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You'll start to question everything as you play The Eternal Castle.
What The Golf? is by no means a bad game - it's actually highly entertaining - but while the developers have done everything that they can with it, at some point hitting anything but a golf ball around a golf course loses its lustre as a joke.
John Wick Hex is a fascinating example of a developer making compromises in order to make the game fit with the license.
This is a warm, funny, moving visual novel, with a delightful cast of characters to get to know and potentially fall in love with, dressed up in a loving celebration of arcade history.
Spirit of the North almost nails it.
The Dresden Files: Cooperative Card Game is such a fundamentally flawed concept, and the execution is so lacking, that it offers nothing whatsoever of value.
This new release of Gals' Fighters is, of course, a game with a very specific audience.
Yumetsutsu is a perfect follow on to the Nurse Love series.
Moving Out is a simple game with an easy to understand premise, and even without its superficial similarities to games like Overcooked, it’s likely to be welcomed warmly by any couch of friends.
While it never manages to rise beyond being a fastidious clone of a beloved series, Daymare 1998 is not as terrible as some might have you believe.
Returning players will feel the same sense of déjà vu they would upon watching a disappointing movie sequel... and to be blunt that's something that Predator fans know all too well at this point.
If you're just looking for esports, there's no need to play a bad simulator that is largely unrepresentative of the experience of esports anyway. Just go and watch the real thing on Twitch.
STATIONflow is an interesting experiment in urban space design, with an eye for the utilitarian and an ultimately sympathetic outlook on the bureaucracy. All in all, meeting the demands of thousands of commuters is difficult, and the game is effective in teaching the player why inefficiencies tend to occur.
From the perviest moments of fan service through to the most heart-wrenching moments of insecurity that each of the characters displays, Sakura Wars is by turns hilarious and touching, and covers a real emotional gamut.
Legends of Amberland succeeds in capturing the appeal of those old Gold Box-era RPGs from SSI and their ilk.
This is a game that feels decidedly modern and could (and should) appeal to a much broader audience than "existing Trials of Mana" fans.
There's the genesis of a good idea in there, but the execution is so far beyond uninspired that there's simply nothing that can redeem it.
For the board game enthusiast this is a true Japanese experience. Under the bright colours and ridiculous wealth being thrown around (you'll be worth billions in just an hour) lies something that has clearly been created by people who love the unique micro-cultures with Japan, and the sheer delight that you have in simply travelling across the country.
Ultimately, Boot Hill Bounties just doesn't do much of anything.
The new battlefields, improved combat system, and sheer action that goes on makes it every bit as much fun to run through those battles again, and One Piece has so much character and personality that the antics of Luffy and his crew never seem to get tiring.