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Overall, Interplanetary is an exceptional game. Great gameplay, lovely looking visuals, even better music and challenging AI. Interplanetary's USP of combining physics, gravity and orbits into artillery fire pays off extremely well, providing an experience that is compelling and rewarding.
Rather than the first season where Episode 2 dropped the quality down, this just keeps holding the quality and adds some. In a surprise twist, I’m giving this chapter an 8, and a pat on the back for keeping me engrossed.
Vostok Inc. juggles a lot of styles, and manages to pull them all off well just above average. The sum is not always greater than its parts but in this case the sum is much greater. If you find some spare coin, and want a game about making coin back then Vostok Inc. is for you.
As much as it kills me, I’m hooked on The Pillars of the Earth’s story. There are two more episodes and if they build a story as well and fill it full of great characters I’ll definitely play it, as much as it tests my patience.
It might be better to consider ICY as more of a Visual Novel with RPG elements rather than a story-driven RPG. While I enjoy the story despite the lengthy text boxes the RPG fighting and collection appeals to me. Execution is marred by out-of-place textures and fonts as well as an overall lack of final polish.
Overall a simplistic game for some mindless fun that contains a robust modulation system and completely open source API for the community to use, the developer has even held Modding competitions since it’s release. I thoroughly enjoyed my time with this little run n gun shooter and will likely return if any new mod pops up that interests me.
To put it simply, Children of Zodiarcs is a fantastic, challenging and hugely enjoyable tactical RPG; however, a lack of variation in its gameplay stops it from being so much better. Each battlefield, though simple, is a tremendous task to navigate round and conquer, with each mission asking more from you than the last.
Overall it’s a game that aims itself for a particular audience and while I’m part of the hack n slash part of that audience, I’ve grown up from the days in which my teenage self would adore this game. I can’t get onboard with the abundance of sex jokes and barely legal advances upon the in game characters or even the strip teases mid fight.
The episode itself spans about 2 hours long, which I believe is longer than your typical Telltale episode, so I very much enjoyed that (think is something characterized for Batman, I do believe the game’s episodes were longer than usual, or maybe that’s just the feel I’m getting … but I believe they are, because Tales from the Borderlands had that feel … feel only, so I can differ). In any case, I will definitely be eagerly awaiting what comes next in store for Batman…
So Masquerada is set in the Citte of Ombre, which has a clear Venetian feel too it's design and is divided by class. At the top are the Masquerada, with access to Mascherines, masks that grant their wearers magical powers.
As much fun as I had with Death Squared it just seems a little bland when compared to the other big puzzles games available. It may sound harsh, but we can only know the quality of something by comparing it to its peers. And while Death Squared is certainly not the runt of the litter, it’s not the star either.
Super Cloudbuilt is a game for those who want a hard time and really test their ability. If you’re looking for a breezy stroll in the park, you need not apply. While there are a few things I would have changed, I really couldn’t recommend Cloudbuilt enough, even if you only have a passing interest in free running.
It has some cute quirks, both in style and gameplay but suffers too much from that cute approach to design. The season mechanic keeps some of the game fresh but locks some stuff away. Crafting is quick and simple, combined with an easy to learn trading system in place for items you’re wanting to obtain.
The game is trying to be something new in a world of companies just making MOBAs without much thought. There are some things that make the game interesting like the tag system and it’s overall style but they shoot themselves in the foot by having all these systems that aren’t that satisfying to deal with or can really put off players from sticking around.
Cars 3: Driven To Win is ultimately another disappointing movie-tie to add to the increasing pile. Though it reaches beyond the very lows that this genre subset has ever sunk, the game is still far from being a wholly worthwhile experience. At its very best the game is just okay, and at its worse it is tedious and boring.
The game looks fabulous on Switch, with framerates staying stable most of the time. It’s very colourful and despite the fact it doesn’t compete with some of the first-party Switch games in terms of fidelity, I was more than happy with it’s presentation. It is a good fit for Switch, as the relatively short battles have very little filler and suit short sessions well.
Back in 2014 we thought Toybox Turbos was the closest thing we'd get to a revitalised reboot of Micro Machines, so upon reflecting on the release of an actual brand new Micro Machines, is Toybox Turbos a better Micro Machines game than World Series? It may not have had the franchise name but it tried to be Micro Machines and succeeded, whereas World Series IS Micro Machines and it's sadly disappointing.
Overall, this action RPG is just up my street. Everything I want from an anime based series, familiar and charming characters, new roster of characters to engage with, old but new lands to explore and a solid combat system that is pretty simple to grasp.
The game is incredibly fun to play with a fantastic story, battles are interesting and entertaining, the features it has really make for a huge game with many hours of playtime, the license board and gambit feature really make you think about your party composition and strategy and just to top it off, it’s now been completely enhanced with new graphics and sound.
Children of Zodiarcs plays out in a series of levels and missions in which your rag tag group of orphans, that all seem to possess some astonishing powers, must over come the enemy in turn-based combat.