At worst, this is a well designed and well made Megaman-style game. At best it's hours of addicting yet frustrating gameplay to finish the main storyline. Given it's reasonable price ($10 USD), it's absolutely worth picking up for anyone who enjoys these style of games.
Torment is different to other RPGs, and cRPGs, and gave me more of an interaction focused experience than other games within the genre. It's complex, detailed, thoughtful, and it dares to be different. It's also a classic RPG with all it entails. It brought back memories from playing Fallout and Baldur's Gate and it underscores why I love this particular genre with the heavy focus on character interaction, exploration and solving puzzles.
Atelier Sophie's highly addictive game-play through its alchemy systems help mitigate the blow the game takes from its ultimately underwhelming storyline, especially for a JRPG. Nevertheless, Atelier Sophie is an enjoyable game for those looking for a JRPG with a focus more on crafting rather than story-line or combat.
It's cheap, it's great and worth hours of enjoyment (as well as few jump scares to boot). The few issues in 2Dark are a testament to how good this game plays and feels. It's very important that this actually feels like a creepy game as well, otherwise the storyline wouldn't fit in well with the scenery. Overall, this is a great indie title to check out.
NeuroVoider is a very strong example of an older genre being brought back to life with modern game techniques. Gameplay is filled to the brim with heavy choices through RPG elements and player reflexes, making every action exciting to behold. While repetition is sure to set in eventually due to the game's procedual nature, the amount of content available through level layouts and loot choices make such an event a long way off.
Honestly, I'd like to give Mass Effect a higher score. It's a fantastic game in the areas where it's strong. At the same time, it's also got a lot of problems that should not be this visible in a final release. This ultimately feels like a game of wasted potential, which is saying something because the finished product is still damn good.