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It's not that the game fails to offer something compelling; I sit there and take any individual piece of what went on in Professor Layton Vs. Phoenix Wright, and I liked it. It's just that the attempt to mesh two very different kinds of games together without any real attempt to adjust how either plays simply doesn't work as well as it should on paper.
I used to think that the joy of exploration and unbridled sense of discovery was lost to the games of consoles past, but Fez has not only proven me completely wrong, but it has given me hope for the future.
Despite being a wonderful mix of eclectic and refreshing ideas, Cloudbuilt's difficulty relegates it as a hard sell to all but the most dedicated speedrunners and challenge gamers. It's most definitely a game where fun has to be earned and there are no cinematics to make the average gamer feel empowered. Instead, prepare to fall off the edge of the world over and over until you finally develop the skill to enjoy this game for what it is.
Between the permadeath aspect, the random floor layouts of the dungeon and the smooth gameplay with retro style graphics, Quest of Dungeons is a blast to repeatedly play through.
TowerFall harkens back to the day when you could play a game like GoldenEye 007, when the person next to you got punched in the shoulder for besting you. This is a game with plenty of laughing and pointing at the screen. TowerFall is not deep in options or features, but the frentic gameplay makes for a surprisingly fun time with your friends and family.
Ground Zeroes is an interesting game to score. The way that it has been presented is to show off the features of the FOX Engine, and each mission is clearly designed to showcase some new gimmick or other. And yet, it doesn't feel like a demo. Although I do feel the main mission is too short, it feels like a stand-alone experience that will connect to something much greater in the future. My only gripes with Ground Zeroes, a prequel, is its length, so you can only imagine the game changer The Phantom Pain will be.
I can't get enough of Dynasty Warriors games, and Xtreme Legends is immediately my favourite PlayStation 4 game. The sheer weight of content that is packed into the game can't be overstated; this is a big, chunky game that demands a lot of time to work all the way through it, but every step of the way is a truly entertaining one.
It would be easy to dismiss Plants vs Zombies: Garden Warfare as a quick cash-in on a popular franchise, especially when one considers the somewhat questionable response to Plants vs Zombies 2 and its pricing structure. Fans of the shooting genre might be tempted to overlook this title because of the cute design, but they would be doing themselves a disservice in doing so. Given the quality of the content and the sheer fun of the gameplay, the asking price for Plants vs Zombies: Garden Warfare is more than reasonable and makes for one of the best Xbox One titles released to date.
Constant C is filled with creativity, laughter, deceiving level design and ruthless platforming segments; it's charming aesthetics only mask the brutality of the gameplay that's hidden beneath the surface. Those whom prefer the moderate challenge of today's mainstream games will likely give up pretty quickly, but for those old-school souls like myself who prefer a stiff challenge, Constant C delivers a fresh gameplay concept that beats you down and puts you back together over and again to the end.
Yoshi’s New Island has been accused of being a shameless nostalgia cash-in, but Arzest did well enough for Yoshi’s appeal to shine through. It just tries so painstakingly hard to replicate the original and then does an inferior job at it, which undermines the moments that are legitimately thrilling and fresh. Those who love cutesy platformers and are willing to cast cynicism aside will be well served, but just like the green dino himself, may find themselves with an insatiable appetite for something more sustaining by the game's end.
Dead Nation is a title that's actually deserving of your money, even if it's still carrying the same baggage from its first outing.
If you enjoy some online competitive play, this is a great way to get your fix. If you were already a fan of the Awesomenauts, then it is hard to recommend against this updated version. The visuals are excellent, the sound design is fun and borderline perky combine with an expanded roster of characters and various smaller improvements to create the best Awesomnauts experience to date.
Putty Squad is not a bad game, and with the relative lack of titles currently released on the PlayStation 4 it does fill something of a void. Still, platforming enthusiasts with PlayStation 4s do have access to Rayman Legends, rendering it rather pointless to grab Putty Squad unless you're an absolute genre purist.
So I simply don't see where this game's appeal lies. Even once the technical flaws are repaired, and even after I have a better understanding on how to play following the implementation of a tutorial, I still can't see myself having more fun with this game than I would playing a good Bomberman game, or a decent horror title.
Line of Defense Tactics is a short and fun game that I felt was paced well and can be picked up even when you only have a few minutes to spare before heading out to do something else. This in turn is a good thing because the difficulty spikes in the game In some ways this was a great idea because sometimes having to spend 30-50 minutes on a level to only fail in the last few minutes and then need to restart the level would not be fun.
I'm happy to forgive the game for being safe, because it is safely fun.
Garrett is a wonderful character, and the city and plot of Thief hold all kinds of potential, the game looks gorgeous on the PlayStation 4 and is mechanically very tight, but all of that potential is dampened by the developer's somewhat overzealous desire to dictate just how the game should be played.
I was absolutely wowed by this game the first time I played it through because I was paying so much attention to the cut scenes and redesigned Lara Croft was a joy to behold. The Definitive Edition adds a few neat little features like alternative costumes and a comic book describing the events before the game, and I can't remember that being in the original game release. But having had a year to sit and consider the game's broader meaning, the second time around the game's flaws are all the more apparent.
If you are a fan of platforming games, Rayman Legends should be a pretty easy acquisition to justify. Even if dozens of levels of running and jumping usually are not your thing, there is enough quality content here to make Rayman Legends worth your while. No matter which camp you fall into, Rayman Legends on the current generation of consoles is the best platforming experience of this early 2014 year.
All and all, Gigantic Army is a great new entry for Astro Port's line of shooters. If there was one complaint to be had, the game does stand on the short side of the spectrum although there is a refreshing lack of filler. Gigantic Army comes highly recommended to any fan of the run and gun genre - it's clear that Astro Port put a lot of effort in the game and it comes out in all facets.