Worth Playing
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If you've never experienced it before, The Last of Us Part I is a must-buy. It's essential in any library. One of the things I liked about playing this again is that it's a nice change from a lot of the exhaustive open-world concepts out there. The level designs and settings are expansive enough for you to explore, but they're not big enough to go off the rails. You have a definite destination and mission, even if the journey carves a few pieces out of you. It's worth it. Just remember to perhaps pour yourself a drink afterward.
I wanted to like Star Ocean: The Divine Force a lot more than I did. It has a lot of interesting ideas and concepts, and I'm a prime target for Star Ocean 2 nostalgia bait. The game didn't have the time or budget to do what it wanted to do, and what we have is a half-baked title that does very little well. The story is dull, the combat is repetitive and poorly balanced, and the unique features fall by the wayside as the game progresses. There are glimmers that something great could have been created, but it isn't the game that we ended up with. It's difficult to recommend The Divine Force to even die-hard JRPG fans, since the game's few strengths are eclipsed by its many flaws. Wait for a sale if you're curious, but otherwise, there are plenty of other better JRPGs to play this year.
In the end, PGA Tour 2K23 retains the series' reputation of being a solid golf game despite some notable issues that don't affect the gameplay too harshly. The aim for a realistic golf simulator is still present, but things like swing forgiveness and a new control method opens things up for more players of a lower skill level to jump in and have fun. With those solid modes, PGA Tour 2K23 has some real legs even when the presentation isn't mind-blowing. It'll be interesting to see how it and future iterations will stack up once EA gets back into the sport. Until then, golf fans will be well served with this title.
Just like Shovel Knight Pocket Dungeon, Shovel Knight Dig proves to be a very solid spin-off for a very beloved character. The familiar platforming of the original mixes well with the predominantly vertical focus, while still maintaining a responsiveness that fans expect. The roguelike nature of the title means that there's a good amount of randomization and temporary upgrades. The quick average runs mean that levels aren't a slog. Overall, it works well as a starter roguelike, and it's a perfect choice for both Shovel Knight and platforming fans alike who are looking for something different.
Gotham Knights stands in the shadow of giants, and while it doesn't necessarily stand as an equal, it's a valiant effort. There's clearly a lot of love and care put into the game, and while it doesn't hit every mark, it hits more than it misses. The only thing that really drags it down are some technical issues and a slight drought of unique open-world content to complete. It's a great attempt to figure out how you do Batman without Batman, and this title should scratch the itch of any Batman fan.
Mario + Rabbids: Sparks of Hope is an absolute delight. The new mobility-focused combat trades some difficulty for a more flexible and dynamic battlefield. The more JRPG-styled tone and structure of the game gives it a solid basis that the first game didn't quite reach. Most of the improvements are for the better. There are still some nagging problems here and there, and the frame rate is rough, but if you can get past that, there's a ton to love here.
Overall, Persona 5 Royal is effectively the same game it was on the PS3/PS4, but now it's portable. The colorful and simple graphics age extremely well, and while the frame rate and resolution won't match the new HD versions, they are more than adequate for the sort of game that Persona 5 is. The title remains an absolute masterclass in how style and strong art design can create a more distinctive and memorable experience than the most realistic graphics on the market, and that carries through on the Switch, even if it sometimes appears less sharp.
Uncharted: Legacy of Thieves Collection for the PC shows that patience can sometimes get you the best version of a game. Both included games remain fantastic entries in the series, and that's saying something, considering how almost every title in the franchise is held in high regard. The gunplay may work fine, but it is the exploration and stealth that make the game shine alongside the various set pieces. PC players will appreciate the unlocked nature of the graphics, and even if you don't have the best hardware, you'll still be able to enjoy something that's on par with what PS4 players have already seen and heard. This is another title that deserves to be in your gaming library.
Except for the stuttering and crashes endured through the review period, A Plague Tale: Requiem is a very well done game. The story remains as engaging as ever, with a whole cast of compelling characters. The myriad of mechanics keeps things exciting, and the pacing makes you feel like you had the right amount of it at the right times. The overall presentation is stunning to the point where it is already a looker, even before ray tracing comes into the picture. If the stability fixes come in for the title, you're looking at a game that'll easily make a "Best Of" list for 2022.
Asterigos: Curse of the Stars is just plain fun. It's a solid, enjoyable and well put-together action-adventure game where my biggest complaints are largely nitpicks and a few qualms about the exploration. Sure, you can point to various things it was inspired by, but it manages to stand out on its own merits, and it's an enjoyable experience. The distinct art style and combat help it define itself, and the story is engaging enough to keep you interested. It's well worth a look if the concept remotely interests you.
