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Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should.
Golf Peaks isn’t going to stand out on the Switch. It’s well made, clean, and the minimalism is appealing, but it’s also somewhat limited and hard to sit down to for long periods.
Eternity is a misfire. It's such a pity to see a project that had such good intentions fall to the wayside, but it's hard to share the feeling that for a new developer, making its first game, Eternity is an overreach in just about every way. I'm sure we'll see something much more refined and mature next time around.
Assault Android Cactus' greatest weakness is that it defines itself as an "arcade dual stick shooter" in such a traditional fashion that it's limited by that.
Its simplistic combat and dull mission structures mean it quickly runs out of steam for anything other than quick bursts of play, and the Switch has plenty of games that can fill that need in a far more compelling way.
Stellaris is an aesthetically beautiful and rich in storytelling, and I'm fully enamoured to it.
DMC 5 is a fine way to bring the series roaring back after a decade in limbo.
Combine the uninspired enemies and level design with a checkpoint system that’s more than happy to erase half an hour of progress if you die midway through a run, and you’ll find that RemiLore becomes a game that’s more tedium than fun.
While Anodyne has its share of shortcomings, it more than makes up for it through beautiful dreamscapes and a compelling narrative about a serious and worthwhile topic.
I'm all for developers to look for ways to reenvision the classics - look at how incredible Tetris 99 is in breathing new life into a puzzle classic that's over 30 years old. What I have no tolerance for is games that only do the most superficial thing to spin a classic as a "new game." History 2048's "history" adds nothing to 2048, so right down to the title, this game is a false promise and a poorly executed mess.
The Caligula Effect progresses at a fast enough clip that, for the second time over, I haven't wanted to put it down.
Dead or Alive 6 is amazing. It’s the best looking fighting game out there, bar none, and has a combat system that is both instantly accessible for newcomers, without feeling condescending, and yet also offering plenty of depth and complexity for experienced fans.
Meow Motors has its issues, but overall, it gets away with it all. It's a bright, colourful, charming and cheap little kart racer that kids can enjoy, and people who never seem to tire of kart racers will have a compulsive need to buy and mess around with.
Jump Force fulfils its central purpose - anime fighting - splendidly. Instead of focusing on that brilliance, the developers piled disconnected features from other games on top. With better utilisation of fanservice and context for the characters present, this could have gone down as Bandai Namco's best outing in the category, but the love still shines through.
If you can get a group together, then Hell Warders is a lot of fun that you won’t soon forget. The action is tight, the challenges is robust, and the setting is impeccable. For single player tower defence, there are better options
Massira comes across as a immature project. Not "immature" in the sense of being juvenile - it's actually achingly sincere and I wish it didn't deserve criticism, but "immature" in the sense that the developer clearly lacked the confidence to create something outside of standard gameplay tropes, and those tropes really let Massira down in the end.
Far Cry New Dawn while being a great experience feels more like an expansion to Far Cry 5 than it does its own stand alone title. This is not a bad thing, but if it had to be compared? It would be like saying New Dawn is equivalent to The Witcher 3’s Blood & Wine which was a great addition to the main title.
Unfortunately, presentation does matter, and I found it far too hard to care about anything going on in this game precisely because, for the most part, Magic Scroll Tactics looks like a game where the developer just forgot to replace all the in-development placeholder art with the proper visual elements. Coupled with a narrative that's quite unforgivable for a JRPG, and it's a game that deserves a sequel that can properly realise its ambitions.
Once you get over the initial hump with Tangledeep, you’re looking at a game that you can play over the long term. If nothing else, it’s lovely to know that there are some developers out there that understand what Rogue when creating their “roguelikes.”
Sadly, Alvastia Chronicles is yet another conceptual failure and broken mess of a game.