Top Critic Average
Developer: Wastelands Interactive
Genres: Strategy, Turn-Based Strategy
The graphics are really bright and vibrant, and gameplay is flawless once you get the hang of it. There is so much to do and learn that I just cannot do it justice in my Worlds of Magic: Planar Conquest review. There are hours and hours of fun to be had with this one thanks to all the freedom you’re given by the game.
On paper, Worlds of Magic: Planar Conquest looks like it could be interesting, and the character creation is actually pretty fun, but the game on the whole is a mess ruined by unnecessary complexity. Everything, from running towns, to figuring out which units are in an army, is weighed down by a messy interface. Battles, a core part of the experience, are simple and never fun. Despite drawing from a large collection of classic successful titles, this struggles with its own ideas, and does nothing but trip it up and never let the game hit any decent stride.
Putting aside those issues, however, the core game is a lot of fun. I know I always end up saying this, but I prefer kicking back to play games on my lounge TV rather than at a PC. As a casual, streamlined take on the 4X genre, with a nice fantasy vibe to boot, I expect I’ll be keeping this on rotation for quite some time to come.
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Worlds of Magic: Planar Conquest - Official Trailer | PS4