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Harvestella isn't going to remove Rune Factory from existence, but it has a lot of potential as a strong competitor. This first (and hopefully not only) outing has an extremely strong basis and manages to hit a lot of the high marks of JRPG-style farming simulation, while having enough of its own personality to avoid feeling like a clone. Only the overly stiff combat and general simplicity of the game hold it back from being as good as its obvious inspirations. It's so close to being great that it's easy to imagine a sequel hitting all of the marks. There's a lot to like here if you can get past the slow start, and by the time I finished the game, I felt almost as satisfied as I was with Rune Factory 5. Harvestella is absolutely worth a look if you're a fan of the Rune Factory franchise and want to see a different developer's take on the concept.
Moss: Book II doesn't lose any momentum and directly continues the touching story from the first title. It expands gameplay in new and fun ways and immerses you in its fairy tale world quite effectively. While it's a fun and highly polished affair, it still plays it a bit safe in some regards, but that's easy to forget when the end product looks and plays this well. Much like its predecessor, Moss: Book II is a must-play title in VR.
Ultimately, how much you enjoy Grounded is going to depend on how you play and if you choose to enable any of the customization options. In the default state, if you're looking to adventure through the story, you'll have a fun time, but Grounded is at its best when played as a survival sim. Focus on exploring the world, and let the story happen in the background. It may be a slower pace, but it's also more rewarding.
Sackboy: A Big Adventure is just as good now as it was during the release of the PS5. Stunning presentation aside, the platforming mechanics remain absolutely solid, and the transition from 2D to 3D is rather painless. The campaign runs at the right length with the right level of difficulty, and unlike past series entries, the multiplayer feels good instead of chaotic. The creative aspects of the original series are missed, but the game remains a solid entry in any platforming fan's game library.
Romancing SaGa: Minstrel Song Remastered is an excellent remaster of a very weird game. It's one of those games that is difficult to necessarily recommend because so much of what it does evokes love or hate. If you're curious about the franchise, it's probably a lot easier to hop in with SaGa Frontier Remastered or Scarlet Graces. If you like games in the SaGa franchise or want to try something different, Minstrel Song is a worthwhile experience. If you already know that you don't like the franchise, you'll probably be annoyed and frustrated with this offering.
Ace Angler: Fishing Spirits is strange. The fishing is easy to learn but difficult to master due to the lack of tutorial or feedback system. The coin concept is off-putting enough until someone has a surplus of coins to play with. The story mode does a better job of easing you into the game mechanics because it removes the token mechanic and provides focused goals. The minigames and online play are fun, but they're terrible for the overall goal of the game. The coin-pushing game is a very slow burn unless you get lucky. There is an audience for this type of quirky game, but you need to have enough patience to learn the system.
In the end, Slaycation Paradise is a fun game, provided you're willing to overlook some of its shortcomings. The short gameplay loop works well enough, and the variety of objectives stops the game from falling into a rut. More levels would've been nice, and multiplayer would've been even nicer. For those looking for a little more out of their twin-stick shooters, Slaycation Paradise scratches the itch well if you're fine with the lack of levels and multiplayer.
By and large, Pokémon Scarlet and Pokémon Violet are fun. It's telling that I had a lot of fun with them despite the absolutely unforgivable performance problems. The basis for an extremely strong and engaging Pokémon game is here, but it's out in the wild without the extra months of development that it still needed to improve performance issues. If you're willing to forgive some jank for an otherwise great Pokémon experience, then you'll have a great time. Otherwise, it's probably worth skipping until it gets some patches. Even die-hard Pokéfans might have trouble getting past seeing their favorite Pokémon crawling along at five fps.
I don't want to close with the impression that I had a bad time with Gungrave G.O.R.E. I didn't. But I didn't have a memorable one, either. It was a nice bit of action nostalgia for a short while, but in a world where less glitzy action titles feature so much more depth, agility or even wit, Gungrave G.O.R.E. will have a tough time separating itself from all of the bullet-fare that's out there.
As mentioned earlier, Skeleton Crew is a game with a neat concept that isn't executed well. It's a novel idea to kick things all over the place as both a means of solving puzzles and attacking enemies; it ensures that you can still get out of a pickle even if you select someone you end up disliking. Throw in the multiplayer aspect, and it feels like something you'll want to play when company's over or if you can ensure someone you know is online and willing to play. That said, the actual kicking mechanics are slow, and the various bugs and balance issues mean that there's a good chance you'll need to play through some levels a few times through no fault of your own. Despite being out for this long, Skeleton Crew still needs more polish before you'll want to give it a chance.
