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Demonschool gets high marks for its inventive and tightly designed combat system, but what really sets it apart from the rest of the class is how assured and cohesive its overall design and presentation are. While its attempts at variety and RPG depth come up a little short, Demonschool is nonetheless a vivid, stylistic mesh of Argento and Persona that, alongside strong writing and a fun cast, was a great companion over a semester of time. Come for fun innovations in turn-based tactic design, but stay for the humour, aesthetics and characters.
Complex in some ways and relaxed in others, Anno 117: Pax Romana is a satisfying and creative citybuilder that is easy to spend hours on. I loved my time donning the toga of a Roman governor. While some might miss a deep combat system, I find very little to dislike about Anno 117: Pax Romana that couldn’t be fixed by switching to the PC version with the benefit of a keyboard and mouse. Maybe just wait until they’ve patched that AI art out.
Kirby Air Riders is a surprise contender for kart racer of the year. Excelling well beyond its cult predecessor, the pink blob’s latest adventure is filled with some excellent and surprisingly deep racing where your skill, expertise and management are what put you ahead of the pack. Its courses are gorgeous and intricate, City Trial is aptly chaotic, and the brand new Road Trip mode is a thoroughly enjoyable adventure filled with strategy and risk vs reward events. With a lot to see, tick off and do, along with accessibility options to refine your experience, Kirby Air Riders is crafted to be the kart racing event of the year. Eat its dust, Mario Kart World.
The Berlin Apartment is certainly a nice tribute to the history of the titular city. With gorgeous scenery evolving through time that tells the tales of its residents, the apartment is a delight to explore. However, a more intriguing main narrative or engaging gameplay mechanics would’ve been a massive boon for the game. A gorgeous art style and heartwarming sentimentality make The Berlin Apartment an enjoyable experience, albeit one that struggles to stand against the genre’s best.
Possessor(s) is hauntingly beautiful. It’s a stunning world that begs to be delved into with curiosity. Luca and Rhem’s dynamic is an absolute standout, with an excellent balance of snark and heart between the two. It’s almost to the game’s detriment, as every other NPC (besides the antagonist and one of the eye holders) falls flat in comparison. Movement feels great, as does combat, for the most part. Some unfair enemy design and stun issues drag the experience down, alongside moments where progression stalls, especially if you miss the unclear whip skill interaction. Despite this, though, Possessor(s) still manages to shine with genuine merit and contains a beautiful story well worth seeing through to the end.
As an action game and a roguelike, Forestrike is a satisfying, if challenging, experience. By allowing the player to foresee fights and predict their foes’ next moves, it turns what would be a by-the-numbers 2D fighting game into a more thoughtful experience built around memorisation, timing and strategy. While it drags anytime you have to claw yourself back following a game over, Forestrike makes up for it with its varied combat system and appealing aesthetics. If you’re a roguelike fan or an action fan, there’s a lot to like about Forestrike, and it’s certainly worth jumping into.
Little Nightmares 3 presents gameplay and location design that mimics the style of its predecessors, while maintaining none of the depth or exploration that the horror genre champions so effectively. Till now, Tarsier Studios has steered the Little Nightmares games through caricatural horror to plumb the depths of those life-sized fears. But now Supermassive Games has taken the wheel, and the proverbial ship has veered frighteningly off-course into shallow waters.
Goodnight Universe is an incredibly immersive, masterfully told, and cathartic game that left me bawling my eyes out on multiple occasions. Accompanied by a soundtrack that beautifully expresses each emotional moment, a vivid animated art style, and a mechanic that directly ties the player’s actions to what is an undeniably moving, human story about love and family, it is perhaps one of the most truly evocative experiences I’ve had playing games this year.
Lumines Arise takes a now-iconic formula and revamps it in a way that truly stimulates the senses. When you’re in a flow-state, headphones in, matching blocks, vibing with the gorgeous soundtrack and being mesmerised by the dazzling visuals, time simply melts away. It’s the most diverse and interesting the series has ever been, punctuated by a killer tracklist from its talented composers. Sure to be a regular puzzler to pick up in anybody’s library, there’s simply nothing else quite like Lumines Arise.
While Dunjungle won’t satisfy anyone looking for a deep narrative, its pleasing pixel art did enough to charm me. It may take a while to unlock most of its content, but once you’re past those slow early hours, Dunjungle is a load of fun and brims with variety. I had a great time with Dunjungle, and if you like roguelike platformers, you likely will as well.
The journey is often more important than the destination, but Dead Static Drive fails to live up to its premise across the board. From unbearable driving and combat mechanics to a wasted chance to build a truly unique world, there isn’t anything to propel you to journey across this iteration of 1980s Americana. A disappointing end to years of promising development updates, Dead Static Drive feels like an early access release 11 years in the making. I looked forward to finally getting in the driver’s seat, but looks can be deceiving.
The game looks better than previous Pokémon titles, but continued half-hearted attempts to give itself a high-definition look seem to come at the expense of deeper, more complex content. It’s easy to ignore these cracks, complete the satisfying gameplay loop and vibe through Z-A’s Pokémon adventure, but I know Pokémon is capable of more than this.
The Lonesome Guild is one of those games that completely sneaks up on you. It’s a heartfelt journey wrapped in charming art and great writing. Even when combat drags and abilities feel underdeveloped, its sincere core shines through, doing well to make up for its shortcomings.
PowerWash Simulator 2 is a refinement of a modern comfort classic. Every addition, from the home base to the abseiling harness, feels thoughtfully designed to deepen the relaxation loop rather than distract. It’s bigger and cleaner, but still surprisingly heartfelt. If the first game helped us survive the chaos of 2022, this one feels perfectly timed to help us slow down again in 2025.
Though the campaign could’ve been a bit more memorable by including a few more high-calibre moments and a better inclusion of their main hero Ryu, what’s within is still a bloody great time with high replayability as you slice, dice and rip apart your foes, bathing in their blood. Ninjas are friggin’ cool.
Battlefield 6 still manages to offer the most exhilarating multiplayer shooter experience on the market; a fantastic, bombastic sequel that confidently delivers on its many promises for those who like to break stuff.
Whether intentionally or not, Keeper feels like a quiet rebuke to the current games industry and its devaluing of human craft. A towering testament to the joyous, creative and novel search for meaning that games can elicit with a subtle focus on the hands that craft such worlds. Keeper’s surreal journey through abstraction and connection is a wondrous trip through a lighthouse’s looking glass.
BALL x PIT is a fun blend of old-school brick breaker and shoot ’em up games. Its creative ball fusions and frantic gameplay will sell you, but the variety will keep you engaged. It’s still a roguelite with some occasionally exhausting moments and very challenging bosses, but it’s ultimately inventive and full of personality.
Despite this, these are fairly minor bumps in the road that I just wish had played out a little differently. Digimon Story: Time Stranger is a “more than the sum of its parts” RPG if I’ve ever seen one. Its rough parts are worth it if only for the butterfly effect it’ll have on future games in the series. It’s damn good eating for Digimon fans.
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.