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Featuring one of the most remarkable and realistic video game environments ever created, The Division offers a disturbingly dystopian take on a ruined Manhattan. Its action is similarly brutal. Although much of it boils down to firefights and shoot-outs, most are very well executed to deliver truly exciting and thrilling gameplay. Add layers of RPG-like complexity and a really solid storyline, and you have a game that, while occasionally flawed, really does deliver the goods.
Despite being built on the skeleton of previous Far Cry games — its map is literally an overlay of Far Cry 4's! — Primal manages to stand apart from other open-world sandbox action games through the sheer novelty of its primitive setting. Although the emphasis on bow hunting and woolly mammoths can give a bit of a Skyrim vibe, that quickly fades as you gain full mastery over the protagonist's ability to summon a variety of deadly beasts into combat. The writing fails to make its primitive heroes anything more than one-note lunks, but the primordial nature of the game world complements the action and ultimately makes up for the underwhelming story.
I can't say enough nice things about Darkest Dungeon. Its presentation is brilliant, its systems are smart and well-constructed, and it does a lot to subvert what we should expect from the average dungeon crawler. For a game built around slowly grinding up multiple parties of adventurers, it's remarkable how fresh it can feel even after more than 50 hours. It's only January, but Darkest Dungeon is already one of my favorite games of the year.
Although the single-player side of the game is weak, Rainbow Six: Siege's multiplayer modes are a huge amount of fun. Tense, thoughtful, and tactical, they play very differently to most run-and-gun shooters. While the game's content does feel a little slim at launch, there's no denying it's highly enjoyable to play - especially when you have a team of players working together.
Legacy of the Void has been a long time coming - so long that in some ways it feels like a bit of a throwback. But Blizzard has packed plenty of value into their final expansion, piling co-op missions on top of their solo campaign while tinkering with the multiplayer's pacing and mechanics. The story is ultimately disappointing, but on a mission-to-mission basis, StarCraft II represents the apex of old-school real-time strategy design. Mostly, I'm relieved that it's finished. As Tychus once said, "Hell, it's about time."
From Software has always excelled when it comes to DLC, and The Old Hunters is no exception. It's simply some of the best Bloodborne content you'll ever find, especially if you blazed through the game last Spring and need a valid reason to relive the nightmare all over again.
In a way, Rise of the Tomb Raider lives up to its name: You can see the classic Tomb Raider elements rising up through the clichés of modern-day third-person action games. The two facets of Rise's design never quite learn to live in harmony, but at least the elements that feel unique to the Lara Croft franchise appear far more prominent than in the 2013 game. There's far too much predictable, uninspired gunplay, but despite its mandatory nature it still comprises only a tiny portion of the overall game experience. Tomb Raider hasn't quite found its voice in modern gaming... but it's getting there.
In some ways, Star Wars: Battlefront is a pleasant surprise. It feels so much more polished than it did at E3, and the effort that DICE has put into the visuals pays off in one of the best-looking games of the year. But every facet of the game is hurt by the lack of variety in the environments, vehicles, weapons, and even enemies. It's a startlingly limited package made more disappointing by the fact that the actual gameplay is really fun. It may reach its potential in a year; but for now, it's one more potentially great game sabotaged by what appears to be a cynical marketing plan.
Call of Duty: Black Ops III offers few surprises, but even so, it's a great package. The campaign sometimes feels like it's trying too hard, but is ultimately solid and enjoyable. Zombies mode is a nice bonus. But really, it's the multiplayer that steals the show. It doesn't stray far from the usual formula, but it's been honed and polished to perfection to deliver seriously brilliant multiplayer competition.
If you've played a Bethesda RPG, you should have a pretty good idea of what you're in for. Bethesda plays it surprisingly safe with the formula, but they also do a much better job with the story this time around, serving to elevate the game as a whole. While there's no denying that it can be a bit ridiculous at times, its sheer scope speaks for itself. Bethesda has succeeded in crafting yet another fascinating open-world RPG.
Nintendo had a fantastic idea with Tri Force Heroes, but the premise is underserved and undermined by some fundamental design issues and shaky online infrastructure. It's nothing short of a tragedy to wait a whole decade for another multiplayer Zelda and receive what feels like a largely unfinished idea with great potential.
NBA 2K16 is definitely hurt by Livin Da' Dream, which is problematic in ways that go beyond the scope of this review. It just doesn't work. Once you get past MyCareer, though, NBA 2K16 once again stands out as a top-tier sports sim. Here's hoping this setback won't stop Visual Concepts from continuing to push the envelope with their design decisions, because it continues to be their most admirable quality.
The Taken King is a huge improvement over last year's release. It features a far better story, much stronger voice acting, more exciting and varied missions, and an endgame that is more rounded out for long-term play. Not only that, but it also refines the overall gameplay and makes the game a far better experience than before - one that is definitely worth playing.
The story loses a lot of momentum in the back half, and F.O.Bs aren't much more than a fun novelty, but otherwise it's a stunningly enjoyable game that almost perfectly integrates a sizable open world environment with solid stealth fundamentals and a huge arsenal. Even at its most frustrating, it's an incredibly absorbing play. We'll be talking about this one for a long time to come.
Pillars of Eternity is more than an appeal to nostalgia; it's a rich RPG in its own right, boasting enjoyable combat, a strong story, and masterfully paced quests. What flaws it has — poor pathfinding A.I. and a Stronghold that feels somewhat derserted — are comparatively minor in the grand scheme of things. Right now, its biggest problem is a surfeit of bugs, which seem endemic to Obsidian's RPGs. Ignoring all that, though, Pillars of Eternity is enormously entertaining, and may end up making a strong claim to being one of the best RPGs of the year.
Refreshingly, Bloodborne knows what it is, and doesn't stray too far from the Souls formula—but its few alterations make for a fresh experience that will challenge even the most hardened Souls veterans. If you're looking to justify the purchase of a PS4, I can't think of a better reason.
Rocksmith 2014 is a very impressive guitar learning experience. Its comprehensive suite of lessons and practice formats, fun mini-games and hugely entertaining Session Mode make it suitable for anyone, from novices who've never picked up a guitar to competent players looking to improve their technique.
Pure Chess looks gorgeous, and offers an excellent single-player experience. But while playing the AI opponent is fun, the game's woefully underdeveloped online mode makes playing against humans decidedly not.