Man of Medan does some things extremely well, particularly with its well-crafted story that offers great replay value, and choices having more impact than in Until Dawn. But then it completely fails on other fronts such as the many game-breaking technical problems, a horrible online experience, lack of a flowchart or cutscene skip in Chapter Select, and an absurdly convoluted trophy list.
A great sequel, which captures the magic of the first game. Without taking many risks, the game manages to satisfy my five year long hunger for a sequel. The game doesn't add many new mechanics to the gameplay, but enough to not bore the series veterans.
Ni No Kuni 2 teaches kids some powerful lessons: how to be a good leader, a decent human being (or cat-person haha), and how to solve political differences by peaceful diplomatic means opposed to brute force. While it may be too simplistic for hardcore gamers, it’s one of the best role-playing-games for younger audiences.
KCD is a game of stark contrasts. The cutscenes, story and lore are phenomenal yet the game is unpolished, has outdated graphics and is very buggy. If you can turn a blind eye on those things it’s still a game worth playing that has a lot of content to offer.
A DLC that locks main game content? Yes, it exists, and it’s called Curse of Osiris. If you have the main game but not the DLC it has locked content that was previously accessible to you. Now locked behind a DLC paywall: Prestige Strikes, Prestige Raids, Trials, and the Platinum Trophy / 1000 Gamerscore. This is content you already paid for with the main game. The introduction of the DLC stole all of this away from base game players. Whether this is an ‘inventive’ way to push a DLC purchase or just a mishap, it’s a slap in the face to all Destiny 2 players and divides the player base. $20 is way too pricy for a 2 hour story and tiny new area. When a full game is $60, a $20 DLC should be one third the size, not one tenth.
It's sad to see a beloved franchise like Star Wars being destroyed by corporate greed. The only good thing to come from SWBF2 is the campaign. The rest they could have delivered in form of a $20 DLC to the first Star Wars Battlefront. The entire online progression is built around micro-transactions on a pay-to-win basis with randomized loot boxes. It's simply no fun to play in an online ecosystem like this. Shame on you, EA.