LEGO Bricktales deserves credit for trying new things and incorporating the core building experience into gameplay, but the game doesn't quite hit the mark when it comes to polish. That said, if you're willing to be patient with it, there is fun to be had. It's just not as direct as putting together an actual LEGO set.
All in all, Sunday Gold has an interesting premise and gameplay mechanics, but it doesn't come together as well as it could. Some parts of the game were completely engrossing and entertaining, but there are several segments that I did not enjoy. The story and puzzles are fun, but the combat is rather shallow and difficult, which isn't eased by the restrictive AP system and minigames. It's an enjoyable indie with a great idea, but the execution doesn't always match. If you're in the market for something new and point-and-click-adjacent, Sunday Gold is a great pick-up for all of its strengths. If you're hoping for a great RPG like Disco Elysium, you'll want to look elsewhere.
Return to Monkey Island is a love letter to the franchise and adventure games in general. It succeeds at what it set out to do from the outset, with a fun story, clever puzzles, and a big pinch of nostalgia to top it all off. It may play it a bit too safe, but that's easily forgotten when the rest of the experience is so consistently delightful.
There is a good game somewhere under all of this, but it is buried under the weight of every part of Dakar Desert Rally being unlikable for some reason or another. There are the briefest moments where it shines through, the sun is hitting you just right, and you're blasting through the stage skillfully at top speed. The problem is it's at that moment that you round the bend and slam into a random truck or the game hitches and you suddenly understeer into a rock wall. Substantial patching would do this game wonders, but as it stands, it's a joyless mess that delivers frustrations at a far greater rate than podiums.
I would recommend NBA 2K23 for its sheer breadth of material and the fact that it really tries to be a basketball universe unto itself (hence the massive file size). It's certainly not perfect, as I still keep running into odd glitches now and then, and even some strange things that carry over from the last game (Do I really have to keep walking through the Dallas Mavericks shootaround to get to my guys? Why is that still a thing?), but it is and shall likely always be the sports game I play almost every day, no matter what time of year it actually is - even when the fans tell me I stink.
With all that said, Valkyrie Elysium is rather fun. Divorced from its heritage, it's a solid, if unexceptional, action-RPG. The combat system could use more polish, but what it does, it does quite well, and I enjoyed the combat until the end of the game. I'd love the team to have a chance to revisit the gameplay with some more confidence under its belt, as it's easy to see how it could go from good to great. This isn't the Valkyrie Profile 3 I was hoping for, but Elysium should satisfy someone looking for a solid action-RPG.
Taiko no Tatsujin: Rhythm Festival proves to be another solid entry in the series. In terms of quantity and variety, the default song list is on the same level as Drum 'n Fun, and while the DLC will pad things out, the 30- and 90-day song passes do a much better job of making this feel like the most packed entry yet. The removal of minigames is a bit disappointing for those who liked them, but Great Drum Toy War and its strategic elements more than make up for it. It's a much better experience if you're willing to shell out for the drums, but even if you don't, you'll have fun with Rhythm Festival if you're a big rhythm game fan who isn't too hung up on grooving to familiar Western pop hits.
The DioField Chronicle is interesting as an experiment, but that's about all it has going for it. The combat system is so half-baked that it may as well not exist, and the story is about 20 hours of buildup for a "buy the sequel" hook. Since the phenomenal Triangle Strategy came out in the same year, and it handles pretty much all the same ideas much better, it's difficult to recommend DioField. Even if you're curious, it's best to wait for a sale because the full retail price is too steep for what you'll get.
Twin-stick shooter fans will certainly have some fun with NeverAwake. The short levels make it perfect for quick, on-the-go bursts of shooting, while the actual shooting and power-ups make for a fun and challenging experience. It looks and sounds great, while the presence of two different endings gives the game some replayability. That said, the story isn't all that compelling considering that we've seen it used before, and the game can start to feel like it's running on for too long due to the sameness in some levels.
At the end of the day, Voice of Cards: The Beasts of Burden is the same basic game as the last two, only with a different story. It really doesn't do anything to break the mold except be incredibly dark and depressing. If you found yourself enjoying the last two games, then you'll almost certainly enjoy this one, but if any of the previous game's flaws dragged down things, then you probably won't change your mind here. It's a nice, low-budget JRPG with some interesting story beats, but the consistent flaws between games have started to wear out their welcome.