Hobby Consolas
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God of War lands on PC with a great port, very smooth and fluid, with improved graphics and varied options and settings, which help to further elevate the myth of this great, although imperfect, adventure: it does not finish taking advantage of all the raw power fish tank (there is no ray tracing) and the control with mouse and keyboard does not end up liking it.
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If you are able to forgive him that it is exactly the same as the previous DLC and you like the roguelite structure, with Pagan: Control you are going to have a great time putting yourself in the suit of one of the most interesting villains in the Far Cry universe.
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The Disney Magical World 2 remaster for Nintendo Switch is still a highly recommended game for smaller Disney fans (and those who are not very used to video games) who want something like "Animal Crossing", but much simpler and more enjoyable.
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A very complete game that knows how to capture the essence of Sonic, especially in its 3D aspect. It is not the most spectacular version, but it is enjoyed equally (and also anywhere)
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A very simple adaptation of the Way Down film, with a linear graphic adventure with varied challenges, but nothing difficult. On a graphical level it has a lot to improve, but it is a good attempt for young teams with potential to grow in the future.
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The Gunk offers a great combination of puzzles, exploration and platforming, with good level design (with nods to the Souls scheme) and an interesting story. It's not too long, and some aspects, such as team upgrades or combat, don't offer too much depth.
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Final Fantasy VII Remake Intergrade comes to PC a year and a half after its debut on PS4, with a polished version that is also spectacular in the graphic while maintaining the same virtues and "problems" in its design and playable matter.
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A great expansion, loaded with content and with the level of quality, playable variety and sense of humor that we would expect from a story DLC for GTA V, only weighed down by being within GTA Online.
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Huge and difficult to say enough, Aeterna Noctis proposes a metroidvania experience only suitable for the most skilled. Its difficulty can be a problem if platform games are not your thing, but if you like great challenges you will not be able to let go of the controller.
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Pocket Dungeon is a small and pleasant surprise, a puzzle game that finds its originality by merging perfectly with elements of dungeon games. It's simple to play, and complicated to master. Perhaps the most "negative" aspect is that, as a roguelike, it may not conquer everyone.
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Launch lacks content, which will arrive free via update, but not even that prevents it from being a great Left 4 Dead "in virtual reality", very enjoyable playing with friends and with the appeal of cross-platform play. Everything works as it should, and removing the excessive grinding, it is a game that we will return to often.
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Not only does it manage to expand the playable frontiers of Halo, but it also makes us feel "at home" with sensations similar to those of the beginning of the franchise.
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A small surprise that recreates the aesthetics and some situations of the space cinema of the 70s with enough sympathy and success, and that we can also enjoy in local cooperative. It is not especially long and has some control failure, but it exudes so much sympathy and is so funny, that everything is forgiven.
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Chorus is a well-written game, with challenging combats and good characters, but it falls short in the technical ones. It gives the impression that the open maps are wasted and the artistic section -saving the ship of the protagonist- does not seem very careful either.
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Solar Ash has the audiovisual style of Hyper Light Drifter, the clashes against titans of Shadow of the Colossus, the scrolling mechanics of Jet Set Radio and the level design of Super Mario Galaxy. Is there really more to say?
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Asterix & Obelix: Slap Them All! it is a game of contrasts. If you look at it as a tribute to the comics of Uderzo and Goscinny, it has a lot of charm; if you look at it as beat'em up, it looks like a Gaul who has forgotten to take the magic potion before messing with a Roman.
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A good collection of mental agility tests, with which to put in shape the different areas of our brain. Regarding the games that came out on Nintendo DS, Wii and Wii U, it incorporates multiplayer modes, both local (4 players in TV mode and 2 in portable mode) and online against "ghosts" of other players.
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Twogether is a great debut work for Flaming Llama. An adventure that surprises by the ingenious approach of its puzzles and the combination of two characters. However, it is only one chapter, and has a very limited duration. We would also have liked more variety in the design of the rooms and the traps.
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That such a project (so inspired by the love of retro) goes ahead is always a joy. The game itself blames certain imbalances in the difficulty curve and becomes somewhat short, but it is undoubtedly agile, friendly and direct, in the style of those arcades that stole the fourth decades ago, without it "hurting" us to empty the wallet.
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Without revolutionizing the genre, Ruined King: A League of Legends Story does everything it sets out to do very well. In this way, it will please both MOBA fans and those looking for a complete and content-packed turn-driven RPG.
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