Worth Playing
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Vane is a game that sticks to its ideals at the detriment of everything else. It's a noble idea to let players figure out everything on their own — until you realize that the large environments and the number of interactive but ultimately useless elements mean more time wasted in activities without a payoff.
As stated at the beginning of the review, The Bug Butcher is an absolutely solid homage to classic arcade shooters. It nails the shooting mechanic and provides a gradual level of difficulty that doesn't veer too much into impossible territory. Though it's a short game, there's enough to keep people interested for more than an afternoon, and it's a good fit on the Switch thanks to the short levels and co-op gameplay for endless mode. This is another indie port to Nintendo's console that's worth checking out.
The content is plentiful, replayability remains high, and the presentation easily makes Ace Combat 7 one of the better arcade-style flight games on the PC. It has been a long time coming, but action flight fans and those who love the series won't be disappointed by Ace Combat 7.
The Textorcist: The Story of Ray Bibbia is an experiment that works better than expected. The focus on boss fights is the right one, as the exploration and puzzle sections are novel but not noteworthy. The controls can seem unwieldy at first, but part of the charm and excitement is in trying to concentrate on typing and moving at the same time. The presentation is excellent, and the length is perfect, as it never feels like the game goes on for too long. The Textorcist may seem like an odd game on the surface, but give it a chance, and you'll find it to be one of the more inventive and fun experiences out there.
Fans who have the patience to deal with a lot of caveats can enjoy World Mission. Casual Dragon Ball players will want to go for the Xenoverse games for an overall higher-quality experience.
Each incarnation of The Show I've played has been better than the last, and MLB The Show 19 keeps pace. I do wonder, however, if there is a "next level" coming for the series or if we're content to accept a layer or two of steady improvements for the next few editions. I'll take it. After all, it's a long season.
Worbital's features mean that it'll take some time before players get acclimated to it. Once you get used to the gameplay, you'll find it to be a perfect blend of RTS and artillery shooter, with some gravity effects thrown in. It's a shame that the online community is practically nonexistent, but the presence of local multiplayer and the ability to earn currency while playing against friends or bots ensures that it isn't a completely dead game once the campaign has been completed. If you're looking for something different and fun, give Worbital a shot.
Below is divisive. Few will argue about the bleak beauty of the game, but everything else sets it up as a title you'll either love or hate, with few reservations.
The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
All in all, Yoshi's Crafted World is a delightful adventure that is held back only by being a bit too predictable. It's a solid platformer for gamers of all ages, and it's easy enough for the youngest players but has enough charm to keep adults playing. It's also easily the best Yoshi game since the SNES original, and while it's difficult to live up to a classic, Crafted World does a good job on its own merits. Even if you're not a fan of Nintendo's multicolored dino-horse, it's worth giving Crafted World a shot. You might be charmed and surprised.
Flashback: Remastered Edition remains a stone-cold classic, and old players will love how so little has been done to it, helping to preserve what caught people's attention in the first place as opposed to covering it all up with a more modern sheen.
Despite my issues with its combat and optimization, Hand of Fate 2 provides a wonderful experience for those seeking an interesting deck-building game to add to their Switch library. There's a good bit of bang for your buck here, and with additional levels available as paid DLC, I could imagine players getting lost in Hand of Fate 2's tabletop-inspired world for countless playthroughs. Just be sure to bring an open mind and plenty of patience.
In the end, Killing Floor: Incursion is fine.
Overall, Smoke and Sacrifice ends up feeling like a little bit less than what it was advertising, but it's still a fun experience.
Overall, The Slater is a barely competent stealth game.
It's not for everyone, and it isn't absolutely perfect, but Sekiro is the best game I've played in a very long time.
By creating a timer feature that tracks how much time we're away from Quinn, Stay extends its memorable experience beyond our gaming monitor and asks us how long we're willing to stay away when it has negative consequences. With great narrative and relatable content, the title falters in creating far too complex puzzles that transform the game from Stay into Stuck. However, Quinn's story (and our story) create solid and thoughtful gameplay that keeps us coming back for more. If one can overlook the puzzling mishaps, Stay is a title that reaches out to all of us and creates a worthwhile experience.
Track Lab is an interesting title. If you're looking at it as a game, it has some great puzzle mechanics, but there's only enough content to last you about an hour unless you get stuck on one of the puzzles. If you're looking at it as a music creation tool, the interface is novel but not something you'll use to seriously create tunes, especially since there's no easy way to export your creations. Ultimately, Track Lab is more of a fun toy in VR but not something you'll be itching to visit more than a few times.
Dragon's Crown Pro makes strides in updating the side-scrolling beat-'em-up genre by incorporating light RPG mechanics well. The overall setting and simplicity of getting into the game are intriguing, but the art style is jarring, and the story paper-thin. While I understand the latter is not the reason to play this type of game, it's frustrating to see and feel how flimsy it comes off. The gameplay is solid, and the innovations are intriguing, but the rest of Dragon's Crown Pro is rather shallow.
In the end, Sleep Tight means well but is very limited in scope. The core mechanics are fine, and the different upgrade trees are good, but the slow difficulty ramping can make it feel like a grind in a short amount of time. The lack of any modes hurts significantly, as does the lack of variety in locations and your arsenal. Unless you want something simple in your tower defense or twin-stick shooting game, it's easy to pass on Sleep Tight in favor of other titles.