Evil West is a fun and well-made beat-'em-up that doesn't exceed its reach. The focus is on the combat, and thankfully, that largely pays off. Even coming from God of War: Ragnarok, I managed to have a lot of fun with Evil West nonetheless. There isn't a ton to see beyond the combat, and you'll probably be done in a single playthrough, but that single playthrough will be a darn fun time.
The Dark Pictures Anthology: Episode 4 – The Devil in Me is a solid ending to the first "season" of the franchise. It isn't the best game in the lineup (I'd probably give that to House of Ashes), but it's probably the best horror story of the lot. The same familiar gameplay is bolstered by some new additions, but at the end of the day, they don't change the formula. If you've played the previous games, you have a pretty good idea of what to expect here. The Devil in Me shows that Supermassive is experimenting with The Dark Pictures Anthology and trying to expand what its games can be. I'm looking forward to seeing what Season 2 brings.
Much like its predecessor, Marvel's Spider-Man: Miles Morales is an exercise in how to do a superhero game right. The movement is exhilarating, the combat is well done given the bevy of options at your disposal, and it contains more than enough to keep you busy but not bored. The fact that it can do all of this in a more compact package (in terms of gameplay hours) is a testament to tight design, while the story is more compelling thanks to a new cast of characters. With a presentation that's better than the PS5, provided you have the hardware to push things, Miles Morales is an easy recommendation for PC players.
Soda Crisis succeeds in providing action in small doses. Even if you forget half of the possible moves, you have more than enough to become a formidable action hero who's capable of taking down everyone in a torrent of bullets. The brevity of each stage makes it perfect for bite-sized gaming sessions, and the presentation keeps the high-octane action vibe going. It's a fine outing if you love run-and-gun platformers, but make sure to bring a good pair of glasses or sit very close to the screen if you want to read any text in the game.
That is about the only real criticism I have about The Centennial Case: A Shijima Story. It's a darn enjoyable multi-generation experience that has a lot of unusual mysteries, so it stands strong on its own merits. If you're a fan of mystery games, then it's absolutely worth a shot. The strong acting and good use of FMV help it to stand out from the crowd, and it's almost as much praise and criticism that I wished it were a movie or television show that I could just sit back and watch.
As a story-driven adventure game, Pentiment is a history lesson come to life, with some intriguing mysteries to solve and tricky decisions to make. It's a vertical slice of history, and it provides a glimpse into a turbulent period through the experience of a small town. The experience can be a bit sluggish because it sometimes values historical accuracy over player comfort. Your choices impact the Bavarian town of Tassing over a quarter of a century, all while uncovering a truly interesting mystery. Tassing is the actual protagonist here, and I thoroughly enjoyed the experience of being an integral part in its community and participating in its struggles. It's a bit special and stubborn in its delivery, but Pentiment is an interesting and worthwhile investigation of the period, its customs, and its issues.
Smurfs Kart is pretty smurfy, at least in some parts. It nails the mechanics of Mario Kart quite well, the presentation is quite nice despite the low frame rate, and it has a good sense of speed. That said, the small number of tracks, vagueness on weapons, and basic modes mean that most Smurfs fans will knock out everything in an afternoon and struggle to return. It's not that bad of a kart racer for the Switch, but only die-hard fans of the recent cartoon will want to make this their main kart racer.
Tactics Ogre: Reborn is an incredibly well put together remaster of one of the cult classics from the SNES era. It's an improvement over the well-done PSP remaster and improves upon it in almost every way. The story and translation remain excellent, and the core gameplay is more fun than ever. The only downside is that it didn't get any visual touch-ups, so you'll need to be willing to accept cute, pudgy little sprites acting out the serious tense political drama. If you're a fan of strategy RPGs and haven't played Tactics Ogre yet, then Reborn is well worth a shot.
In the end, GigaBash is a game that's loads of fun if you're playing with local friends. Even if you don't partake in the minigames, the combat is deeper than expected in a fighting game like this, so you'll spend more than a few rounds playing with others. It doesn't have much going for it if you choose to play solo or are trying to get online, but as long as you have a group ready for a get-together, GigaBash fits perfectly in a party-style rotation.
Still, it's hard to feel like the multiplayer wasn't just thrown into the wild for Call of Duty: Modern Warfare II. It's not unplayable, but there are so many flaws that consistently and almost constantly crop up. The lack of post-launch support makes it feel as though Call of Duty is a victim of its own success, and it really doesn't matter what state it's in or how quickly it gets fixed because millions of people have already purchased it, and it'll all be forgotten before the launch of the next one. My hope is that the players won't be simply taken for granted going forward, but in the meantime, Modern Warfare II certainly subscribes to the mentality of, "Screw it. People are going to buy it anyway."