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Reading back through this review it sounds negative, but that’s because I’m coming to it from the perspective of someone who generally plays single-player and is passionate about the skill tester side of rhythm games. Samba de Amigo is one of those rare rhythm games that isn’t expressly for me. I do love its quality as a party game, and a drinking game, and so it’ll stay firmly in my Switch’s memory. It’s just that, even despite the cracking soundtrack, it’s also not going to join the rotation of rhythm games I use to de-stress and tune out of the world with.
With Armored Core VI, FromSoftware has demonstrated, yet again, that it has few peers when it comes to intelligent and thought-provoking action. You’ll need to be faster on the draw and quicker with the reactions to survive this game’s bullet ballet-like approach, but you’ll also need to be smart and precise, and there’s elegance to complement with the visceral sound of metal rending. Sadly, that’s all FromSoftware has delivered this time around, and for a company that has mastered the ability to give truly memorable context to its worlds, characters, and battles, the shallow hollowness of this experience is truly disappointing.
Sea of Stars deserves to be played, and almost everyone who does play it will enjoy it. It’s a JRPG made for JRPG fans by people who truly love the genre. There’s even something admirable about how steadfast it is in being a classical homage. The sad reality is that most pastiches that lack the self-awareness to break free of being pale homages are doomed to fade while the classic works they ape remain eternally relevant, but for now, in 2023, if you’ve got some time to spare you could do far worse than Sea of Stars.
At the end of the day, I consider the value of these sports management simulators to be an opportunity to teach the nuances of the sport to laypeople. By understanding the underlying tactics and management structure that goes into those on-field or on-track performances, you do come to a much deeper understanding of the sport itself. Football Manager understands this, but F1 Manager doesn’t quite. Not yet. The presentation of the information is accessible and even elegant, but this is an enormously complex sport, and the developers haven’t found a way to translate this so it’s palatable to people who aren’t already deeply invested in the sport. As enjoyable, comprehensive, and well-designed as F1 Manager is, there’s still work to go to get it to the standards of Football Manager in supporting people to develop a passion for the sport.
When my biggest criticism of a game is “the font isn’t quite right,” I know I’ve played something pretty special. Radiant Tales doesn’t subvert the otome genre. It is not meant to challenge the audience to think deeply about things. It is, simply, a well-written and well-meaning romance story about a troupe of performers and a highly magical adventure they embark on together. It’s like the non-steamy end of Harlequin novels, and there’s nothing wrong with that. Everyone benefits from a little romantic fantasy at times.
Tsugunochi is just a few dollars to purchase, and it is a very pure concept for a horror game. Anyone that’s a fan of the genre should do themselves a favour and pick this one up. As an academic exercise and piece of horror theory, it’s one of those that you do want to pull to pieces and study. This will enable you to better appreciate the way that the better examples of horror work on a psychological and intellectual level.
Varney Lake was, at its heart, exactly what I expected it to be: a mystery story, a horror story, and a coming-of-age story all rolled into one neat package. There’s even some surprises in there. Playing Mothmen 1966 first was definitely useful for referencing characters, but it’s not absolutely necessary to play it first. The developer did a wonderful job at creating an immersive experience while confined to the visual standard it set for itself. I’m eagerly awaiting the final title in the series: Bahnsen Knights is about a cult. I’m also awaiting further news on the recently-announced Pixel Pulp physical edition for Nintendo Switch, which I will definitely be adding to my collection.
If you enjoy the turn-based combat of the Heroes of Might & Magic series, then The Dragoness is one of the better and more faithful interpretations of that very specific style.
I never thought I’d see Cricket Captain on the Switch. Cricket Captain 2023 should have stayed on platforms where I wouldn’t have been tempted to pay for it. What a waste of money.
