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Nothing like it has been done on console before, and we have to respect Bungie – and Activision – for that.
But it won't be a game for everyone. The game offers a Trophy for completing it in under an hour, but we can't imagine the type of players Hohokum attracts will find this prospect appealing. It should be taken almost as a palette-cleanser; the type of experience you find yourself spending a few quiet hours immersed inside, soaking up its atmosphere and getting lost inside its dreamscape. There's little doubt Honeyslug has created something truly original and utterly absorbing, but it's also a game that requires a detachment from reality along with a complete investment from its participants. Don't venture into Hohokum hoping to understand what it's all about, just sit back and enjoy the ride.
But subjectively it boils down to just how much use you will find yourself getting out of these new additions. The Crusader requires a reroll, bounties reuse locations and the addition of randomised dungeons might genuinely be a case of too little, too late. This is a superlative effort from Blizzard, but is it enough to change your mind if you've already decided against the instalment? Sadly, that's not a question we can answer for you.
The first true MOBA on consoles
The faint of heart need not apply
About as charming a game as you'll see
Your rose-tinted glasses won't slip much
Super Time Force is a quirky mix of good, old-fashioned shooting fun, blended with more than a pinch of thinking power – but it proves to be a perfect combination.
Capcom Vancouver has therefore given the Xbox One something that PS4 does not have right now: a strong triple-A exclusive. Dead Rising 3 dares you to dream about high the bar can be set for the open world game during this generation on a technical and creative level, even with its obvious flaws in mission design. Not bad for a launch title.
A fantastically addictive merge of genres
Proof that not all games need to innovate to be worth it
An effective lesson on the casualties of war
Don't judge a game by its gimmicky-sounding premise
The road to victory is a long one
Better than ever, but know the risks going in
Like its predecessor, Civilization: Beyond Earth is going to benefit from Firaxis' attentive and proven post-launch development plan. Its series of interconnected systems are well balanced and while some of them will feel disappointingly familiar to series veterans, there's sufficient diversity and flexibility here to feed the series ongoing evolution.
All of which makes us a little suspicious. Are we being suckered with the sweet stuff now, only to be hit with expensive expansions later? Perhaps, but we'll revise our view if and when Blizzard introduces the CCG equivalent of WOW's 'Sparkle Pony'. For now, Hearthstone is very much a triumph, and with a mobile client rolling out there's a sense that we're at the beginning of a phenomenon rather than in the midst of one. Yet again, Blizzard seems to have played its cards absolutely right.
Generously celebrating a beautiful fighting system
The way Remasters should be made
Not a great package, but a truly great game