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Digitally Downloaded

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2821 games reviewed
73.3 average score
80 median score
56.2% of games recommended

Digitally Downloaded's Reviews

While I appreciate the idea behind making a Power Rangers game that taps into nostalgia, I can't help but feel that the Power Rangers property can - and should - do far better with the brawler genre.

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All in all, Knee Deep isn’t a terrible game, nor is it as ground-breaking as it wants to be. It definitely gives a unique spin on the interactive drama genre, and it does tell a somewhat dark, noir inspired tale. Folks who approach this as anything other than a slightly more interactive Visual Novel are going to be disappointed, though, and given that it was more pitched towards adventure game fans, I think there might be a few people that are disappointed with their purchase here.

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Feb 3, 2017

This might mean that VR games never fit in with the current expectations of non-VR games, but when they’re stuff like Dexed, I don’t mind in the slightest. This is a game that focuses on immersion, and immersive it is. Simple gameplay loops give players a reason to keep coming back and playing more, but what will stay with you for far longer is just how beautiful it all is.

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Resident Evil 7: Biohazard is a game that really struggles to find the new voice that Resident Evil so needs as a franchise. It’s incredibly well designed and executed, and you’re not going to find a game that does VR better than this one.

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A vital part of world-building ambience is the soundtrack, and I have only good things to say here, as it perfectly and persuasively captures the feel of the city and its inhabitants. I wish I could say that my journey through Neo-SF 2064 had been engrossing and gripping from start to finish. I alternated between enjoyment and stretches of indifference. I am genuinely glad, though, that we have this addition to our growing Western library of visual novel hybrids (!).

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Jan 31, 2017

Like I said, Joe’s Diner could have been a good game. It has a lot of the pieces for a heart-attack inducing horror game, with its eerie setting and mechanics that force you to make your sense vulnerable. If it did something – anything – with its burial ground plot, it could have told a noteworthy story, or at least an interesting one. Instead, all it does is exploit stereotypes to deliver the weakest Twitch scares I’ve ever seen.

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Even as a dedicated single player game, Dynasty Warriors: Godseekers is one of the best games available on the platform. It’s just so perfectly balanced, invigorating, intelligent, and rich.

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Jan 30, 2017

Ultimately, what makes Earthlock so essential is just how earnest it is in its love for classic JRPGs. It’s worth sitting through its more cumbersome features in order to appreciate the hard work that a team of people who clearly love the genre have sweated over to refine the game to the point where it’s not only a homage to the greats of old, but it adds just a little to what makes the genre so wonderful.

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Why a small team thought it could make a grand open-world RPG is beyond me, but Skylight Freerange 2 demonstrates the horrible consequences of vastly overreaching what your resources and skill level allow. Full props to the developers for trying - the game is oddly fascinating in just how badly it has failed -, but make no bones about this, if the screenshots and video haven’t proven it to you: this game is an utter travesty.

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Jan 26, 2017

Top that all off with vehicles that control like flies trapped in syrup, a gross lack of interesting weapons, and only a couple of different vehicle types. Once you’ve had your fill of laughing at Planet 2000’s low-budget oddities, you’re left with a mess of a game that’s just tedious to play.

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Jan 25, 2017

What stands out most about The Flame in the Flood is that its form of survival isn't candied up, but sits severe and plain about what chance most of us would have. It's second even to the slice of America it presents, a piece of a soul set upon a shelf, hoping to be called upon once more. If nothing else, The Flame in The Flood allows that piece to have its moment with sincerity.

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This is the most disappointed that I’ve been with Square Enix for quite some time. I appreciate that the publisher wanted to make sure that fans had access to everything they needed ahead of the release of the big game (Kingdom Hearts 3), but the overall package feels like it’s a collection of Z-list content thrown together.

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Jan 24, 2017

Thanks to brilliant characterisation and the ability to throw some genuine humour and moments of softness into the mix, the team at Bandai Namco has been able to deliver one of the most refreshingly nuanced quests that we’ve seen in this series, and for the first time in a very long time, I haven’t been able to put a Tales game down.

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Jan 24, 2017

Stars in Shadow is a really solid strategy title, and that it comes from a new indie team makes the title's accomplishments all the more impressive. However, this is a game built by a small team and there are some technical hurdles, a lack of multiplayer and a simple presentation that hold the game back slightly. The different parts of the game are well balanced against one another, with different types of victory and multiple ways to get there.

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The game’s individual parts are rusty and don’t play as smoothly as I would have liked, but Sylvio manages to conjure some incredible moments with its humble mechanics – fans of Project Zero or Deadly Premonition will know what I mean.

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Jan 19, 2017

For all its humour, its intelligent noirish thriller narrative, and the sheer amount of stuff to do, Yakuza’s real strength forever remains in the little details that it gets right about its representation of Japanese cities. Kiryu wanders into a convenience store to buy health supplements (restorative potions, in the vernacular of other JRPGs), and I’m homesick for Japan - even the convenience stores are exciting shopping trips in that country, I swear. Goro wanders down a street, and the lighting from the signs on the street makes me wish I was back in Japan right there and then.

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Jan 19, 2017

Moekuri is a hardcore tactical RPG wrapped in ultra-cute packaging. It's a bit rough around the edges, and the difficulty curve will probably alienate a lot of folks, but if you can look past those things you’ll find a lot of depth and enjoyment.

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It’s made me into a fan of Fate. If that’s not a sign of a quality game, then nothing is.

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I love any excuse to step back into an Atelier game, and the Dusk trilogy is an especially heartfelt and wonderful series. I’m glad Koei Tecmo got around to localising the Vita version of this game. It’s more a concession to the fans who bought the first two on the Vita than anything else, I suspect, and I’d be surprised if Koei expected this to make any kind of money, but it is a good gesture by the company to allow us to finish our collection for Atelier games on the go.

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Jan 16, 2017

If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.

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