I’d describe Sticky Business as a wholesome game. It looks like one, and it plays like one. It’s lovely for there to be no violence, no conflict, just stickers and stories. It’s not a terribly long game (it took about ten hours to get all the Steam achievements), but it was super fun and exactly what the marketing promised. I’d love to see it on Nintendo Switch, but that’s mostly because I want everything I love to be available on that platform. The sticker design and packaging processes were almost soothing, and I oddly did love trying to fit as many stickers onto a page as possible. If you’re in the market for an innovative cozy game idea, Sticky Business just might scratch that itch!
Sword & Fairy Inn 2 is enjoyable. If you’re in the mood for a hyper-casual “simulator” and if you know the characters, so much the better. As someone who enjoys the Sword & Fairy main series a great deal, I don’t regret spending time with this, but at the same time, I do want better fan service spinoffs than this.
Disney Illusion Island is both enjoyable and entertaining, but just as the action in the game zips by with slick efficiency, so too is your memory of the time with it going to be breezy. If you’re able to use it as a way to bond with family or friends, then it’s going to have much more value than as a single-player experience. For those playing solo, expect plenty of charm, but given that it has been developed so that the youngest of children can enjoy it, there just isn’t much substance to it.
Sailing Life has depth, and if you can deal with its rough edges, you may appreciate the grand vision and intent behind it all. I would buy Sailing Life 2 in a heartbeat if the team polished the foundation up and got a better translation team, worked on the consistency of the aesthetics, and made the breadcumb trail less obtuse. Unfortunately, as unrefined as this is, it’s very difficult to imagine this finding much of an audience.
There is a lot to admire about Ed-0. Conceptually it’s spot on, the gameplay is taut, albeit “classical”, and the atmosphere is thick and entertaining. Unfortunately, it’s also a story of missed opportunities, and what could have been a truly stand-out experience ends up being just a flashy B-grade roguelike. Is it worth the time investment? Sure. Is it going to be something you remember for many years to come? Sadly, no.
With any 4X strategy title, there’s a learning curve, and Nobunaga’s Ambition: Awakening is no different in that regard. There’s so much depth to the strategies, stats, and nation management that it will take some hours to learn your way around. However, an efficient interface and an excellent approach to the historical storytelling make this the most accessible Nobunaga’s Ambition we’ve seen in the series’ 40-year history. What’s more, it’s a genuinely excellent alternative to a textbook for anyone that wants to learn something about a period of warfare every bit as fascinating as the Napoleonic Wars, the Three Kingdoms era of China, the civil war in America, the Roman campaigns or the Mongol conquests.
The finest execution of the Pikmin philosophy to date. With any luck, Nintendo will see this as an opportunity for a dedicated spinoff, and continue to build on the excellent foundations it has established here.
Reverie, here, is the culmination of so much that has come before and consequently it is enormously rewarding to play through.
Thankfully the colour and humour of Atelier Marie prevent it from becoming dry, despite the clear parallel to real-world work structures. While the jury’s out on how appealing this will be to the Ryza fanbase (in particular), Marie Remake has been an opportunity for me, a hardcore Atelier fan that came to the party in the middle and who loves the “classical” approach to the series, to catch up with the game that started it all. I can see the progression from Marie to Rorona and beyond, and Gust has definitely gotten better at executing the core idea over the years, but even right back then, at the genesis of the series, Atelier has really been the most wholesome comfort food.
Ubisoft’s city builders tend to be good: Anno was released on console just last year and it is a genuinely good time. But then Anno respects the player’s intelligence and allows them to make mistakes and try things along the way. The Settlers: New Allies wants you to play like an automaton, and the inflexibility and lack of variety in this game become draining far too quickly. It’s a treat to look at, but it’s a sour thing to play, and it’s immensely disappointing that we’ve waited 13 years for this.
With all that said, this is an incredibly niche sport. It’s impressive that as much effort is put into doing it justice as Cyanide puts into the Tour de France. The developers get better at it, year after year, and that’s an encouraging sign too. I hope they’re profitable enough to continue with the series, because you can’t help but believe that they’re right on the cusp of this series hitting the A-tier of sporting properties.