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Toukiden is an artful, intelligent Monster Hunter 'clone,' and Koei Tecmo is on to a winner with this franchise.
The reality is that Mario Party 10 isn't a classic game, and it certainly does have any meat or lasting value to it beyond being the most casual of party games that you pop out for a quick bash once in a while. But that Amiibo integration is pure gold, and short of Square Enix following up on the Wii's Fortune Street (or Boom Street, depending on where you live), this will be the best digital board game released on the Wii U during its life.
Multiplayer is, of course, the main reason that you buy into a Battlefield game, and it's generally enjoyable, even if it doesn't do anything to revolutionise the genre. However, both Activision and EA, and every other FPS developer that aspires to become the top dog franchise, needs to learn that if they are going to persist in putting single player narratives into their games, then they need to do a far better job. Telling a good story is not about throwing in more explosions. It's about understanding the context that the story is being created within, and then doing something with that context. That's art. That's what separates Battlefield: Hardline from a genuinely intelligent game like Spec Ops: The Line.
You get loads of content in the game, and in following the tradition of recent Koei Tecmo games there is loads of character customisation options. Bladestorm has a unique flavour, and it's one that takes a while to really settle in. But, once you get into its rhythm it has just the right mix of history and fantasy elements so that it does respect to one of the most fascinating periods of historical conflict, while letting you have some fun with it too.
It's odd that Square Enix would look at a PSP game and think to remake it for the PlayStation 4, but I'm glad it happened. It's a thematically rich game that more than compensates for the visual weaknesses that are a hold over from the original hardware it was developed for. Throw in a tight and entertaining combat system and you've got a great JRPG for the PlayStation 4 - a genre that is currently in short supply on the platform.
I don't have kids, nor do I plan on having any for a very long time, but something about Shelter brought out my parental instinct to protect children. It was emotional when they were taken away from me - as was it emotional when they grew up and left the nest. It's a nice touch that they've allowed you to look at the family tree, and see the generations that lived before the lynx that you're currently in control of. It's just a shame that the gameplay is so generic. It doesn't take long for one generation cubs to grow up, and so the impact of what happens to them is then diluted from the minimal time that you'll spend with them. And as much as I loved looking off on the beautiful horizon, everything else made me want to get out as quickly as possible.
From the opening cut scene through to the various platforming puzzles, Shiftlings feels like more than just a simple platformer with a gimmick. Instead of inserting a joke and then going about the level design like it never happened, here the joke is very integral part of the experience.
DmC might have been better received had it been built under a different name - at the very least it might have escaped some scrutiny from fans of the original games. That being said, what DmC does provide works well and this latest iteration is the best reason to give the game a chance if you have not yet done so.
There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
Helldivers offers plenty of challenges and a great excuse to play with others, and that is when the game is at its best. There is a nice campaign built around the carnage that offers a sense of accomplishment, too, that makes the difficulty worthwhile.
I still had more fun than not when playing Dragon Ball Xenoverse. This was a great direction for the story and the RPG elements that give a sense of progression are certainly welcome. There is still room for improvement as some small tweaks to the in-city travel and chaotic combat would go a long ways towards improving the product as a whole, but the game we have now is still one that I easily sunk a lot of hours into.
There are some options for multiplayer, plenty of teams to choose from and a limited license for those who like playing games with the real players. However, this is like saying the menus are more exciting than the game - and in this case, it's true. Rugby 15 squanders an opportunity to build on the popularity of a sport that is slowly gaining ground in the US, and won't be pulling anyone away from their annual Madden games.
These gripes don't hurt the overall value of Hand of Fate though. It is a massively atmospheric title with an invigorating, original set of mechanics. It's the kind of creativity we like to see from indie game developers, and shame on the Australian Government for stifling that.
Also, until Koei Tecmo starts localising the Romance of the Three Kingdoms games again, this will be the closest we get to that superb series in English. While I do want to see the Romance games again as well, I'll take this in the meantime.
Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time. Because the lens is pulled back and away from the battlefield, you can still enjoy other aspects to the game such as family trees and political unrest. This makes for a more fully fleshed out experience that is accentuated by armies that will both thrill and frustrate you in equal measure. Total War: Attila expects you to lose and become frustrated, but it is right there waiting for you to learn, improve, and come back with a vengeance.
Hyperdimension Neptunia Re;Birth 1's degree of fan service means it probably won't resonate with anyone unwilling to step outside their comfort zone, but beyond that entry barrier lies a laboriously crafted JRPG with tangible meaning behind its story and worthwhile commentary on the video game industry.
With Majora's Mask, Nintendo's premier franchise was no longer childlike in innocence. Having addressed the core themes that sit around death, and the inevitability of it, the series transitioned into a place darker and more knowing. Subsequent releases have either paled in comparison to the revelations of Majora's Mask, or represented a nostalgia for the "good old times" of innocent adventuring. In other words, The Legend of Zelda series has become the incarnation of an adult, and for better or worse, Majora's Mask is the coming of age story that made us all grow up.
So it is not a perfect game and as you come to grips with its systems it stops being difficult even on the highest difficulty levels, but Hyperdevotion Noire is a deliberately silly, irreverent game that is hugely entertaining and technically competent. As someone who can't get enough of the tactics JRPG genre, this is one I couldn't put down.
The Order: 1886 had every opportunity to make something of the Victorian setting, but calling it cinema is like calling 50 Shades of Grey literature.
Nothing redeems this game. It's ugly as sin, it fails to understand what made the original classic compelling and though it includes the original classic, it is a neutered version of it. I love Q*Bert. I downloaded this thing without a second thought. I am angry at the injustice that has been inflicted on the cute lil guy.