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DeadCore is a good looking speedrunner, but at first it is confusing and leaderboards are skewed by glitched runs that are no longer possible. It relays on you precision as you need to shoot while running and time run stages perfectly. Otherwise you'll get lost. It's confusing game.
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The Witness is a brainchild of Jonathan Blow, the creator of Braid. It's praised for being more of an art price than a game. That's not good. The Witness might look interesting, might have a story that we ought to figure out by ourselves, it might even be on of the best. The only thing is that it's a nice puzzle game and nothing more.
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Air Guitar Warrior Gamepad Edition offers the same fun the original game did, but for rather lazy players. The controls were mapped perfectly to the controller and the game feels better overall. No sweat, more fun.
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Skylar & Plux is a light adventure game in style of Ratchet & Clank, Banjo & Kazooie, or any other adventurous duo. It's a great title for younger players but too easy to complete for adult minds.
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Race the Sun is a new twist on endless runner. This time the goal is not running away from danger, but having as much fun as you can. You pilot solar-powered plane and your objective is to chase the sun avoiding shadows as much as you can. This simplistic game can't be player for story or visuals, but is fun to play nonetheless.
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A New Frontier doesn't disappoint. In season two we could see the rise of bad-ass Clem. In this season she shows what she really can. Javier was at first a strange choice for a second main character, but developers did prove us that she knew what they did. This is action packed season that finally answers a few questions from the past.
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Flinthook makes you a space vigilante. You need to conquer the space, ship-by-ship to regain what's yours and then a bit more. It features randomly generated levels that will make you go furious and then retry. And retry. And retry. Because it's a bit addicting.
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Crawl is quite something. It's an opposition of co-op. You – the player – need to fight against not only the AI, but also you companions on the couch as they control vengeful ghosts. When they kill you, they regain their former life. Are you ready to see how strong your friendship is?
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A New Frontier is a good enough beginning to the third season of The Walking Dead. It was not as moving as Season Two and is not as fresh as Season One was. It's just good enough and I wish it was different. Introduction of a new main character is not enough, but return of Clem might be the thing that keeps players playing.
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Wonder Boy is another remake of a game. It has everything 1986 classic had and adds on top of that. The game looks great, the simple gameplay is relaxing and demanding at the same time.
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Air Guitar Warrior allows us to fulfill some of our childhood dreams. Playing the guitar. Not with keyboard like with Frets On Fire, but with pure air. The game is simple and straightforward yet demanding. Rocking all day long can be tiring, but worthwhile. Every once in a while holding a broom might be a good idea.
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Has Been Heroes offer an interesting gameplay. It combines turn-based and rock-paper-scissors combat to give us unexciting, too difficult and unforgiving gameplay. It always leaves us unprepared for next encounter and gives us almost nothing in return for our blood.
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Sniper: Ghost Warrior was not praised, but to appreciate the game you need to understand where it came from. It came in straight line from on-rails shooters and came a long way in terms of technology and quality. It's a great open-world game, the only one that allows us to experience both stunning visuals and sniping mechanics at the same time. You may wait a bit for a game to load, but it will not disappoint afterwards.
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It feels good to bring out my gaming MacBook, my 9 years-old wireless gaming mouse and play the game downloaded straight from Steam. Day of Infamy is an Insurgency with World War II twist. Great shooter, where one shot is in most cases one kill. It keeps player on their toes, keep them engaged in CQC, but also makes them focus on the objective.
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Worlds of Magic: Planar Conquest mixes good old Heroes of Might & Magic along with Civilization. First game of 6 hours is quite telling of the game's engagement. It is not for everyone though. Worlds of Magic: Planar Conquest is cumbersome and buggy. You will be rewarded for being patient with the game, but most likely regret even playing.
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Styx: Shards of Darkness is polished and expanded Styx: Master of Shadows. It uses same mechanics, which makes it feels familiar, but somehow better. It's the essence of stealth game where you can either leave a trail of blood behind you, or a few empty purses. Styx feels like THIEF and is acquired taste, but everyone should at least try it.
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Dark Arcana: The Carnival makes us solve yet another mystery. This time a girl goes missing in mysterious circumstances. The Carnival is the first first of this theme and is certainly worth the money. It's a casual HOPA experience missing action, but filling our time with puzzles. Those are not hard, just hard enough to make us think we are smart. And that's a massive pro.
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Some games simply shouldn't grow up out of flash. Bringing quite old now and free-to-play Bloons TD 5 to consoles as a paid title is trying to bank on casual market. The game doesn't have enough content or this special something to justify paying for it.
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TTR makes me reminisce early school years, playing Micro Machines on Windows 3.1. It merges old fun with new graphics, giving us a game worth playing, but... Unfortunately it doesn't offer enough to entertain for long and it lacks all the aspects that will retain hardcore racing enthusiasts for longer than a few races.
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Trulon starts interesting, but soon enough we find out why people are displeased with the game. Despite its great visuals and interesting mechanics based on strengths and weaknesses it makes us hate it as soon as the difficulty ramps up. There are many points when progress is blocked by almost unbeatable opponents and frustrating card system.
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