multiplayers titles, it will have time to evolve and improve over time, or if Bandai Namco will put an end to its service before the game formula is refined and enriched as it needs.
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Dolmen, in its current state, is a game that seldomly works. Not very consistent and with poorly conceived mechanics. Frankly, what was published looks more like an early build that still needs months of optimization and polish.
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Dynasty Warriors 9 Empires is the depressing follow up to the most disappointing entry in the whole Koei Tecmo hack'n'slash series. The strategic aspect that allegeldy distinguishes it from the predecessor is barely there while the action mechanics are basically the same, with castle sieges being the only real new offer of the whole package. Some clever ideas are noticeable, but most of them are reused from previous iterations. What Omega Force packed in the game at launch is not enough to build an entire experience on repetition.
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The Caligula Effect 2 is the kind of experience that works on paper, with a good basic idea and potentially intriguing protagonists. The game, however, is a hymn to banality and boredom without any redeeming traits. Fans (?) of the first game, with which it shares a weak narrative link, might find this game interesting. Everyone else should stay away.
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Under normal circumstances, Beyond Light would have been a somewhat decent expansion with little new content, despite an engaging plot. However, the vaulting of much of the old content – most of which paid in hard cash by the users – represents an unforgivable sin since all the new activities and equipment of Beyond Light fail to come close to the amount of content removed. If Bungie continues to walk on this self-destructive path, it risks to irreparably compromise the future of Destiny 2.
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Street Power Football is an underwhelming champagne football. Unpolished gameplay and the very high entry price make the game unaccessible, and the lack of a sense of progression, of a well-structured campaign mode and of online matchmaking ensures that there's little fun to be had.
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Tour de France 2020 adds some new features, like a first-person view and the resistance management, but it is graphically old and too many problems cut off its wings.
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Narcos: Rise of the Cartels is a strategic turn-based combat game that simply doesn't work. Despite a high-sounding name, the managerial part and the strategic depth are lacking; moreover, the variants to the classic X-Com gameplay are strange and poorly designed.
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Ambitions exceed the real resources of the young development studio, creating a title that never finds its balance.
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There's a game behind the many issues and flaws of Underworld Ascendant; we just don't know when (or if) we might see it one day.
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Despite the popularity of the manga, Black Clover: Quartet Knights fails to draw attentions due to the lack of compelling game modes and the presence of dull game mechanics, a repetitive story mode and the almost total absence of customization. There are some good ideas here in the form of an original story and a nice graphic design, but the final product is not able to fully bring out all its potential.
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Simply put, Shroud of the Avatar is a wreck. It tries to be a single player experience and a MMORPG at the same time, and fails on both counts. Everything is out of time: the combat system is boring, the progression of the avatar is repetitive, and the the graphics would have been OK fifteen years ago.
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Despite a quite brillaint look, the 27 minigames designed by Shiver Entertainment are meaningful and fun only for a couple of nights with friends. Unfortunately, they become soon a clumsy attempt to recycle well know mechanics in very superficial way.
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Sonic Forces has an intriguing concept and shows some high production values, but at the end of the day this translates in some shallow and rambling ideas, and a main character that fails to create any empathy with the player. It's not a bad game per se, but an anonymous one.
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