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South Park: The Fractured But Whole on the Switch is a flawed game with bugs, small performance issues, and long loading times. While the game is a fun but weaker successor to The Stick of Truth, it doesn't look great in its current state. Even with its flaws, it's still an enjoyable journey, but it's not worth the high price tag until most of the performance issues are addressed in an upcoming patch.
Dead Rising 4: Frank's Big Package is made for people who love the idea of killing large zombie hordes in an outrageous fashion. The main game may not be as challenging as previous entries, but it remains engaging, and it would've been a fine purchase for PS4 owners. The presence of both old and new DLC makes the game absolutely packed, and while mini-golf isn't as strong as either Frank Rising or Capcom Heroes, its inclusion is still welcome.
Far Cry 5 is not the game that it pretends to be. Far Cry 5 is also not the game that most reviewers thought it would be. Ubisoft has crafted a brilliant open-world shooter, but the company has also presented a subversive take on the hero's journey that is both engaging and disturbing. Most importantly, it's a game that makes you think, which is something you don't often see.
Overall, Pillars of Eternity II: Deadfire feels like the game of my dreams.
There are parts of TurtlePop: Journey to Freedom that can be delightful. The game looks fine, and the idea of mixing some of these genres together sounds good on paper. The execution, however, is flawed, with some of the genre combinations just not working well with one another. It might be fine for older players, but with a look and premise that seems catered to younger players, the final result ends up being more frustrating than fun. It isn't terrible, but players can do better than this for the time being.
The Alliance Alive is a good game that's held back by some unfortunate missteps. Its fantastic premise and strong narrative provide a storyline that feels surprisingly fresh compared to other JRPGs, while its combat provides some welcome depth to its turn-based gameplay. The title often feels too easy, even by JRPG standards, and several features could have been better fleshed out, but the overall product is a stark improvement over studio Cattle Call's previous effort. With the 3DS on its way out to pasture, those with a hankering for an old-school JRPG with some new ideas should find something to like with The Alliance Alive.
Dead in Vinland is easily one of the best games I've played, and its addictiveness is real.
Phantom Breaker: Battle Grounds Overdrive remains a solid beat-'em-up no matter what system it appears on. The mixing of fighting game mechanics with a more modern beat-'em-up set of mechanics works well thanks to the fact that you're flooded with varied enemies. The leveling system and the inclusion of a good roster of characters adds replay value, while local co-op play makes up for the lack of online play, especially since the Switch has been touted as being big on local multiplayer. Overall, Battle Grounds Overdrive is another good choice for the console.
Despite the issues, I'm really enjoying BattleTech. Get past its learning curve and get a few missions under your belt, and you begin to feel like a capable commander. The company management gives a backbone to your progression, while the mission gameplay is an enjoyably tangled web of tactical options and trade-offs. It's far from a perfect game, but it's a solidly good title that's a welcome entry in a long-overlooked franchise.
All in all, Brakes Are For Losers is a fun retro-inspired arcade racer. It doesn't excel anywhere, but it doesn't have to. It's a decent enough experience at a very low price point in case you're craving an isometric racing frenzy.
Guns, Gore & Cannoli 2 is excellent. The classic side-scrolling shooting benefits greatly from the 360-degree aiming, giving you few to no limits in dealing carnage. The presentation is still solid, and the improved co-op mechanics make this a perfect game to play with friends. Shooting fans will have a blast with this one.
The biggest problem with Civilization VI: Rise and Fall is that it's not a really big expansion. The new features are nice, but they don't fundamentally change the game. The new bonuses and civilizations are fun, and overall, they don't detract from the experience. At the same time, it's hard to call it essential. In addition, there are a handful of new features, particularly Loyalty, which detract from the game without adding much to it. There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
If you can stomach the rather high price, Steep: Road to the Olympics is a good addition to those who have yet to tire of the core game. The range of mountains in Japan is fun to go through, while the Olympic events in Korea are different enough from the rest of the title but fit in with the gameplay mechanics. Though the story mode is rather weak in presentation, it's a good refresher for those who have been out of the loop for a while.
Road to the Show remains the soul of The Show 18 to me, with everything else feeling like a fun distraction, like getting to step into the shoes of baseball's past greats or the tasting the 8-bit flavor of retro mode. As I progress more into my player's career, there's this unshakable knowledge that he's never going to be better at some things than he is now. He will be in a box — an enjoyable one, but a box nonetheless.
While not quite an unmitigated disaster, Dynasty Warriors 9 is pretty bad. Even if you can live with the subpar presentation, the game quickly gets boring due to a lack of important or interesting things that can be done in the world. The combat is fine, but with fewer opportunities to use it, the button-mashing joy inherent in the series is nowhere to be found. If the franchise continues down this open-world path, then it'll need some massive improvements — or else fans will start calling for a return to the old formula.
Overall, Typoman had an intriguing premise and managed to tell a decent story with great atmosphere, good visual design, and interesting puzzle mechanics. In the end, however, the title doesn't on many of the gameplay mechanics, with good but inconsistent puzzles and often awkward and awful platforming. Coupled with its short runtime, Typoman isn't bad, but it's certainly a long way from being as good as the idea and visuals behind it.
Fear Effect Sedna is a case of improperly executed good intentions. It has an intriguing story at its core, but the bad script fails to make it shine. It has lots of different gameplay mechanics at work, but none of them feel good, let alone good enough to carry the weaker parts. It has a presentation that's less than stellar, even for fans who enjoyed the originals. There's still a chance that you can enjoy the game, but you'll have to forgive the various flaws to do so.
As a whole, Extinction is a game built around plenty of promising ideas, but the execution fails to live up to its promises on almost every single point. It's hard to shake the feeling that Iron Galaxy didn't provide the game with the resources it needed to come close to reaching the heights it was aiming for. That's a shame, since all we're left with is a massive skeleton of a game that could have held some real meat. Ultimately, Extinction is not worth buying, especially at its absurd $60 price point.
Past Cure is many things: technically infuriating, a slog, and thematically inconsistent. While one can appreciate the effort of a small team trying to craft a game that does many things, it can't seem to do any of them well enough to warrant any attention. With a glut of better games that tackle similar elements on the platform, it's very difficult to recommend Past Cure to people, even as a quick diversion.
In summary, Bombslinger feels like a mix of several familiar concepts but manages to be greater than the sum of its parts. It's not perfect, with a steep difficulty setting and unfriendly amounts of grinding. The visuals are great, and the overall experience is fun, so you should pick up Bombslinger on the eShop for $12 — unless you hate roguelites.